///////////////////////////////////////////////////////////////////////////// // Name: wx/button.h // Purpose: wxButtonBase class // Author: Vadim Zetlin // Modified by: // Created: 15.08.00 // RCS-ID: $Id$ // Copyright: (c) Vadim Zetlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BUTTON_H_BASE_ #define _WX_BUTTON_H_BASE_ #if wxUSE_BUTTON #include "wx/control.h" class WXDLLEXPORT wxBitmap; WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr; // ---------------------------------------------------------------------------- // wxButton: a push button // ---------------------------------------------------------------------------- class WXDLLEXPORT wxButtonBase : public wxControl { public: // show the image in the button in addition to the label virtual void SetImageLabel(const wxBitmap& bitmap) { } // set the margins around the image virtual void SetImageMargins(wxCoord x, wxCoord y) { } // this wxButton method is called when the button becomes the default one // on its panel virtual void SetDefault() { } // returns the default button size for this platform static wxSize GetDefaultSize(); }; #if defined(__WXUNIVERSAL__) #include "wx/univ/button.h" #elif defined(__WXMSW__) #include "wx/msw/button.h" #elif defined(__WXMOTIF__) #include "wx/motif/button.h" #elif defined(__WXGTK__) #include "wx/gtk/button.h" #elif defined(__WXQT__) #include "wx/qt/button.h" #elif defined(__WXMAC__) #include "wx/mac/button.h" #elif defined(__WXPM__) #include "wx/os2/button.h" #elif defined(__WXSTUBS__) #include "wx/stubs/button.h" #endif #endif // wxUSE_BUTTON #endif // _WX_BUTTON_H_BASE_