///////////////////////////////////////////////////////////////////////////// // Name: wx/tbarbase.h // Purpose: Base class for toolbar classes // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_TBARBASE_H_ #define _WX_TBARBASE_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma interface "tbarbase.h" #endif #include "wx/defs.h" #if wxUSE_TOOLBAR #include "wx/bitmap.h" #include "wx/list.h" #include "wx/control.h" class WXDLLEXPORT wxToolBarBase; class WXDLLEXPORT wxToolBarToolBase; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr; WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize; WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition; enum wxToolBarToolStyle { wxTOOL_STYLE_BUTTON = 1, wxTOOL_STYLE_SEPARATOR = 2, wxTOOL_STYLE_CONTROL }; // ---------------------------------------------------------------------------- // wxToolBarTool is a toolbar element. // // It has a unique id (except for the separators which always have id -1), the // style (telling whether it is a normal button, separator or a control), the // state (toggled or not, enabled or not) and short and long help strings. The // default implementations use the short help string for the tooltip text which // is popped up when the mouse pointer enters the tool and the long help string // for the applications status bar. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxToolBarToolBase : public wxObject { public: // ctors & dtor // ------------ wxToolBarToolBase(wxToolBarBase *tbar = (wxToolBarBase *)NULL, int id = wxID_SEPARATOR, const wxBitmap& bitmap1 = wxNullBitmap, const wxBitmap& bitmap2 = wxNullBitmap, bool toggle = FALSE, wxObject *clientData = (wxObject *) NULL, const wxString& shortHelpString = wxEmptyString, const wxString& longHelpString = wxEmptyString) : m_shortHelpString(shortHelpString), m_longHelpString(longHelpString) { m_tbar = tbar; m_id = id; m_clientData = clientData; m_bitmap1 = bitmap1; m_bitmap2 = bitmap2; m_isToggle = toggle; m_enabled = TRUE; m_toggled = FALSE; m_toolStyle = id == wxID_SEPARATOR ? wxTOOL_STYLE_SEPARATOR : wxTOOL_STYLE_BUTTON; } wxToolBarToolBase(wxToolBarBase *tbar, wxControl *control) { m_tbar = tbar; m_control = control; m_id = control->GetId(); m_isToggle = FALSE; m_enabled = TRUE; m_toggled = FALSE; m_toolStyle = wxTOOL_STYLE_CONTROL; } ~wxToolBarToolBase(); // accessors // --------- // general int GetId() const { return m_id; } wxControl *GetControl() const { wxASSERT_MSG( IsControl(), _T("this toolbar tool is not a control") ); return m_control; } wxToolBarBase *GetToolBar() const { return m_tbar; } // style int IsButton() const { return m_toolStyle == wxTOOL_STYLE_BUTTON; } int IsControl() const { return m_toolStyle == wxTOOL_STYLE_CONTROL; } int IsSeparator() const { return m_toolStyle == wxTOOL_STYLE_SEPARATOR; } int GetStyle() const { return m_toolStyle; } // state bool IsEnabled() const { return m_enabled; } bool IsToggled() const { return m_toggled; } bool CanBeToggled() const { return m_isToggle; } // attributes const wxBitmap& GetBitmap1() const { return m_bitmap1; } const wxBitmap& GetBitmap2() const { return m_bitmap2; } const wxBitmap& GetBitmap() const { return IsToggled() ? m_bitmap2 : m_bitmap1; } wxString GetShortHelp() const { return m_shortHelpString; } wxString GetLongHelp() const { return m_longHelpString; } wxObject *GetClientData() const { if ( m_toolStyle == wxTOOL_STYLE_CONTROL ) { return (wxObject*)m_control->GetClientData(); } else { return m_clientData; } } // modifiers: return TRUE if the state really changed bool Enable(bool enable); bool Toggle(bool toggle); bool SetToggle(bool toggle); bool SetShortHelp(const wxString& help); bool SetLongHelp(const wxString& help); void Toggle() { Toggle(!IsToggled()); } void SetBitmap1(const wxBitmap& bmp) { m_bitmap1 = bmp; } void SetBitmap2(const wxBitmap& bmp) { m_bitmap2 = bmp; } void SetClientData(wxObject *clientData) { if ( m_toolStyle == wxTOOL_STYLE_CONTROL ) { m_control->SetClientData(clientData); } else { m_clientData = clientData; } } // add tool to/remove it from a toolbar virtual void Detach() { m_tbar = (wxToolBarBase *)NULL; } virtual void Attach(wxToolBarBase *tbar) { m_tbar = tbar; } protected: wxToolBarBase *m_tbar; // the toolbar to which we belong (may be NULL) int m_toolStyle; // see enum wxToolBarToolStyle int m_id; // the tool id, wxID_SEPARATOR for separator // as