///////////////////////////////////////////////////////////////////////////// // Name: sckipc.h // Purpose: Interprocess communication implementation (wxSocket version) // Author: Julian Smart // Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998 // Guillermo Rodriguez (updated for wxSocket v2) Jan 2000 // Created: 1993 // RCS-ID: $Id$ // Copyright: (c) Julian Smart 1993 // (c) Guilhem Lavaux 1997, 1998 // (c) 2000 Guillermo Rodriguez // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SCKIPC_H #define _WX_SCKIPC_H #ifdef __GNUG__ #pragma interface "sckipc.h" #endif #include "wx/defs.h" #include "wx/setup.h" #include "wx/ipcbase.h" #include "wx/socket.h" #include "wx/sckstrm.h" #include "wx/datstrm.h" /* * Mini-DDE implementation Most transactions involve a topic name and an item name (choose these as befits your application). A client can: - ask the server to execute commands (data) associated with a topic - request data from server by topic and item - poke data into the server - ask the server to start an advice loop on topic/item - ask the server to stop an advice loop A server can: - respond to execute, request, poke and advice start/stop - send advise data to client Note that this limits the server in the ways it can send data to the client, i.e. it can't send unsolicited information. * */ class WXDLLEXPORT wxTCPServer; class WXDLLEXPORT wxTCPClient; class WXDLLEXPORT wxTCPConnection: public wxConnectionBase { DECLARE_DYNAMIC_CLASS(wxTCPConnection) public: wxTCPConnection(char *buffer, int size); wxTCPConnection(); virtual ~wxTCPConnection(); // Calls that CLIENT can make virtual bool Execute(const wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT); virtual char *Request(const wxString& item, int *size = NULL, wxIPCFormat format = wxIPC_TEXT); virtual bool Poke(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT); virtual bool StartAdvise(const wxString& item); virtual bool StopAdvise(const wxString& item); // Calls that SERVER can make virtual bool Advise(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT); // Calls that both can make virtual bool Disconnect(void); // Default behaviour is to delete connection and return TRUE virtual bool OnDisconnect(void) { delete this; return TRUE; } // To enable the compressor void Compress(bool on); protected: wxSocketBase *m_sock; wxSocketStream *m_sockstrm; wxDataInputStream *m_codeci; wxDataOutputStream *m_codeco; wxString m_topic; friend class wxTCPServer; friend class wxTCPClient; friend void Client_OnRequest(wxSocketBase&, wxSocketNotify, char *); friend void Server_OnRequest(wxSocketServer&, wxSocketNotify, char *); private: }; class wxTCPServer: public wxServerBase { DECLARE_DYNAMIC_CLASS(wxTCPServer) public: wxTCPConnection *topLevelConnection; wxTCPServer(); virtual ~wxTCPServer(); // Returns FALSE if can't create server (e.g. port number is already in use) virtual bool Create(const wxString& server_name); virtual wxConnectionBase *OnAcceptConnection(const wxString& topic); }; class wxTCPClient: public wxClientBase { DECLARE_DYNAMIC_CLASS(wxTCPClient) public: wxTCPClient(); virtual ~wxTCPClient(); virtual bool ValidHost(const wxString& host); // Call this to make a connection. // Returns NULL if cannot. virtual wxConnectionBase *MakeConnection(const wxString& host, const wxString& server, const wxString& topic); // Tailor this to return own connection. virtual wxConnectionBase *OnMakeConnection(); }; #endif // ipcsock.h