/////////////////////////////////////////////////////////////////////////////// // Name: wx/apptrait.h // Purpose: declaration of wxAppTraits and derived classes // Author: Vadim Zeitlin // Modified by: // Created: 19.06.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_APPTRAIT_H_ #define _WX_APPTRAIT_H_ #include "wx/string.h" #include "wx/platinfo.h" class WXDLLIMPEXP_FWD_BASE wxArrayString; class WXDLLIMPEXP_FWD_BASE wxConfigBase; class WXDLLIMPEXP_FWD_BASE wxEventLoopBase; #if wxUSE_FONTMAP class WXDLLIMPEXP_FWD_CORE wxFontMapper; #endif // wxUSE_FONTMAP class WXDLLIMPEXP_FWD_BASE wxLog; class WXDLLIMPEXP_FWD_BASE wxMessageOutput; class WXDLLIMPEXP_FWD_BASE wxObject; class WXDLLIMPEXP_FWD_CORE wxRendererNative; class WXDLLIMPEXP_FWD_BASE wxStandardPaths; class WXDLLIMPEXP_FWD_BASE wxString; class WXDLLIMPEXP_FWD_BASE wxTimer; class WXDLLIMPEXP_FWD_BASE wxTimerImpl; class wxSocketManager; // ---------------------------------------------------------------------------- // wxAppTraits: this class defines various configurable aspects of wxApp // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxAppTraitsBase { public: // needed since this class declares virtual members virtual ~wxAppTraitsBase() { } // hooks for working with the global objects, may be overridden by the user // ------------------------------------------------------------------------ #if wxUSE_CONFIG // create the default configuration object (base class version is // implemented in config.cpp and creates wxRegConfig for wxMSW and // wxFileConfig for all the other platforms) virtual wxConfigBase *CreateConfig(); #endif // wxUSE_CONFIG #if wxUSE_LOG // create the default log target virtual wxLog *CreateLogTarget() = 0; #endif // wxUSE_LOG // create the global object used for printing out messages virtual wxMessageOutput *CreateMessageOutput() = 0; #if wxUSE_FONTMAP // create the global font mapper object used for encodings/charset mapping virtual wxFontMapper *CreateFontMapper() = 0; #endif // wxUSE_FONTMAP // get the renderer to use for drawing the generic controls (return value // may be NULL in which case the default renderer for the current platform // is used); this is used in GUI only and always returns NULL in console // // NB: returned pointer will be deleted by the caller virtual wxRendererNative *CreateRenderer() = 0; // wxStandardPaths object is normally the same for wxBase and wxGUI // except in the case of wxMac and wxCocoa virtual wxStandardPaths& GetStandardPaths(); // functions abstracting differences between GUI and console modes // ------------------------------------------------------------------------ // show the assert dialog with the specified message in GUI or just print // the string to stderr in console mode // // base class version has an implementation (in spite of being pure // virtual) in base/appbase.cpp which can be called as last resort. // // return true to suppress subsequent asserts, false to continue as before virtual bool ShowAssertDialog(const wxString& msg) = 0; // return true if fprintf(stderr) goes somewhere, false otherwise virtual bool HasStderr() = 0; #if wxUSE_SOCKETS // this function is used by wxNet library to set the default socket manager // to use: doing it like this allows us to keep all socket-related code in // wxNet instead of having to pull it in wxBase itself as we'd have to do // if we really implemented wxSocketManager here // // we don't take ownership of this pointer, it should have a lifetime // greater than that of any socket (e.g. be a pointer to a static object) static void SetDefaultSocketManager(wxSocketManager *manager) { ms_manager = manager; } // return socket manager: this is usually different for console and GUI // applications (although some ports use the same implementation for both) virtual wxSocketManager *GetSocketManager() { return ms_manager; } #endif // create a new, port specific, instance of the event loop used by wxApp virtual wxEventLoopBase *CreateEventLoop() = 0; #if wxUSE_TIMER // return platform and toolkit dependent wxTimer implementation virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer) = 0; #endif #if wxUSE_THREADS virtual void MutexGuiEnter(); virtual void MutexGuiLeave(); #endif // functions returning port-specific information // ------------------------------------------------------------------------ // return information about the (native) toolkit currently used and its // runtime (not compile-time) version. // returns wxPORT_BASE for console applications and one of the remaining // wxPORT_* values for GUI applications. virtual wxPortId GetToolkitVersion(int *majVer = NULL, int *minVer = NULL) const = 0; // return true if the port is using wxUniversal for the GUI, false if not virtual bool IsUsingUniversalWidgets() const = 0; // return the name of the Desktop Environment such as // "KDE" or "GNOME". May return an empty string. virtual wxString GetDesktopEnvironment() const = 0; // returns a short string to identify the block of the standard command // line options parsed automatically by current port: if this string is // empty, there are no such options, otherwise the function also fills // passed arrays with the names and the descriptions of those options. virtual wxString GetStandardCmdLineOptions(wxArrayString& names, wxArrayString& desc) const { wxUnusedVar(names); wxUnusedVar(desc); return wxEmptyString; } protected: #if wxUSE_STACKWALKER // utility function: returns the stack frame as a plain wxString virtual wxString GetAssertStackTrace(); #endif private: static wxSocketManager *ms_manager; }; // ---------------------------------------------------------------------------- // include the platform-specific version of the class // ---------------------------------------------------------------------------- // NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the // Unix code (and otherwise __UNIX__ wouldn't be defined) // ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port #if defined(__WIN32__) #include "wx/msw/apptbase.h" #elif defined(__UNIX__) && !defined(__EMX__) #include "wx/unix/apptbase.h" #elif defined(__OS2__) #include "wx/os2/apptbase.h" #else // no platform-specific methods to add to wxAppTraits // wxAppTraits must be a class because it was forward declared as class class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase { }; #endif // platform // ============================================================================ // standard traits for console and GUI applications // ============================================================================ // ---------------------------------------------------------------------------- // wxConsoleAppTraitsBase: wxAppTraits implementation for the console apps // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxConsoleAppTraitsBase : public wxAppTraits { public: #if !wxUSE_CONSOLE_EVENTLOOP virtual wxEventLoopBase *CreateEventLoop() { return NULL; } #endif // !wxUSE_CONSOLE_EVENTLOOP #if wxUSE_LOG virtual wxLog *CreateLogTarget(); #endif // wxUSE_LOG virtual wxMessageOutput *CreateMessageOutput(); #if wxUSE_FONTMAP virtual wxFontMapper *CreateFontMapper(); #endif // wxUSE_FONTMAP virtual wxRendererNative *CreateRenderer(); virtual bool ShowAssertDialog(const wxString& msg); virtual bool HasStderr(); // the GetToolkitVersion for console application is always the same virtual wxPortId GetToolkitVersion(int *verMaj = NULL, int *verMin = NULL) const { // no toolkits (wxBase is for console applications without GUI support) // NB: zero means "no toolkit", -1 means "not initialized yet" // so we must use zero here! if (verMaj) *verMaj = 0; if (verMin) *verMin = 0; return wxPORT_BASE; } virtual bool IsUsingUniversalWidgets() const { return false; } virtual wxString GetDesktopEnvironment() const { return wxEmptyString; } }; // ---------------------------------------------------------------------------- // wxGUIAppTraitsBase: wxAppTraits implementation for the GUI apps // ---------------------------------------------------------------------------- #if wxUSE_GUI class WXDLLIMPEXP_CORE wxGUIAppTraitsBase : public wxAppTraits { public: #if wxUSE_LOG virtual wxLog *CreateLogTarget(); #endif // wxUSE_LOG virtual wxMessageOutput *CreateMessageOutput(); #if wxUSE_FONTMAP virtual wxFontMapper *CreateFontMapper(); #endif // wxUSE_FONTMAP virtual wxRendererNative *CreateRenderer(); virtual bool ShowAssertDialog(const wxString& msg); virtual bool HasStderr(); virtual bool IsUsingUniversalWidgets() const { #ifdef __WXUNIVERSAL__ return true; #else return false; #endif } virtual wxString GetDesktopEnvironment() const { return wxEmptyString; } }; #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // include the platform-specific version of the classes above // ---------------------------------------------------------------------------- // ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port #if defined(__WIN32__) #include "wx/msw/apptrait.h" #elif defined(__OS2__) #include "wx/os2/apptrait.h" #elif defined(__UNIX__) #include "wx/unix/apptrait.h" #elif defined(__DOS__) #include "wx/msdos/apptrait.h" #else #if wxUSE_GUI class wxGUIAppTraits : public wxGUIAppTraitsBase { }; #endif // wxUSE_GUI class wxConsoleAppTraits: public wxConsoleAppTraitsBase { }; #endif // platform #endif // _WX_APPTRAIT_H_