controls have their own client data, no need to waste memory union { wxObject *m_clientData; wxControl *m_control; }; // tool state bool m_toggled; bool m_isToggle; bool m_enabled; // normal and toggles bitmaps wxBitmap m_bitmap1; wxBitmap m_bitmap2; // short and long help strings wxString m_shortHelpString; wxString m_longHelpString; }; // a list of toolbar tools WX_DECLARE_EXPORTED_LIST(wxToolBarToolBase, wxToolBarToolsList); // ---------------------------------------------------------------------------- // the base class for all toolbars // ---------------------------------------------------------------------------- class WXDLLEXPORT wxToolBarBase : public wxControl { public: wxToolBarBase(); virtual ~wxToolBarBase(); // toolbar construction // -------------------- // the most commonly used version of AddTool() wxToolBarToolBase *AddTool(int id, const wxBitmap& bitmap, const wxString& shortHelpString = wxEmptyString, const wxString& longHelpString = wxEmptyString) { return AddTool(id, bitmap, wxNullBitmap, FALSE, NULL, shortHelpString, longHelpString); } // If pushedBitmap is NULL, a reversed version of bitmap is created and // used as the pushed/toggled image. If toggle is TRUE, the button toggles // between the two states. wxToolBarToolBase *AddTool(int id, const wxBitmap& bitmap, const wxBitmap& pushedBitmap, bool toggle = FALSE, wxObject *clientData = NULL, const wxString& shortHelpString = wxEmptyString, const wxString& longHelpString = wxEmptyString) { return AddTool(id, bitmap, pushedBitmap, toggle, -1, -1, clientData, shortHelpString, longHelpString); } // the old version of AddTool() kept for compatibility virtual wxToolBarToolBase *AddTool ( int id, const wxBitmap& bitmap, const wxBitmap& pushedBitmap, bool toggle, wxCoord xPos, wxCoord yPos = -1, wxObject *clientData = NULL, const wxString& helpString1 = wxEmptyString, const wxString& helpString2 = wxEmptyString ); // insert the new tool at the given position, if pos == GetToolsCount(), it // is equivalent to AddTool() virtual wxToolBarToolBase *InsertTool ( size_t pos, int id, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap, bool toggle = FALSE, wxObject *clientData = NULL, const wxString& help1 = wxEmptyString, const wxString& help2 = wxEmptyString ); // add an arbitrary control to the toolbar, return TRUE if ok (notice that // the control will be deleted by the toolbar and that it will also adjust // its position/size) // // NB: the control should have toolbar as its parent virtual wxToolBarToolBase *AddControl(wxControl *control); virtual wxToolBarToolBase *InsertControl(size_t pos, wxControl *control); // add a separator to the toolbar virtual wxToolBarToolBase *AddSeparator(); virtual wxToolBarToolBase *InsertSeparator(size_t pos); // remove the tool from the toolbar: the caller is responsible for actually // deleting the pointer virtual wxToolBarToolBase *RemoveTool(int id); // delete tool either by index or by position virtual bool DeleteToolByPos(size_t pos); virtual bool DeleteTool(int id); // delete all tools virtual void ClearTools(); // must be called after all buttons have been created to finish toolbar // initialisation virtual bool Realize(); // tools state // ----------- virtual void EnableTool(int id, bool enable); virtual void ToggleTool(int id, bool toggle); // Set this to be togglable (or not) virtual void SetToggle(int id, bool toggle); // set/get tools client data (not for controls) virtual wxObject *GetToolClientData(int id) const; virtual void SetToolClientData(int id, wxObject *clientData); // return TRUE if the tool is toggled virtual bool GetToolState(int id) const; virtual bool GetToolEnabled(int id) const; virtual void SetToolShortHelp(int id, const wxString& helpString); virtual wxString GetToolShortHelp(int id) const; virtual void SetToolLongHelp(int id, const wxString& helpString); virtual wxString GetToolLongHelp(int id) const; // margins/packing/separation // -------------------------- virtual void SetMargins(int x, int y); void SetMargins(const wxSize& size) { SetMargins((int) size.x, (int) size.y); } virtual void SetToolPacking(int packing) { m_toolPacking = packing; } virtual void SetToolSeparation(int separation) { m_toolSeparation = separation; } virtual wxSize GetToolMargins() { return GetMargins(); } virtual int GetToolPacking() { return m_toolPacking; } virtual int