/////////////////////////////////////////////////////////////////////////////// // Name: wx/evtloop.h // Purpose: declares wxEventLoop class // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_EVTLOOP_H_ #define _WX_EVTLOOP_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "evtloop.h" #endif // ---------------------------------------------------------------------------- // wxEventLoop: a GUI event loop // ---------------------------------------------------------------------------- class WXDLLEXPORT wxEventLoop { public: // ctor wxEventLoop() { m_impl = NULL; } // dtor virtual ~wxEventLoop(); // start the event loop, return the exit code when it is finished virtual int Run(); // exit from the loop with the given exit code virtual void Exit(int rc = 0); // return TRUE if any events are available virtual bool Pending() const; // dispatch a single event, return FALSE if we should exit from the loop virtual bool Dispatch(); // is the event loop running now? virtual bool IsRunning() const; // return currently active (running) event loop, may be NULL static wxEventLoop *GetActive() { return ms_activeLoop; } // set currently active (running) event loop static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; } protected: // the pointer to the port specific implementation class class WXDLLEXPORT wxEventLoopImpl *m_impl; // the pointer to currently active loop static wxEventLoop *ms_activeLoop; DECLARE_NO_COPY_CLASS(wxEventLoop) }; #endif // _WX_EVTLOOP_H_