///////////////////////////////////////////////////////////////////////////// // Name: thread.h // Purpose: Thread API // Author: Guilhem Lavaux // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads // package from Olivetti & Oracle Research Laboratory) // Created: 04/13/98 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __THREADH__ #define __THREADH__ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // get the value of wxUSE_THREADS configuration flag #include "wx/setup.h" #if wxUSE_THREADS // only for wxUSE_THREADS - otherwise we'd get undefined symbols #ifdef __GNUG__ #pragma interface "thread.h" #endif // Windows headers define it #ifdef Yield #undef Yield #endif #include "wx/module.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- enum wxMutexError { wxMUTEX_NO_ERROR = 0, wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread wxMUTEX_BUSY, // Mutex has been already locked by ONE thread wxMUTEX_UNLOCKED, wxMUTEX_MISC_ERROR }; enum wxThreadError { wxTHREAD_NO_ERROR = 0, // No error wxTHREAD_NO_RESOURCE, // No resource left to create a new thread wxTHREAD_RUNNING, // The thread is already running wxTHREAD_NOT_RUNNING, // The thread isn't running wxTHREAD_KILLED, // Thread we waited for had to be killed wxTHREAD_MISC_ERROR // Some other error }; enum wxThreadKind { wxTHREAD_DETACHED, wxTHREAD_JOINABLE }; // defines the interval of priority enum { WXTHREAD_MIN_PRIORITY = 0u, WXTHREAD_DEFAULT_PRIORITY = 50u, WXTHREAD_MAX_PRIORITY = 100u }; // ---------------------------------------------------------------------------- // A mutex object is a synchronization object whose state is set to signaled // when it is not owned by any thread, and nonsignaled when it is owned. Its // name comes from its usefulness in coordinating mutually-exclusive access to // a shared resource. Only one thread at a time can own a mutex object. // ---------------------------------------------------------------------------- // you should consider wxMutexLocker whenever possible instead of directly // working with wxMutex class - it is safer class WXDLLEXPORT wxMutexInternal; class WXDLLEXPORT wxMutex { public: // constructor & destructor wxMutex(); ~wxMutex(); // Lock the mutex. wxMutexError Lock(); // Try to lock the mutex: if it can't, returns immediately with an error. wxMutexError TryLock(); // Unlock the mutex. wxMutexError Unlock(); // Returns true if the mutex is locked. bool IsLocked() const { return (m_locked > 0); } protected: friend class wxCondition; // no assignment operator nor copy ctor wxMutex(const wxMutex&); wxMutex& operator=(const wxMutex&); int m_locked; wxMutexInternal *m_internal; }; // a helper class which locks the mutex in the ctor and unlocks it in the dtor: // this ensures that mutex is always unlocked, even if the function returns or // throws an exception before it reaches the end class WXDLLEXPORT wxMutexLocker { public: // lock the mutex in the ctor wxMutexLocker(wxMutex& mutex) : m_mutex(mutex) { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; } // returns TRUE if mutex was successfully locked in ctor bool IsOk() const { return m_isOk; } // unlock the mutex in dtor ~wxMutexLocker() { if ( IsOk() ) m_mutex.Unlock(); } private: // no assignment operator nor copy ctor wxMutexLocker(const wxMutexLocker&); wxMutexLocker& operator=(const wxMutexLocker&); bool m_isOk; wxMutex& m_mutex; }; // ---------------------------------------------------------------------------- // Critical section: this is the same as mutex but is only visible to the // threads of the same process. For the platforms which don't have native // support for critical sections, they're implemented entirely in terms of // mutexes. // // NB: wxCriticalSection object does not allocate any memory in its ctor // which makes it possible to have static globals of this class // ---------------------------------------------------------------------------- class WXDLLEXPORT wxCriticalSectionInternal; // in order to avoid any overhead under platforms where critical sections are // just mutexes make all wxCriticalSection class functions inline #if !defined(__WXMSW__) && !defined(__WXPM__) #define WXCRITICAL_INLINE inline #define wxCRITSECT_IS_MUTEX 1 #else // MSW || OS2 #define WXCRITICAL_INLINE #define wxCRITSECT_IS_MUTEX 0 #endif // MSW/!MSW // you should consider wxCriticalSectionLocker whenever possible instead of // directly working with wxCriticalSection class - it is safer class WXDLLEXPORT wxCriticalSection { public: // ctor & dtor WXCRITICAL_INLINE wxCriticalSection(); WXCRITICAL_INLINE ~wxCriticalSection(); // enter the section (the same as locking a mutex) WXCRITICAL_INLINE void Enter(); // leave the critical section (same as unlocking a mutex) WXCRITICAL_INLINE void Leave(); private: // no assignment operator nor copy ctor wxCriticalSection(const wxCriticalSection&); wxCriticalSection& operator=(const wxCriticalSection&); #if wxCRITSECT_IS_MUTEX wxMutex m_mutex; #elif defined(__WXMSW__) // we can't allocate any memory in the ctor, so use placement new - // unfortunately, we have to hardcode the sizeof() here because we can't // include windows.h from this public header char m_buffer[24]; #elif !defined(__WXPM__) wxCriticalSectionInternal *m_critsect; #else // nothing for OS/2 #endif // !Unix/Unix }; // keep your preprocessor name space clean #undef WXCRITICAL_INLINE // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is // to th mutexes class WXDLLEXPORT wxCriticalSectionLocker { public: inline wxCriticalSectionLocker(wxCriticalSection& critsect); inline ~wxCriticalSectionLocker(); private: // no assignment operator nor copy ctor wxCriticalSectionLocker(const wxCriticalSectionLocker&); wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&); wxCriticalSection& m_critsect; }; // ---------------------------------------------------------------------------- // Condition variable: allows to block the thread execution until something // happens (== condition is signaled) // ---------------------------------------------------------------------------- class wxConditionInternal; class WXDLLEXPORT wxCondition { public: // constructor & destructor wxCondition(); ~wxCondition(); // wait until the condition is signaled // waits indefinitely. void Wait(); // waits until a signal is raised or the timeout elapses bool Wait(unsigned long sec, unsigned long nsec); // signal the condition // wakes up one (and only one) of the waiting threads void Signal(); // wakes up all threads waiting onthis condition void Broadcast(); private: wxConditionInternal *m_internal; }; // ---------------------------------------------------------------------------- // Thread class // ---------------------------------------------------------------------------- // there are two different kinds of threads: joinable and detached (default) // ones. Only joinable threads can return a return code and only detached // threads auto-delete themselves - the user should delete the joinable // threads manually. // NB: in the function descriptions the words "this thread" mean the thread // created by the wxThread object while "main thread" is the thread created // during the process initialization (a.k.a. the GUI thread) class wxThreadInternal; class WXDLLEXPORT wxThread { public: // the return type for the thread function typedef void *ExitCode; // static functions // Returns the wxThread object for the calling thread. NULL is returned // if the caller is the main thread (but it's recommended to use // IsMain() and only call This() for threads other than the main one // because NULL is also returned on error). If the thread wasn't // created with wxThread class, the returned value is undefined. static wxThread *This(); // Returns true if current thread is the main thread. static bool IsMain(); // Release the rest of our time slice leting the other threads run static void Yield(); // Sleep during the specified period of time in milliseconds // // NB: at least under MSW worker threads can not call ::wxSleep()! static void Sleep(unsigned long milliseconds); // get the number of system CPUs - useful with SetConcurrency() // (the "best" value for it is usually number of CPUs + 1) // // Returns -1 if unknown, number of CPUs otherwise static int GetCPUCount(); // sets the concurrency level: this is, roughly, the number of threads // the system tries to schedule to run in parallel. 0 means the // default value (usually acceptable, but may not yield the best // performance for this process) // // Returns TRUE on success, FALSE otherwise (if not implemented, for // example) static bool SetConcurrency(size_t level); // constructor only creates the C++ thread object and doesn't create (or // start) the real thread wxThread(wxThreadKind kind = wxTHREAD_DETACHED); // functions that change the thread state: all these can only be called // from _another_ thread (typically the thread that created this one, e.g. // the main thread), not from the thread itself // create a new thread - call Run() to start it wxThreadError Create(); // starts execution of the thread - from the moment Run() is called // the execution of wxThread::Entry() may start at any moment, caller // shouldn't suppose that it starts after (or before) Run() returns. wxThreadError Run(); // stops the thread if it's running and deletes the wxThread object if // this is a detached thread freeing its memory - otherwise (for // joinable threads) you still need to delete wxThread object // yourself. // // this function only works if the thread calls TestDestroy() // periodically - the thread will only be deleted the next time it // does it! // // will fill the rc pointer with the thread exit code if it's !NULL wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL); // waits for a joinable thread to finish and returns its exit code // // Returns (ExitCode)-1 on error (for example, if the thread is not // joinable) ExitCode Wait(); // kills the thread without giving it any chance to clean up - should // not be used in normal circumstances, use Delete() instead. It is a // dangerous function that should only be used in the most extreme // cases! // // The wxThread object is deleted by Kill() if the thread is // detachable, but you still have to delete it manually for joinable // threads. wxThreadError Kill(); // pause a running thread: as Delete(), this only works if the thread // calls TestDestroy() regularly wxThreadError Pause(); // resume a paused thread wxThreadError Resume(); // priority // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants // // NB: the priority can only be set before the thread is created void SetPriority(unsigned int prio); // Get the current priority. unsigned int GetPriority() const; // thread status inquiries // Returns true if the thread is