///////////////////////////////////////////////////////////////////////////// // Name: drawing.cpp // Purpose: Minimal wxWindows sample // Author: Robert Roebling // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "minimal.cpp" #pragma interface "minimal.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnPaint(wxPaintEvent &event); void OnOption(wxCommandEvent &event); void OnMouseMove(wxMouseEvent &event); int m_mapMode; double m_xUserScale; double m_yUserScale; int m_xLogicalOrigin; int m_yLogicalOrigin; private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_About, MapMode_Text, MapMode_Lometric, MapMode_Twips, MapMode_Points, MapMode_Metric, UserScale_StretchHoriz, UserScale_ShrinkHoriz, UserScale_StretchVertic, UserScale_ShrinkVertic, AxisMirror_Horiz, AxisMirror_Vertic, LogicalOrigin_MoveDown, LogicalOrigin_MoveUp, LogicalOrigin_MoveLeft, LogicalOrigin_MoveRight, }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MOTION (MyFrame::OnMouseMove) EVT_PAINT (MyFrame::OnPaint) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) EVT_MENU(MapMode_Text, MyFrame::OnOption) EVT_MENU(MapMode_Lometric, MyFrame::OnOption) EVT_MENU(MapMode_Twips, MyFrame::OnOption) EVT_MENU(MapMode_Points, MyFrame::OnOption) EVT_MENU(MapMode_Metric, MyFrame::OnOption) EVT_MENU(UserScale_StretchHoriz, MyFrame::OnOption) EVT_MENU(UserScale_ShrinkHoriz, MyFrame::OnOption) EVT_MENU(UserScale_StretchVertic, MyFrame::OnOption) EVT_MENU(UserScale_ShrinkVertic, MyFrame::OnOption) EVT_MENU(AxisMirror_Horiz, MyFrame::OnOption) EVT_MENU(AxisMirror_Vertic, MyFrame::OnOption) EVT_MENU(LogicalOrigin_MoveDown, MyFrame::OnOption) EVT_MENU(LogicalOrigin_MoveUp, MyFrame::OnOption) EVT_MENU(LogicalOrigin_MoveLeft, MyFrame::OnOption) EVT_MENU(LogicalOrigin_MoveRight, MyFrame::OnOption) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame("Drawing sample", wxPoint(50, 50), wxSize(450, 340)); // Show it and tell the application that it's our main window // @@@ what does it do exactly, in fact? is it necessary here? frame->Show(TRUE); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // set the frame icon SetIcon(wxICON(mondrian)); wxMenu *menuFile = new wxMenu; menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); menuFile->AppendSeparator(); menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenu *menuMapMode = new wxMenu; menuMapMode->Append( MapMode_Text, "&TEXT map mode" ); menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" ); menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" ); menuMapMode->Append( MapMode_Points, "&POINTS map mode" ); menuMapMode->Append( MapMode_Metric, "&METRIC map mode" ); wxMenu *menuUserScale = new wxMenu; menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" ); menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" ); menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" ); menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" ); wxMenu *menuAxis = new wxMenu; menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally" ); menuAxis->Append( AxisMirror_Vertic, "Mirror vertically" ); wxMenu *menuLogical = new wxMenu; menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" ); menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" ); menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" ); menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" ); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, "&File"); menuBar->Append(menuMapMode, "&MapMode"); menuBar->Append(menuUserScale, "&UserScale"); menuBar->Append(menuAxis, "&Axis"); menuBar->Append(menuLogical, "&LogicalOrigin"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); m_mapMode = wxMM_TEXT; m_xUserScale = 1.0; m_yUserScale = 1.0; m_xLogicalOrigin = 0; m_yLogicalOrigin = 0; } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of the drawing sample.\n") _T("Copyright (c) Robert Roebling 1999") ); wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnOption(wxCommandEvent &event) { switch (event.GetInt()) { case MapMode_Text: m_mapMode = wxMM_TEXT; break; case MapMode_Lometric: m_mapMode = wxMM_LOMETRIC; break; case MapMode_Twips: m_mapMode = wxMM_TWIPS; break; case MapMode_Points: m_mapMode = wxMM_POINTS; break; case MapMode_Metric: m_mapMode = wxMM_METRIC; break; case LogicalOrigin_MoveDown: m_yLogicalOrigin += 10; break; case LogicalOrigin_MoveUp: m_yLogicalOrigin -= 10; break; case LogicalOrigin_MoveLeft: m_xLogicalOrigin += 10; break; case LogicalOrigin_MoveRight: m_xLogicalOrigin -= 10; break; case UserScale_StretchHoriz: m_xUserScale *= 1.10; break; case UserScale_ShrinkHoriz: m_xUserScale /= 1.10; break; case UserScale_StretchVertic: m_yUserScale *= 1.10; break; case UserScale_ShrinkVertic: m_yUserScale /= 1.10; break; } Refresh(); } void MyFrame::OnPaint(wxPaintEvent &WXUNUSED(event) ) { wxPaintDC dc(this); dc.SetMapMode( m_mapMode ); dc.SetUserScale( m_xUserScale, m_yUserScale ); dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin ); dc.DrawRectangle( 10, 10, 90, 90 ); dc.DrawRoundedRectangle( 10, 110, 90, 90, 5 ); dc.DrawText( "This is text.", 110, 10 ); dc.DrawIcon( wxICON(mondrian), 110, 40 ); } void MyFrame::OnMouseMove(wxMouseEvent &event) { wxClientDC dc(this); dc.SetMapMode( m_mapMode ); dc.SetUserScale( m_xUserScale, m_yUserScale ); dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin ); wxPoint pos = event.GetPosition(); long x = dc.DeviceToLogicalX( pos.x ); long y = dc.DeviceToLogicalY( pos.y ); wxString str; str.Printf( "Current mouse position: %d,%d", (int)x, (int)y ); SetStatusText( str ); }