///////////////////////////////////////////////////////////////////////////// // Name: reader.h // Purpose: Life! pattern reader (writer coming soon) // Author: Guillermo Rodriguez Garcia, // Modified by: // Created: Jan/2000 // RCS-ID: $Id$ // Copyright: (c) 2000, Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _LIFE_READER_H_ #define _LIFE_READER_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "reader.h" #endif // for compilers that support precompilation, includes "wx/wx.h" #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "game.h" // -------------------------------------------------------------------------- // LifeReader // -------------------------------------------------------------------------- class LifeReader { public: LifeReader(wxInputStream& is); inline bool IsOk() const { return m_ok; }; inline wxString GetDescription() const { return m_description; }; inline wxString GetRules() const { return m_rules; }; inline wxArrayString GetShape() const { return m_shape; }; inline LifePattern GetPattern() const { return LifePattern(_(""), m_description, m_rules, m_shape); }; private: bool m_ok; wxString m_description; wxString m_rules; wxArrayString m_shape; }; #endif // _LIFE_READER_H_