///////////////////////////////////////////////////////////////////////////// // Name: setup.h // Purpose: Configuration for the library // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- // define this to 0 when building wxBase library #define wxUSE_GUI 1 #define WXWIN_COMPATIBILITY 0 // Compatibility with 1.68 API. // Level 0: no backward compatibility, all new features // Level 1: Some compatibility. In fact // the compatibility code is now very minimal so there // is little advantage to setting it to 1. // ---------------------------------------------------------------------------- // General features // ---------------------------------------------------------------------------- #define wxUSE_CONFIG 1 // Use wxConfig, with CreateConfig in wxApp #define wxUSE_POSTSCRIPT 0 // 0 for no PostScript device context #define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent #define wxUSE_METAFILE 1 // 0 for no Metafile and metafile device context #define wxUSE_IPC 1 // 0 for no interprocess comms // Note: wxHELP uses IPC under X so these are interdependent! #define wxUSE_HELP 1 // 0 for no help facility #define wxUSE_RESOURCES 1 // 0 for no wxGetResource/wxWriteResource #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system #define wxUSE_TIMEDATE 1 // 0 for no wxTime/wxDate classes #define wxUSE_CLIPBOARD 1 // 0 for no clipboard functions #define wxUSE_SPLINES 1 // 0 for no splines #define wxUSE_DRAG_AND_DROP 1 // 0 for no drag and drop #define wxUSE_TOOLBAR 1 // Define 1 to use toolbar classes #define wxUSE_BUTTONBAR 1 // Define 1 to use buttonbar classes (enhanced toolbar // for MS Windows) #define wxUSE_GAUGE 1 // Define 1 to use Microsoft's gauge (Windows) // or Bull's gauge (Motif) library (both in contrib). #define wxUSE_COMBOBOX 1 // Define 1 to use COMBOXBOX control (Windows) // or FWW's ComboBox widget (Motif). #define wxUSE_CHOICE 1 // Define 1 to use CHOICE #define wxUSE_RADIOBUTTON 1 // Define 1 to use radio button control #define wxUSE_RADIOBTN 1 // Unfortunately someone introduced this one, too #define wxUSE_RADIOBOX 1 // And this... don't know which one is corect #define wxUSE_SCROLLBAR 1 // Define 1 to compile contributed wxScrollBar class #define wxUSE_CHECKBOX 1 // Define 1 to compile checkbox #define wxUSE_LISTBOX 1 // Define 1 to compile listbox #define wxUSE_SPINBTN 1 // Define 1 to compile spin button #define wxUSE_SPINCTRL 1 // Define 1 to use wxSpinCtrl class #define wxUSE_STATLINE 1 // use wxStaticLine class #define wxUSE_CHECKLISTBOX 1 // Define 1 to compile check listbox #define wxUSE_CHOICE 1 // Define 1 to compile choice #define wxUSE_CARET 1 // Define 1 to use wxCaret class #define wxUSE_SLIDER 1 // Define 1 to use wxSlider class #define wxUSE_NEW_GRID 1 // Define 1 to use the new wxGrid class // (still under development, define 0 to // use existing wxGrid class) #define wxUSE_XPM_IN_MSW 1 // Define 1 to support the XPM package in wxBitmap. #define wxUSE_IMAGE_LOADING_IN_MSW 1 // Use dynamic DIB loading/saving code in utils/dib under MSW. #define wxUSE_RESOURCE_LOADING_IN_MSW 1 // Use dynamic icon/cursor loading/saving code // under MSW. #define wxUSE_WX_RESOURCES 1 // Use .wxr resource mechanism (requires PrologIO library) #define wxUSE_STARTUP_TIPS 1 // support for startup tips (wxShowTip &c) #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable document/view architecture #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture #define wxUSE_PRINTING_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 // Set to 0 to disable PostScript print/preview architecture code // under Windows (just use Windows printing). #define wxUSE_DYNAMIC_CLASSES 1 // If 1, enables provision of run-time type information. // NOW MANDATORY: don't change. #define wxUSE_MEMORY_TRACING 1 // If 1, enables debugging versions of wxObject::new and // wxObject::delete *IF* __WXDEBUG__ is also defined. // WARNING: this code may not work with all architectures, especially // if alignment is an issue. #define wxUSE_DEBUG_CONTEXT 1 // If 1, enables wxDebugContext, for // writing error messages to file, etc. // If __WXDEBUG__ is not defined, will still use // normal memory operators. // It's recommended to set this to 1, // since you may well need to output // an error log in a production // version (or non-debugging beta) #define wxUSE_GLOBAL_MEMORY_OPERATORS 1 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors), set this to 0. #define wxUSE_DEBUG_NEW_ALWAYS 1 // In debug mode, causes new to be defined to // be WXDEBUG_NEW (see object.h). // If this causes problems (e.g. link errors), set this to 0. // You may need to set this to 0 if using templates (at least // for VC++). #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. #define wxUSE_ODBC 0 // Define 1 to use ODBC classes #define wxODBC_FWD_ONLY_CURSORS 1 // Some databases/ODBC drivers only allow forward scrolling cursors. // Unless you specifically want to use backward scrolling // cursors, and you know that all of the databases/ODBC drivers // that you will use these odbc classes with allow backward // scrolling cursors, this setting should remain set to 1 // for maximum database/driver compatibilty #ifndef __MWERKS__ #define wxUSE_IOSTREAMH 1 #else #define wxUSE_IOSTREAMH 1 #endif // VC++ 4.2 and above allows and // but you can't mix them. Set to 1 for , // 0 for #define wxUSE_STREAMS 1 // If enabled (1), compiles wxWindows streams classes #define wxUSE_STD_IOSTREAM 0 // Use standard C++ streams if 1. If 0, use wxWin // streams implementation. #define wxUSE_WXCONFIG 1 // if enabled, compiles built-in OS independent wxConfig // class and it's file (any platform) and registry (Win) // based implementations #define wxUSE_THREADS 1 // support for multithreaded applications: if // 1, compile in thread classes (thread.h) // and make the library thread safe #define wxUSE_ZLIB 1 // Use zlib for compression in streams and PNG code #define wxUSE_LIBPNG 1 // Use PNG bitmap/image code #define wxUSE_LIBJPEG 1 // Use JPEG bitmap/image code #define wxUSE_GIF 1 // Use GIF bitmap/image code #define wxUSE_PNM 1 // Use PNM bitmap/image code #define wxUSE_PCX 1 // Use PCX bitmap/image code #define wxUSE_SERIAL 0 // Use serialization (requires utils/serialize) #define wxUSE_DYNLIB_CLASS 0 // Compile in wxLibrary class for run-time // DLL loading and function calling #define wxUSE_TOOLTIPS 1 // Define to use wxToolTip class and // wxWindow::SetToolTip() method #define wxUSE_SOCKETS 1 // Set to 1 to use socket classes #define wxUSE_HTML 0 // Set to 1 to use wxHTML sub-library #define wxUSE_FS_ZIP 0 #define wxUSE_FS_INET 0 // Set to 1 to enable virtual file systems #define wxUSE_BUSYINFO 0 // wxBusyInfo displays window with message // when app is busy. Works in same way as // wxBusyCursor #define wxUSE_ZIPSTREAM 0 // input stream for reading from zip archives /* * Finer detail * */ #define wxUSE_APPLE_IEEE 1 // if enabled, the float codec written by Apple // will be used to write, in a portable way, // float on the disk // use wxFile class - required by i18n code, wxConfig and others - recommended #define wxUSE_FILE 1 // use wxTextFile class: requires wxFile, required by wxConfig #define wxUSE_TEXTFILE 1 // i18n support: _() macro, wxLocale class. Requires wxFile #define wxUSE_INTL 1 // wxLogXXX functions - highly recommended #define wxUSE_LOG 1 // wxValidator class #define wxUSE_VALIDATORS 1 // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 // wxSashWindow class #define wxUSE_SASH 1 // text entry dialog and wxGetTextFromUser function #define wxUSE_TEXTDLG 1 // wxToolBar class #define wxUSE_TOOLBAR 1 // wxStatusBar class #define wxUSE_STATUSBAR 1 // progress dialog class for lengthy operations #define wxUSE_PROGRESSDLG 1 // wxDirDlg class