///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/sound.h // Purpose: wxSound class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_ #define _WX_SOUND_H_ #if wxUSE_SOUND class WXDLLIMPEXP_ADV wxSound : public wxSoundBase { public: wxSound(); wxSound(const wxString& fileName, bool isResource = false); wxSound(int size, const wxByte* data); virtual ~wxSound(); // Create from resource or file bool Create(const wxString& fileName, bool isResource = false); // Create from data bool Create(int size, const wxByte* data); bool IsOk() const { return m_data != NULL; } static void Stop(); protected: void Init() { m_data = NULL; } bool CheckCreatedOk(); void Free(); virtual bool DoPlay(unsigned flags) const; private: // data of this object class wxSoundData *m_data; DECLARE_NO_COPY_CLASS(wxSound) }; #endif // wxUSE_SOUND #endif // _WX_SOUND_H_