%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Name: strtotxt.tex %% Purpose: wxStreamToTextRedirector documentation %% Author: Vadim Zeitlin %% Modified by: %% Created: 19.10.01 %% RCS-ID: $Id$ %% Copyright: (c) 2001 Vadim Zeitlin %% License: wxWindows license %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{\class{wxStreamToTextRedirector}}\label{wxstreamtotextredirector} This class can be used to (temporarily) redirect all output sent to a C++ ostream object to a \helpref{wxTextCtrl}{wxtextctrl} instead. {\bf NB:} Some compilers and/or build configurations don't support multiply inheriting \helpref{wxTextCtrl}{wxtextctrl} from {\tt std::streambuf} in which case this class is not compiled in. You also must have {\tt wxUSE\_STD\_IOSTREAM} option on (i.e. set to $1$) in your setup.h to be able to use it. Under Unix, specify {\tt --enable-std\_iostreams} switch when running configure for this. Example of usage: {\small% \begin{verbatim} using namespace std; wxTextCtrl *text = new wxTextCtrl(...); { wxStreamToTextRedirector redirect(text); // this goes to the text control cout << "Hello, text!" << endl; } // this goes soemwhere else, presumably to stdout cout << "Hello, console!" << endl; \end{verbatim} }% \wxheading{Derived from} No base class \wxheading{Include files} \wxheading{See also} \helpref{wxTextCtrl}{wxtextctrl} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxStreamToTextRedirector::wxStreamToTextRedirector}\label{wxstreamtotextredirectorctor} \func{}{wxStreamToTextRedirector}{\param{wxTextCtrl }{*text}, \param{ostream *}{ostr = NULL}} The constructor starts redirecting output sent to {\it ostr} or {\it cout} for the default parameter value to the text control {\it text}. \wxheading{Parameters} \docparam{text}{The text control to append output too, must be non NULL} \docparam{ostr}{The C++ stream to redirect, {\it cout} is used if it is NULL} \membersection{wxStreamToTextRedirector::\destruct{wxStreamToTextRedirector}} \func{}{\destruct{wxStreamToTextRedirector}}{\void} When a wxStreamToTextRedirector object is destroyed, the redirection is ended and any output sent to the C++ ostream which had been specified at the time of the object construction will go to its original destination.