\section{\class{wxSound}}\label{wxsound} This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played. Currently this class is implemented on Windows and Unix (and uses either \urlref{Open Sound System}{http://www.opensound.com/oss.html} or \urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}). \wxheading{Derived from} \helpref{wxObject}{wxobject} \wxheading{Include files} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxSound::wxSound}\label{wxsoundctor} \func{}{wxSound}{\void} Default constructor. \func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}} Constructs a wave object from a file or resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this succeeded. \wxheading{Parameters} \docparam{fileName}{The filename or Windows resource.} \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} \membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor} \func{}{\destruct{wxSound}}{\void} Destroys the wxSound object. \membersection{wxSound::Create}\label{wxsoundcreate} \func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}} Constructs a wave object from a file or resource. \wxheading{Parameters} \docparam{fileName}{The filename or Windows resource.} \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} \wxheading{Return value} \true if the call was successful, \false otherwise. \membersection{wxSound::IsOk}\label{wxsoundisok} \constfunc{bool}{IsOk}{\void} Returns \true if the object contains a successfully loaded file or resource, \false otherwise. \membersection{wxSound::IsPlaying}\label{wxsoundisplaying} \constfunc{static bool}{IsPlaying}{\void} Returns \true if a sound is played at the moment. \membersection{wxSound::Play}\label{wxsoundplay} \constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}} \func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}} Plays the sound file. If another sound is playing, it will be interrupted. Returns \true on success, \false otherwise. The possible values for \arg{flags} are: \begin{twocollist} \twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is replayed.} \twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously, {\tt Play} returns immediately} \twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously and loops until another sound is played, \helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.} \end{twocollist} The static form is shorthand for this code: \begin{verbatim} wxSound(filename).Play(flags); \end{verbatim} \membersection{wxSound::Stop}\label{wxsoundstop} \func{static void}{Stop}{\void} If a sound is played, this function stops it.