///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/bitmap.h // Purpose: wxBitmap class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #include "wx/msw/gdiimage.h" #include "wx/palette.h" class WXDLLIMPEXP_FWD_CORE wxBitmap; class WXDLLIMPEXP_FWD_CORE wxBitmapHandler; class WXDLLIMPEXP_FWD_CORE wxBitmapRefData; class WXDLLIMPEXP_FWD_CORE wxControl; class WXDLLIMPEXP_FWD_CORE wxCursor; class WXDLLIMPEXP_FWD_CORE wxDC; #if wxUSE_WXDIB class WXDLLIMPEXP_FWD_CORE wxDIB; #endif class WXDLLIMPEXP_FWD_CORE wxIcon; class WXDLLIMPEXP_FWD_CORE wxImage; class WXDLLIMPEXP_FWD_CORE wxMask; class WXDLLIMPEXP_FWD_CORE wxPalette; class WXDLLIMPEXP_FWD_CORE wxPixelDataBase; // What kind of transparency should a bitmap copied from an icon or cursor // have? enum wxBitmapTransparency { wxBitmapTransparency_Auto, // default: copy alpha if the source has it wxBitmapTransparency_None, // never create alpha wxBitmapTransparency_Always // always use alpha }; // ---------------------------------------------------------------------------- // wxBitmap: a mono or colour bitmap // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmap : public wxGDIImage { public: // default ctor creates an invalid bitmap, you must Create() it later wxBitmap() { } // Initialize with raw data wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data wxBitmap(const char* const* data); #ifdef wxNEEDS_CHARPP wxBitmap(char** data) { *this = wxBitmap(wx_const_cast(const char* const*, data)); } #endif // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); // New constructor for generalised creation from data wxBitmap(const void* data, long type, int width, int height, int depth = 1); // Create a new, uninitialized bitmap of the given size and depth (if it // is omitted, will create a bitmap compatible with the display) // // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor // taking a DC argument if you want to force using DDB in this case wxBitmap(int width, int height, int depth = -1); // Create a bitmap compatible with the given DC wxBitmap(int width, int height, const wxDC& dc); #if wxUSE_IMAGE // Convert from wxImage wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); } // Create a DDB compatible with the given DC from wxImage wxBitmap(const wxImage& image, const wxDC& dc) { (void)CreateFromImage(image, dc); } #endif // wxUSE_IMAGE // we must have this, otherwise icons are silently copied into bitmaps using // the copy ctor but the resulting bitmap is invalid! wxBitmap(const wxIcon& icon, wxBitmapTransparency transp = wxBitmapTransparency_Auto) { CopyFromIcon(icon, transp); } wxBitmap& operator=(const wxIcon& icon) { (void)CopyFromIcon(icon); return *this; } wxBitmap& operator=(const wxCursor& cursor) { (void)CopyFromCursor(cursor); return *this; } virtual ~wxBitmap(); #if wxUSE_IMAGE wxImage ConvertToImage() const; #endif // wxUSE_IMAGE // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; // NB: This should not be called from user code. It is for wx internal // use only. wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const; // copies the contents and mask of the given (colour) icon to the bitmap bool CopyFromIcon(const wxIcon& icon, wxBitmapTransparency transp = wxBitmapTransparency_Auto); // copies the contents and mask of the given cursor to the bitmap bool CopyFromCursor(const wxCursor& cursor, wxBitmapTransparency transp = wxBitmapTransparency_Auto); #if wxUSE_WXDIB // copies from a device independent bitmap bool CopyFromDIB(const wxDIB& dib); #endif virtual bool Create(int width, int height, int depth = -1); virtual bool Create(int width, int height, const wxDC& dc); virtual bool Create(const void* data, long type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; } // raw bitmap access support functions void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data); #if wxUSE_PALETTE wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette); #endif // wxUSE_PALETTE wxMask *GetMask() const; wxBitmap GetMaskBitmap() const; void SetMask(wxMask *mask); // these functions are internal and shouldn't be used, they risk to // disappear in the future bool HasAlpha() const; void UseAlpha(); // implementation only from now on // ------------------------------- public: void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); } WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); } #ifdef __WXDEBUG__ void SetSelectedInto(wxDC *dc); wxDC *GetSelectedInto() const; #endif // __WXDEBUG__ protected: virtual wxGDIImageRefData *CreateData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // creates an uninitialized bitmap, called from Create()s above bool DoCreate(int w, int h, int depth, WXHDC hdc); #if wxUSE_IMAGE // creates the bitmap from wxImage, supposed to be called from ctor bool CreateFromImage(const wxImage& image, int depth); // creates a DDB from wxImage, supposed to be called from ctor bool CreateFromImage(const wxImage& image, const wxDC& dc); // common part of the 2 methods above (hdc may be 0) bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc); #endif // wxUSE_IMAGE private: // common part of CopyFromIcon/CopyFromCursor for Win32 bool CopyFromIconOrCursor(const wxGDIImage& icon, wxBitmapTransparency transp = wxBitmapTransparency_Auto); DECLARE_DYNAMIC_CLASS(wxBitmap) }; // ---------------------------------------------------------------------------- // wxMask: a mono bitmap used for drawing bitmaps transparently. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMask : public wxObject { public: wxMask(); // Copy constructor wxMask(const wxMask &mask); // Construct a mask from a bitmap and a colour indicating the transparent // area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating the // transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); // construct a mask from the givne bitmap handle wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; } virtual ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // Implementation WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; } protected: WXHBITMAP m_maskBitmap; DECLARE_DYNAMIC_CLASS(wxMask) }; // ---------------------------------------------------------------------------- // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler { public: wxBitmapHandler() { } wxBitmapHandler(const wxString& name, const wxString& ext, long type) : wxGDIImageHandler(name, ext, type) { } // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the // old class which worked only with bitmaps virtual bool Create(wxBitmap *bitmap, const void* data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); virtual bool Create(wxGDIImage *image, const void* data, long flags, int width, int height, int depth = 1); virtual bool Load(wxGDIImage *image, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool Save(wxGDIImage *image, const wxString& name, int type); private: DECLARE_DYNAMIC_CLASS(wxBitmapHandler) }; #endif // _WX_BITMAP_H_