/////////////////////////////////////////////////////////////////////////////// // Name: wx/menu.h // Purpose: wxMenu and wxMenuBar classes // Author: Vadim Zeitlin // Modified by: // Created: 26.10.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_BASE_ #define _WX_MENU_H_BASE_ #ifdef __GNUG__ #pragma interface "menubase.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/list.h" // for "template" list classes #include "wx/window.h" // base class for wxMenuBar // also include this one to ensure compatibility with old code which only // included wx/menu.h #include "wx/menuitem.h" class WXDLLEXPORT wxMenu; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxMenuItem; // pseudo template list classes WX_DECLARE_LIST(wxMenu, wxMenuList); WX_DECLARE_LIST(wxMenuItem, wxMenuItemList); // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- // having callbacks in menus is a wxWin 1.6x feature which should be replaced // with event tables in wxWin 2.xx code - however provide it because many // people like it a lot by default #ifndef wxUSE_MENU_CALLBACK #if WXWIN_COMPATIBILITY_2 #define wxUSE_MENU_CALLBACK 1 #else #define wxUSE_MENU_CALLBACK 0 #endif // WXWIN_COMPATIBILITY_2 #endif // !defined(wxUSE_MENU_CALLBACK) // ---------------------------------------------------------------------------- // wxMenu // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuBase : public wxEvtHandler { public: // create a menu static wxMenu *New(const wxString& title = wxEmptyString, long style = 0); // ctors wxMenuBase(const wxString& title, long style = 0) : m_title(title) { Init(style); } wxMenuBase(long style = 0) { Init(style); } // dtor deletes all the menu items we own virtual ~wxMenuBase(); // menu construction // ----------------- // append a normal item to the menu void Append(int id, const wxString& text, const wxString& help = wxEmptyString, bool isCheckable = FALSE) { DoAppend(wxMenuItem::New((wxMenu *)this, id, text, help, isCheckable)); } // append a separator to the menu void AppendSeparator() { Append(wxID_SEPARATOR, wxEmptyString); } // append a submenu void Append(int id, const wxString& text, wxMenu *submenu, const wxString& help = wxEmptyString) { DoAppend(wxMenuItem::New((wxMenu *)this, id, text, help, FALSE, submenu)); } // the most generic form of Append() - append anything void Append(wxMenuItem *item) { DoAppend(item); } // insert a break in the menu (only works when appending the items, not // inserting them) virtual void Break() { } // insert an item before given position bool Insert(size_t pos, wxMenuItem *item); // detach an item from the menu, but don't delete it so that it can be // added back later (but if it's not, the caller is responsible for // deleting it!) wxMenuItem *Remove(int id) { return Remove(FindChildItem(id)); } wxMenuItem *Remove(wxMenuItem *item); // delete an item from the menu (submenus are not destroyed by this // function, see Destroy) bool Delete(int id) { return Delete(FindChildItem(id)); } bool Delete(wxMenuItem *item); // delete the item from menu and destroy it (if it's a submenu) bool Destroy(int id) { return Destroy(FindChildItem(id)); } bool Destroy(wxMenuItem *item); // menu items access // ----------------- // get the items size_t GetMenuItemCount() const { return m_items.GetCount(); } const wxMenuItemList& GetMenuItems() const { return m_items; } wxMenuItemList& GetMenuItems() { return m_items; } // search virtual int FindItem(const wxString& itemString) const; wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const; // get/set items attributes void Enable(int id, bool enable); bool IsEnabled(int id) const; void Check(int id, bool check); bool IsChecked(int id) const; void SetLabel(int id, const wxString& label); wxString GetLabel(int id) const; virtual void SetHelpString(int id, const wxString& helpString); virtual wxString GetHelpString(int id) const; // misc accessors // -------------- // the title virtual void SetTitle(const wxString& title) { m_title = title; } const wxString GetTitle() const { return m_title; } // client data void SetClientData(void* clientData) { m_clientData = clientData; } void* GetClientData() const { return m_clientData; } // event handler void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } wxEvtHandler *GetEventHandler() const { return m_eventHandler; } // invoking window void SetInvokingWindow(wxWindow *win) { m_invokingWindow = win; } wxWindow *GetInvokingWindow() const { return m_invokingWindow; } // style long GetStyle() const { return m_style; } // implementation helpers // ---------------------- // Updates the UI for a menu and all submenus recursively. source is the // object that has the update event handlers defined for it. If NULL, the // menu or associated window will be used. void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL); // is the menu attached to a menu bar (or is it a popup one)? bool IsAttached() const { return m_menuBar != NULL; } // set/get the parent of this menu void SetParent(wxMenu *parent) { m_menuParent = parent; } wxMenu *GetParent() const { return m_menuParent; } #if WXWIN_COMPATIBILITY // compatibility: these functions are deprecated, use the new ones instead bool Enabled(int id) const { return IsEnabled(id); } bool Checked(int id) const { return IsChecked(id); } wxMenuItem* FindItemForId(int