///////////////////////////////////////////////////////////////////////////// // Name: tabpgwin.h // Purpose: Contrib. demo // Author: Aleksandras Gluchovas // Modified by: 19990908 : mj // 19990909 : // - rename to tabpgwin // - restruction of Variable declaration // - to prevent Warnings under MingGW32 // Modified by: 19990909 : mj // - mNoVertScroll true = no / false = Original Code // the Original Code Paints a Vertical Scroll in wxPagedWindow // which is not needed in this Version. Use true for this. // Created: 07/09/98 // RCS-ID: $Id$ // Copyright: (c) Aleksandras Gluchovas // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __TABPGWIN_G__ #define __TABPGWIN_G__ #include "wx/defs.h" #include "wx/window.h" #include "wx/string.h" #define WXCONTROLAREA_VERSION 1.0 // layout types for title bars of the tabs // (are selected up by evaluating the available free space ) class twTabInfo; // forward decl. #define wxTITLE_IMG_AND_TEXT 0 #define wxTITLE_IMG_ONLY 1 #define wxTITLE_BORDER_ONLY 2 /* * class manages and decorates contained "tab"-windows. * Draws decorations similar to those in "Project Workplace" * of Microsoft Developer Studio 4.xx */ class wxTabbedWindow : public wxPanel { DECLARE_DYNAMIC_CLASS( wxTabbedWindow ) public: friend class wxTabbedWindowSerializer; wxList mTabs; void HideInactiveTabs( bool andRepaint ); // overrride,to provide different font for tab-labels virtual wxFont GetLabelingFont(); // FOR NOW:: scrollbars are actually related to wxPagedWindow wxScrollBar* mpTabScroll; wxScrollBar* mpHorizScroll; wxScrollBar* mpVertScroll; public: // public properties (invoke ReclaclLayout(true) to apply changes) int mVertGap; // default: 3 int mHorizGap; // default: 5 int mTitleVertGap; // default: 3 int mTitleHorizGap; // default: 4 int mImageTextGap; // default: 2 int mFirstTitleGap; // default: 11 int mBorderOnlyWidth; // default: 8 wxPen mWhitePen; // default: RGB(255,255,255) wxPen mGrayPen; // default: RGB(192,192,192) wxPen mDarkPen; // default: RGB(128,128,128) wxPen mBlackPen; // default: RGB( 0, 0, 0) size_t mActiveTab; int mTitleHeight; int mLayoutType; // notifications (can be handled by derivatives) virtual void OnTabAdded( twTabInfo* WXUNUSED(pInfo) ) {} virtual void SizeTabs(int x,int y, int width, int height, bool repant); public: wxTabbedWindow(); virtual ~wxTabbedWindow(); // tabs can be also added when the window is // already displayed - "on the fly" virtual void AddTab( wxWindow* pContent, // contained window wxString tabText, // tab label wxString imageFileName = _T(""), // if "", only text label is displayed wxBitmapType imageType = wxBITMAP_TYPE_BMP ); // NOTE:: if this AddTab(..) overload is called, the // image bitmap will not be serialized (if performed), // use the above method instead, so that images could // be restored using the given file names virtual void AddTab( wxWindow* pContent, wxString tabText, wxBitmap* pImage ); virtual void RemoveTab( int tabNo ); /* misc accessors */ virtual int GetTabCount(); virtual wxWindow* GetTab( int tabNo ); virtual wxWindow* GetActiveTab(); virtual void SetActiveTab( int tabNo ); void DrawShadedRect( int x, int y, int width, int height, wxPen& upperPen, wxPen& lowerPen, wxDC& dc ); virtual void DrawDecorations( wxDC& dc ); // return -1, if non of the title bars was hitted, // otherwise the index of the hitted tab title bar virtual int HitTest( const wxPoint& pos ); // should be invoked to redisplay window with changed properties virtual void RecalcLayout( bool andRepaint = true ); // event handlers void OnPaint( wxPaintEvent& event ); void OnSize ( wxSizeEvent& event ); void OnBkErase( wxEraseEvent& event ); void OnLButtonDown( wxMouseEvent& event ); DECLARE_EVENT_TABLE() }; /* * class manages and decorates contained "sheets" (or pages). * Draws decorations similar to those in "Output window" * of Microsoft Developer Studio 4.xx */ class wxPagedWindow : public wxTabbedWindow { DECLARE_DYNAMIC_CLASS( wxPagedWindow ) // the protected: public: changes prevents Warnings in gcc protected: bool mScrollEventInProgress; public: int mTabTrianGap; wxBrush mWhiteBrush; wxBrush mGrayBrush; int mCurentRowOfs; int mAdjustableTitleRowLen; // setup by dragging mini-sash // with the mosue pointer protected: // drag&drop state variables bool mIsDragged; int mDagOrigin; bool mCursorChanged; wxCursor mResizeCursor; wxCursor mNormalCursor; int mOriginalTitleRowLen; public: int mTitleRowStart; int mResizeNailGap; int mTitleRowLen; // actual title row length int mNoVertScroll; // No Vertical Scroll true/false void DrawPaperBar( twTabInfo& tab, int x, int y, wxBrush& brush, wxPen& pen, wxDC& dc ); int GetWholeTabRowLen(); // adjusts scorllbars to fit around tabs virtual void OnTabAdded( twTabInfo* pInfo ); // sets smaller font for page-labels virtual wxFont GetLabelingFont(); public: public: wxPagedWindow(); ~wxPagedWindow(){}; // NOTE:: use public methods of the base class // to add "pages" to this window /* misc accessors */ // below two methods should be called after // the tabs were added (AddTab(..)). Set up // these scrollbars to match the needs of the // tabs added into this area wxScrollBar& GetVerticalScrollBar(); wxScrollBar& GetHorizontalScrollBar(); virtual void DrawDecorations( wxDC& dc ); // return -1, if non of the title bars was hitted, // otherwise the index of the hitted tab title bar virtual int HitTest( const wxPoint& pos ); virtual void RecalcLayout( bool andRepaint = true ); // event handlers void OnPaint( wxPaintEvent& event ); void OnSize ( wxSizeEvent& event ); void OnLButtonDown( wxMouseEvent& event ); void OnLButtonUp ( wxMouseEvent& event ); void OnMouseMove ( wxMouseEvent& event ); void OnScroll ( wxScrollEvent& event ); DECLARE_EVENT_TABLE() }; // helper structure of wxTabbedWindow class twTabInfo : public wxObject { DECLARE_DYNAMIC_CLASS( twTabInfo ) public: twTabInfo(); ~twTabInfo(){}; int ImgWidth(); int ImgHeight(); int ImageToTxtGap( int prefGap ); bool HasImg(); wxBitmap& GetImg(); // bool HasText(); unsigned int HasText(); wxString& GetText(); wxWindow& GetContent(); public: wxWindow* mpContent; wxBitmap mBitMap; wxString mText; wxSize mDims; // used for serialization wxString mImageFile; long mImageType; }; #endif