alive: i.e. running or suspended bool IsAlive() const; // Returns true if the thread is running (not paused, not killed). bool IsRunning() const; // Returns true if the thread is suspended bool IsPaused() const; // is the thread of detached kind? bool IsDetached() const { return m_isDetached; } // Get the thread ID - a platform dependent number which uniquely // identifies a thread inside a process unsigned long GetId() const; // called when the thread exits - in the context of this thread // // NB: this function will not be called if the thread is Kill()ed virtual void OnExit() { } // dtor is public, but the detached threads should never be deleted - use // Delete() instead (or leave the thread terminate by itself) virtual ~wxThread(); protected: // Returns TRUE if the thread was asked to terminate: this function should // be called by the thread from time to time, otherwise the main thread // will be left forever in Delete()! bool TestDestroy(); // exits from the current thread - can be called only from this thread void Exit(ExitCode exitcode = 0); // entry point for the thread - called by Run() and executes in the context // of this thread. virtual void *Entry() = 0; private: // no copy ctor/assignment operator wxThread(const wxThread&); wxThread& operator=(const wxThread&); friend class wxThreadInternal; // the (platform-dependent) thread class implementation wxThreadInternal *m_internal; // protects access to any methods of wxThreadInternal object wxCriticalSection m_critsect; // true if the thread is detached, false if it is joinable bool m_isDetached; }; // ---------------------------------------------------------------------------- // Automatic initialization // ---------------------------------------------------------------------------- // GUI mutex handling. void WXDLLEXPORT wxMutexGuiEnter(); void WXDLLEXPORT wxMutexGuiLeave(); // macros for entering/leaving critical sections which may be used without // having to take them inside "#if wxUSE_THREADS" #define wxENTER_CRIT_SECT(cs) (cs).Enter() #define wxLEAVE_CRIT_SECT(cs) (cs).Leave() #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs) #else // !wxUSE_THREADS #include "wx/defs.h" // for WXDLLEXPORT // no thread support inline void WXDLLEXPORT wxMutexGuiEnter() { } inline void WXDLLEXPORT wxMutexGuiLeave() { } // macros for entering/leaving critical sections which may be used without // having to take them inside "#if wxUSE_THREADS" #define wxENTER_CRIT_SECT(cs) #define wxLEAVE_CRIT_SECT(cs) #define wxCRIT_SECT_DECLARE(cs) #define wxCRIT_SECT_LOCKER(name, cs) #endif // wxUSE_THREADS // automatically unlock GUI mutex in dtor class WXDLLEXPORT wxMutexGuiLocker { public: wxMutexGuiLocker() { wxMutexGuiEnter(); } ~wxMutexGuiLocker() { wxMutexGuiLeave(); } }; // ----------------------------------------------------------------------------- // implementation only until the end of file // ----------------------------------------------------------------------------- #if wxUSE_THREADS #if defined(__WXMSW__) // unlock GUI if there are threads waiting for and lock it back when // there are no more of them - should be called periodically by the main // thread extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); // returns TRUE if the main thread has GUI lock extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); // wakes up the main thread if it's sleeping inside ::GetMessage() extern void WXDLLEXPORT wxWakeUpMainThread(); // return TRUE if the main thread is waiting for some other to terminate: // wxApp then should block all "dangerous" messages extern bool WXDLLEXPORT wxIsWaitingForThread(); #elif defined(__WXMAC__) extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); // returns TRUE if the main thread has GUI lock extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); // wakes up the main thread if it's sleeping inside ::GetMessage() extern void WXDLLEXPORT wxWakeUpMainThread(); // return TRUE if the main thread is waiting for some other to terminate: // wxApp then should block all "dangerous" messages extern bool WXDLLEXPORT wxIsWaitingForThread(); // implement wxCriticalSection using mutexes inline wxCriticalSection::wxCriticalSection() { } inline wxCriticalSection::~wxCriticalSection() { } inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } #elif defined(__WXPM__) // unlock GUI if there are threads waiting for and lock it back when // there are no more of them - should be called periodically by the main // thread extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); // returns TRUE if the main thread has GUI lock extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); // return TRUE if the main thread is waiting for some other to terminate: // wxApp then should block all "dangerous" messages extern bool WXDLLEXPORT wxIsWaitingForThread(); #else // !MSW && !PM // implement wxCriticalSection using mutexes inline wxCriticalSection::wxCriticalSection() { } inline wxCriticalSection::~wxCriticalSection() { } inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } #endif // MSW/!MSW // we can define these inline functions now (they should be defined after // wxCriticalSection::Enter/Leave) inline wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs) : m_critsect(cs) { m_critsect.Enter(); } inline wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); } #endif // wxUSE_THREADS #endif // __THREADH__