itemId, wxMenu **itemMenu) const { return FindItem(itemId, itemMenu); } wxList& GetItems() const { return (wxList &)m_items; } #endif // WXWIN_COMPATIBILITY #if wxUSE_MENU_CALLBACK // wxWin 1.6x compatible menu event handling wxFunction GetCallback() const { return m_callback; } void Callback(const wxFunction func) { m_callback = func; } wxFunction m_callback; #endif // wxUSE_MENU_CALLBACK // unlike FindItem(), this function doesn't recurse but only looks through // our direct children and also may return the index of the found child if // pos != NULL wxMenuItem *FindChildItem(int id, size_t *pos = NULL) const; protected: // virtuals to override in derived classes // --------------------------------------- virtual bool DoAppend(wxMenuItem *item); virtual bool DoInsert(size_t pos, wxMenuItem *item); virtual wxMenuItem *DoRemove(wxMenuItem *item); virtual bool DoDelete(wxMenuItem *item); virtual bool DoDestroy(wxMenuItem *item); // helpers // ------- // common part of all ctors void Init(long style); protected: wxMenuBar *m_menuBar; // menubar we belong to or NULL wxMenu *m_menuParent; // parent menu or NULL wxString m_title; // the menu title or label wxMenuItemList m_items; // the list of menu items wxWindow *m_invokingWindow; // for popup menus void *m_clientData; // associated with the menu long m_style; // combination of wxMENU_XXX flags wxEvtHandler *m_eventHandler; // a pluggable in event handler }; // ---------------------------------------------------------------------------- // wxMenuBar // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuBarBase : public wxWindow { public: // default ctor wxMenuBarBase(); // dtor will delete all menus we own virtual ~wxMenuBarBase(); // menu bar construction // --------------------- // append a menu to the end of menubar, return TRUE if ok virtual bool Append(wxMenu *menu, const wxString& title); // insert a menu before the given position into the menubar, return TRUE // if inserted ok virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); // menu bar items access // --------------------- // get the number of menus in the menu bar size_t GetMenuCount() const { return m_menus.GetCount(); } // get the menu at given position wxMenu *GetMenu(size_t pos) const; // replace the menu at given position with another one, returns the // previous menu (which should be deleted by the caller) virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); // delete the menu at given position from the menu bar, return the pointer // to the menu (which should be deleted by the caller) virtual wxMenu *Remove(size_t pos); // enable or disable a submenu virtual void EnableTop(size_t pos, bool enable) = 0; // get or change the label of the menu at given position virtual void SetLabelTop(size_t pos, const wxString& label) = 0; virtual wxString GetLabelTop(size_t pos) const = 0; // item search // ----------- // by menu and item names, returns wxNOT_FOUND if not found or id of the // found item virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const = 0; // find item by id (in any menu), returns NULL if not found // // if menu is !NULL, it will be filled with wxMenu this item belongs to virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const = 0; // find menu by its caption, return wxNOT_FOUND on failure int FindMenu(const wxString& title) const; // item access // ----------- // all these functions just use FindItem() and then call an appropriate // method on it // // NB: under MSW, these methods can only be used after the menubar had // been attached to the frame void Enable(int id, bool enable); void Check(int id, bool check); bool IsChecked(int id) const; bool IsEnabled(int id) const; void SetLabel(int id, const wxString &label); wxString GetLabel(int id) const; void SetHelpString(int id, const wxString& helpString); wxString GetHelpString(int id) const; // need to override these ones to avoid virtual function hiding virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); } virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); } virtual wxString GetLabel() const { return wxWindow::GetLabel(); } // compatibility only: these functions are deprecated, use the new ones // instead #if WXWIN_COMPATIBILITY bool Enabled(int id) const { return IsEnabled(id); } bool Checked(int id) const { return IsChecked(id); } wxMenuItem* FindMenuItemById(int id) const { return FindItem(id); } wxMenuItem* FindItemForId(int id, wxMenu **menu = NULL) const { return FindItem(id, menu); } #endif // WXWIN_COMPATIBILITY protected: // the list of all our menus wxMenuList m_menus; }; // ---------------------------------------------------------------------------- // include the real class declaration // ---------------------------------------------------------------------------- #ifdef wxUSE_BASE_CLASSES_ONLY #define wxMenuItem wxMenuItemBase #else // !wxUSE_BASE_CLASSES_ONLY #if defined(__WXMSW__) #include "wx/msw/menu.h" #elif defined(__WXMOTIF__) #include "wx/motif/menu.h" #elif defined(__WXGTK__) #include "wx/gtk/menu.h" #elif defined(__WXQT__) #include "wx/qt/menu.h" #elif defined(__WXMAC__) #include "wx/mac/menu.h" #elif defined(__WXPM__) #include "wx/os2/menu.h" #elif defined(__WXSTUBS__) #include "wx/stubs/menu.h" #endif #endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY #endif // _WX_MENU_H_BASE_