GetToolSeparation() { return m_toolSeparation; } // for compatibility wxSize GetMargins() const { return wxSize(m_xMargin, m_yMargin); } // toolbar geometry // ---------------- // set the number of toolbar rows virtual void SetRows(int nRows); // the toolbar can wrap - limit the number of columns or rows it may take void SetMaxRowsCols(int rows, int cols) { m_maxRows = rows; m_maxCols = cols; } int GetMaxRows() const { return m_maxRows; } int GetMaxCols() const { return m_maxCols; } // get/set the size of the bitmaps used by the toolbar: should be called // before adding any tools to the toolbar virtual void SetToolBitmapSize(const wxSize& size) { m_defaultWidth = size.x; m_defaultHeight = size.y; }; virtual wxSize GetToolBitmapSize() const { return wxSize(m_defaultWidth, m_defaultHeight); } // the button size in some implementations is bigger than the bitmap size: // get the total button size (by default the same as bitmap size) virtual wxSize GetToolSize() const { return GetToolBitmapSize(); } ; // returns a (non separator) tool containing the point (x, y) or NULL if // there is no tool at this point (corrdinates are client) virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const = 0; // event handlers // -------------- // NB: these functions are deprecated, use EVT_TOOL_XXX() instead! // Only allow toggle if returns TRUE. Call when left button up. virtual bool OnLeftClick(int id, bool toggleDown); // Call when right button down. virtual void OnRightClick(int id, long x, long y); // Called when the mouse cursor enters a tool bitmap. // Argument is -1 if mouse is exiting the toolbar. virtual void OnMouseEnter(int id); // more deprecated functions // ------------------------- #if WXWIN_COMPATIBILITY void SetDefaultSize(int w, int h) { SetDefaultSize(wxSize(w, h)); } long GetDefaultWidth() const { return m_defaultWidth; } long GetDefaultHeight() const { return m_defaultHeight; } int GetDefaultButtonWidth() const { return (int) GetDefaultButtonSize().x; }; int GetDefaultButtonHeight() const { return (int) GetDefaultButtonSize().y; }; virtual void SetDefaultSize(const wxSize& size) { SetToolBitmapSize(size); } virtual wxSize GetDefaultSize() const { return GetToolBitmapSize(); } virtual wxSize GetDefaultButtonSize() const { return GetToolSize(); } #endif // WXWIN_COMPATIBILITY // implementation only from now on // ------------------------------- size_t GetToolsCount() const { return m_tools.GetCount(); } void OnIdle(wxIdleEvent& event); // Do the toolbar button updates (check for EVT_UPDATE_UI handlers) virtual void DoToolbarUpdates(); // don't want toolbars to accept the focus by tabbing to them virtual bool AcceptsFocusFromKeyboard() const { return FALSE; } protected: // to implement in derived classes // ------------------------------- // the tool is not yet inserted into m_tools list when this function is // called and will only be added to it if this function succeeds virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool) = 0; // the tool is still in m_tools list when this function is called, it will // only be deleted from it if it succeeds virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool) = 0; // called when the tools enabled flag changes virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable) = 0; // called when the tool is toggled virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle) = 0; // called when the tools "can be toggled" flag changes virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle) = 0; // the functions to create toolbar tools virtual wxToolBarToolBase *CreateTool(int id, const wxBitmap& bitmap1, const wxBitmap& bitmap2, bool toggle, wxObject *clientData, const wxString& shortHelpString, const wxString& longHelpString) = 0; virtual wxToolBarToolBase *CreateTool(wxControl *control) = 0; // helper functions // ---------------- // find the tool by id wxToolBarToolBase *FindById(int id) const; // the list of all our tools wxToolBarToolsList m_tools; // the offset of the first tool int m_xMargin; int m_yMargin; // the maximum number of toolbar rows/columns int m_maxRows; int m_maxCols; // the tool packing and separation int m_toolPacking, m_toolSeparation; // the size of the toolbar bitmaps wxCoord m_defaultWidth, m_defaultHeight; private: DECLARE_EVENT_TABLE() DECLARE_CLASS(wxToolBarBase) }; #endif // wxUSE_TOOLBAR #endif // _WX_TBARBASE_H_