for getting a directory name from user #define wxUSE_DIRDLG 1 /* * MS Windows/Windows NT * */ #define wxUSE_OLE 1 // drag-and-drop, clipboard, OLE Automation #if defined(__WIN95__) #define wxUSE_CTL3D 0 #else #define wxUSE_CTL3D 1 // Define 1 to use Microsoft CTL3D library. // See note above about using FAFA and CTL3D. #endif #define wxUSE_COMMON_DIALOGS 1 // On rare occasions (e.g. using DJGPP) may want // to omit common dialogs // (e.g. file selector, printer dialog). // Switching this off also switches off // the printing architecture and interactive // wxPrinterDC. #define wxUSE_ITSY_BITSY 1 // Define 1 to use Microsoft's ItsyBitsy // small title bar library, for wxMiniFrame #define wxUSE_BITMAP_MESSAGE 1 // Define 1 to use bitmap messages. #define wxUSE_PORTABLE_FONTS_IN_MSW 0 // Define 1 to use new portable font scheme in Windows // (used by default under X) #define wxFONT_SIZE_COMPATIBILITY 0 // Define 1 for font size to be backward compatible // to 1.63 and earlier. 1.64 and later define point // sizes to be compatible with Windows. #define wxUSE_GENERIC_DIALOGS_IN_MSW 1 // Define 1 to use generic dialogs in Windows, even though // they duplicate native common dialog (e.g. wxColourDialog) #define wxUSE_PENWINDOWS 0 // Set to 1 to use PenWindows #define wxUSE_OWNER_DRAWN 1 // Owner-drawn menus and listboxes #define wxUSE_NATIVE_STATUSBAR 1 // Set to 0 to use cross-platform wxStatusBar #define wxUSE_DBWIN32 1 // Use Andrew Tucker's OutputDebugString implementation // (required on Win95 only). See utils.cpp. /* * Any platform * */ #define wxUSE_TYPEDEFS 0 // Use typedefs not classes for wxPoint // and others, to reduce overhead and avoid // MS C7 memory bug. Bounds checker // complains about deallocating // arrays of wxPoints if wxPoint is a class. #if defined(__MINGW32__) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) #ifndef wxUSE_NORLANDER_HEADERS # define wxUSE_NORLANDER_HEADERS 1 #endif #endif #if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(wxUSE_NORLANDER_HEADERS)) // Can't use OLE drag and drop in Windows 3.1 because we don't know how // to implement UUIDs // GnuWin32 doesn't have appropriate headers for e.g. IUnknown. #undef wxUSE_DRAG_AND_DROP #define wxUSE_DRAG_AND_DROP 0 #endif // Only WIN32 supports wxStatusBar95 #if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR #undef wxUSE_NATIVE_STATUSBAR #define wxUSE_NATIVE_STATUSBAR 0 #endif // Salford C++ doesn't like some of the memory operator definitions #ifdef __SALFORDC__ #undef wxUSE_MEMORY_TRACING #define wxUSE_MEMORY_TRACING 0 #undef wxUSE_GLOBAL_MEMORY_OPERATORS #define wxUSE_GLOBAL_MEMORY_OPERATORS 0 #undef wxUSE_DEBUG_NEW_ALWAYS #define wxUSE_DEBUG_NEW_ALWAYS 0 #undef wxUSE_THREADS #define wxUSE_THREADS 0 #undef wxUSE_DBWIN32 #define wxUSE_DBWIN32 0 #undef wxUSE_OWNER_DRAWN #define wxUSE_OWNER_DRAWN 0 #endif #ifdef __TWIN32__ #undef wxUSE_THREADS #define wxUSE_THREADS 0 #undef wxUSE_DBWIN32 #define wxUSE_DBWIN32 0 #undef wxUSE_ODBC #define wxUSE_ODBC 0 #endif #if defined(__WXMSW__) && defined(__BORLANDC__) #undef wxUSE_ODBC #define wxUSE_ODBC 0 #endif // BC++/Win16 can't cope with the amount of data in resource.cpp #if defined(__WIN16__) && defined(__BORLANDC__) #undef wxUSE_WX_RESOURCES #define wxUSE_WX_RESOURCES 0 #endif #if defined(__WXMSW__) && defined(__WATCOMC__) #undef wxUSE_LIBJPEG #define wxUSE_LIBJPEG 0 #endif #if defined(__WXMSW__) && !defined(__WIN32__) #undef wxUSE_SOCKETS #define wxUSE_SOCKETS 0 #undef wxUSE_THREADS #define wxUSE_THREADS 0 #undef wxUSE_TOOLTIPS #define wxUSE_TOOLTIPS 0 #undef wxUSE_SPINCTRL #define wxUSE_SPINCTRL 0 #undef wxUSE_SPINBTN #define wxUSE_SPINBTN 0 #undef wxUSE_LIBPNG #define wxUSE_LIBPNG 0 #undef wxUSE_LIBJPEG #define wxUSE_LIBJPEG 0 #undef wxUSE_GIF #define wxUSE_GIF 0 #undef wxUSE_PNM #define wxUSE_PNM 0 #undef wxUSE_PCX #define wxUSE_PCX 0 #endif #endif // _WX_SETUP_H_