/////////////////////////////////////////////////////////////////////////////// // Name: wx/menuitem.h // Purpose: wxMenuItem class // Author: Vadim Zeitlin // Modified by: // Created: 25.10.99 // RCS-ID: $Id$ // Copyright: (c) 1999 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENUITEM_H_BASE_ #define _WX_MENUITEM_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/object.h" // base class // ---------------------------------------------------------------------------- // forward declarations // ---------------------------------------------------------------------------- class WXDLLEXPORT wxAcceleratorEntry; class WXDLLEXPORT wxMenuItem; class WXDLLEXPORT wxMenu; // ---------------------------------------------------------------------------- // wxMenuItem is an item in the menu which may be either a normal item, a sub // menu or a separator // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuItemBase : public wxObject { public: // creation static wxMenuItem *New(wxMenu *parentMenu = (wxMenu *)NULL, int id = wxID_SEPARATOR, const wxString& text = wxEmptyString, const wxString& help = wxEmptyString, bool isCheckable = FALSE, wxMenu *subMenu = (wxMenu *)NULL); // destruction: wxMenuItem will delete its submenu virtual ~wxMenuItemBase(); // the menu we're in wxMenu *GetMenu() const { return m_parentMenu; } // get/set id void SetId(int id) { m_id = id; } int GetId() const { return m_id; } bool IsSeparator() const { return m_id == wxID_SEPARATOR; } // the item's text (or name) // // NB: the item's text includes the accelerators and mnemonics info (if // any), i.e. it may contain '&' or '_' or "\t..." and thus is // different from the item's label which only contains the text shown // in the menu virtual void SetText(const wxString& str) { m_text = str; } wxString GetLabel() const { return GetLabelFromText(m_text); } const wxString& GetText() const { return m_text; } // get the label from text (implemented in platform-specific code) static wxString GetLabelFromText(const wxString& text); // what kind of menu item we are virtual void SetCheckable(bool checkable) { m_isCheckable = checkable; } bool IsCheckable() const { return m_isCheckable; } bool IsSubMenu() const { return m_subMenu != NULL; } void SetSubMenu(wxMenu *menu) { m_subMenu = menu; } wxMenu *GetSubMenu() const { return m_subMenu; } // state virtual void Enable(bool enable = TRUE) { m_isEnabled = enable; } virtual bool IsEnabled() const { return m_isEnabled; } virtual void Check(bool check = TRUE) { m_isChecked = check; } virtual bool IsChecked() const { return m_isChecked; } void Toggle() { Check(!m_isChecked); } // help string (displayed in the status bar by default) void SetHelp(const wxString& str) { m_help = str; } const wxString& GetHelp() const { return m_help; } #if wxUSE_ACCEL // get our accelerator or NULL (caller must delete the pointer) virtual wxAcceleratorEntry *GetAccel() const { return NULL; } // set the accel for this item - this may also be done indirectly with // SetText() virtual void SetAccel(wxAcceleratorEntry *accel); #endif // wxUSE_ACCEL // compatibility only, use new functions in the new code void SetName(const wxString& str) { SetText(str); } const wxString& GetName() const { return GetText(); } protected: int m_id; // numeric id of the item >= 0 or -1 wxMenu *m_parentMenu, // the menu we belong to *m_subMenu; // our sub menu or NULL wxString m_text, // label of the item m_help; // the help string for the item bool m_isCheckable; // can be checked? bool m_isChecked; // is checked? bool m_isEnabled; // is enabled? // some compilers need a default constructor here, do not remove wxMenuItemBase() { } private: // and, if we have one ctor, compiler won't generate a default copy one, so // declare them ourselves - but don't implement as they shouldn't be used wxMenuItemBase(const wxMenuItemBase& item); wxMenuItemBase& operator=(const wxMenuItemBase& item); }; // ---------------------------------------------------------------------------- // include the real class declaration // ---------------------------------------------------------------------------- #ifdef wxUSE_BASE_CLASSES_ONLY #define wxMenuItem wxMenuItemBase #else // !wxUSE_BASE_CLASSES_ONLY #if defined(__WXMSW__) #include "wx/msw/menuitem.h" #elif defined(__WXMOTIF__) #include "wx/motif/menuitem.h" #elif defined(__WXGTK__) #include "wx/gtk/menuitem.h" #elif defined(__WXQT__) #include "wx/qt/menuitem.h" #elif defined(__WXMAC__) #include "wx/mac/menuitem.h" #elif defined(__WXPM__) #include "wx/os2/menuitem.h" #elif defined(__WXSTUBS__) #include "wx/stubs/menuitem.h" #endif #endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY #endif // _WX_MENUITEM_H_BASE_