///////////////////////////////////////////////////////////////////////////// // Name: wiztest.cpp // Purpose: wxWindows sample demonstrating wxWizard control // Author: Vadim Zeitlin // Modified by: // Created: 15.08.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "wiztest.cpp" #pragma interface "wiztest.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/wizard.h" #ifndef __WXMSW__ #include "wiztest.xpm" #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // ids for menu items enum { Wizard_Quit = 100, Wizard_Run, Wizard_About = 1000 }; // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- #ifdef __WXMSW__ #define BMP_WIZARD_1 wxBitmap("wiztest.bmp", wxBITMAP_TYPE_BMP) #define BMP_WIZARD_2 wxBitmap("wiztest2.bmp", wxBITMAP_TYPE_BMP) #else #define BMP_WIZARD_1 wxBitmap(wizimage) #define BMP_WIZARD_2 wxBitmap(wizimage) #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals virtual bool OnInit(); }; class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnRunWizard(wxCommandEvent& event); void OnWizardCancel(wxWizardEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // some pages for our wizard // ---------------------------------------------------------------------------- // this shows how to simply control the validity of the user input by just // overriding TransferDataFromWindow() - of course, in a real program, the // check wouldn't be so trivial and the data will be probably saved somewhere // too // // it also shows how to use a different bitmap for one of the pages class wxValidationPage : public wxWizardPageSimple { public: wxValidationPage(wxWizard *parent) : wxWizardPageSimple(parent) { m_bitmap = BMP_WIZARD_2; m_checkbox = new wxCheckBox(this, -1, "&Check me"); } virtual bool TransferDataFromWindow() { if ( !m_checkbox->GetValue() ) { wxMessageBox("Check the checkbox first!", "No way", wxICON_WARNING | wxOK, this); return FALSE; } return TRUE; } private: wxCheckBox *m_checkbox; }; // This is a more complicated example of validity checking: using events we may // allow to return to the previous page, but not to proceed. It also // demonstrates how to intercept [Cancel] button press. class wxRadioboxPage : public wxWizardPageSimple { public: // directions in which we allow the user to proceed from this page enum { Forward, Backward, Both, Neither }; wxRadioboxPage(wxWizard *parent) : wxWizardPageSimple(parent) { // should correspond to the enum above // static wxString choices[] = { "forward", "backward", "both", "neither" }; // The above syntax can cause an internal compiler error with gcc. wxString choices[4]; choices[0] = "forward"; choices[1] = "backward"; choices[2] = "both"; choices[3] = "neither"; m_radio = new wxRadioBox(this, -1, "Allow to proceed:", wxPoint(5, 5), wxDefaultSize, WXSIZEOF(choices), choices, 1, wxRA_SPECIFY_COLS); m_radio->SetSelection(Both); } // wizard event handlers void OnWizardCancel(wxWizardEvent& event) { if ( wxMessageBox("Do you really want to cancel?", "Question", wxICON_QUESTION | wxYES_NO, this) != wxYES ) { // not confirmed event.Veto(); } } void OnWizardPageChanging(wxWizardEvent& event) { int sel = m_radio->GetSelection(); if ( sel == Both ) return; if ( event.GetDirection() && sel == Forward ) return; if ( !event.GetDirection() && sel == Backward ) return; wxMessageBox("You can't go there", "Not allowed", wxICON_WARNING | wxOK, this); event.Veto(); } private: wxRadioBox *m_radio; DECLARE_EVENT_TABLE() }; // this shows how to dynamically (i.e. during run-time) arrange the page order class wxCheckboxPage : public wxWizardPage { public: wxCheckboxPage(wxWizard *parent, wxWizardPage *prev, wxWizardPage *next) : wxWizardPage(parent) { m_prev = prev; m_next = next; (void)new wxStaticText(this, -1, "Try checking the box below and\n" "then going back and clearing it"); m_checkbox = new wxCheckBox(this, -1, "&Skip the next page", wxPoint(5, 30)); } // implement wxWizardPage functions virtual wxWizardPage *GetPrev() const { return m_prev; } virtual wxWizardPage *GetNext() const { return m_checkbox->GetValue() ? m_next->GetNext() : m_next; } private: wxWizardPage *m_prev, *m_next; wxCheckBox *m_checkbox; }; // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // event tables and such // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Wizard_Quit, MyFrame::OnQuit) EVT_MENU(Wizard_About, MyFrame::OnAbout) EVT_MENU(Wizard_Run, MyFrame::OnRunWizard) EVT_WIZARD_CANCEL(-1, MyFrame::OnWizardCancel) END_EVENT_TABLE() BEGIN_EVENT_TABLE(wxRadioboxPage, wxWizardPageSimple) EVT_WIZARD_PAGE_CHANGING(-1, wxRadioboxPage::OnWizardPageChanging) EVT_WIZARD_CANCEL(-1, wxRadioboxPage::OnWizardCancel) END_EVENT_TABLE() IMPLEMENT_APP(MyApp) // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { MyFrame *frame = new MyFrame("wxWizard Sample"); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(TRUE); // we're done return TRUE; } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- MyFrame::MyFrame(const wxString& title) : wxFrame((wxFrame *)NULL, -1, title, wxDefaultPosition, wxSize(250, 150)) // small frame { wxMenu *menuFile = new wxMenu; menuFile->Append(Wizard_Run, "&Run wizard...\tCtrl-R"); menuFile->AppendSeparator(); menuFile->Append(Wizard_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenu *helpMenu = new wxMenu; helpMenu->Append(Wizard_About, "&About...\tF1", "Show about dialog"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, "&File"); menuBar->Append(helpMenu, "&Help"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // also create status bar which we use in OnWizardCancel CreateStatusBar(); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox("Demo of wxWizard class\n" "© 1999, 2000 Vadim Zeitlin", "About wxWizard sample", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnRunWizard(wxCommandEvent& WXUNUSED(event)) { wxWizard *wizard = wxWizard::Create(this, -1, "Absolutely Useless Wizard", BMP_WIZARD_1); // a wizard page may be either an object of predefined class wxWizardPageSimple *page1 = new wxWizardPageSimple(wizard); (void)new wxStaticText(page1, -1, "This wizard doesn't help you to do anything at " "all.\n" "\n" "The next pages will present you with more useless " "controls."); // ... or a derived class wxRadioboxPage *page3 = new wxRadioboxPage(wizard); wxValidationPage *page4 = new wxValidationPage(wizard); // set the page order using a convenience function - could also use // SetNext/Prev directly as below wxWizardPageSimple::Chain(page3, page4); // this page is not a wxWizardPageSimple, so we use SetNext/Prev to insert // it into the chain of pages wxCheckboxPage *page2 = new wxCheckboxPage(wizard, page1, page3); page1->SetNext(page2); page3->SetPrev(page2); if ( wizard->RunWizard(page1) ) { wxMessageBox("The wizard successfully completed", "That's all", wxICON_INFORMATION | wxOK); } wizard->Destroy(); } void MyFrame::OnWizardCancel(wxWizardEvent& WXUNUSED(event)) { wxLogStatus(this, "The wizard was cancelled."); }