///////////////////////////////////////////////////////////////////////////// // Name: wx/gtk/region.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTK_REGION_H_ #define _WX_GTK_REGION_H_ #ifdef __GNUG__ #pragma interface #endif #include "wx/list.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxRegion; //----------------------------------------------------------------------------- // constants //----------------------------------------------------------------------------- enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; // So far, for internal use only enum wxRegionOp { wxRGN_AND, // Creates the intersection of the two combined regions. wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. wxRGN_OR, // Creates the union of two combined regions. wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. }; // ---------------------------------------------------------------------------- // wxRegion // ---------------------------------------------------------------------------- class wxRegion : public wxGDIObject { public: wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h ); wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight ); wxRegion( const wxRect& rect ); wxRegion(); virtual ~wxRegion(); wxRegion( const wxRegion& r ) { Ref(r); } wxRegion& operator = ( const wxRegion& r ) { Ref(r); return *this; } bool operator == ( const wxRegion& region ); bool operator != ( const wxRegion& region ); void Clear(); bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Union( const wxRect& rect ); bool Union( const wxRegion& region ); bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Intersect( const wxRect& rect ); bool Intersect( const wxRegion& region ); bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Subtract( const wxRect& rect ); bool Subtract( const wxRegion& region ); bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Xor( const wxRect& rect ); bool Xor( const wxRegion& region ); void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const; wxRect GetBox() const ; bool Empty() const; bool IsEmpty() const { return Empty(); } wxRegionContain Contains( wxCoord x, wxCoord y ) const; wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const; wxRegionContain Contains(const wxPoint& pt) const; wxRegionContain Contains(const wxRect& rect) const; public: wxList *GetRectList() const; GdkRegion *GetRegion() const; protected: // helper of Intersect() bool IntersectRegionOnly(const wxRegion& reg); // call this before modifying the region void Unshare(); private: DECLARE_DYNAMIC_CLASS(wxRegion); }; // ---------------------------------------------------------------------------- // wxRegionIterator: decomposes a region into rectangles // ---------------------------------------------------------------------------- class wxRegionIterator: public wxObject { public: wxRegionIterator(); wxRegionIterator(const wxRegion& region); void Reset() { m_current = 0u; } void Reset(const wxRegion& region); operator bool () const; bool HaveRects() const; void operator ++ (); void operator ++ (int); wxCoord GetX() const; wxCoord GetY() const; wxCoord GetW() const; wxCoord GetWidth() const { return GetW(); } wxCoord GetH() const; wxCoord GetHeight() const { return GetH(); } wxRect GetRect() const; private: size_t m_current; wxRegion m_region; private: DECLARE_DYNAMIC_CLASS(wxRegionIterator); }; #endif // _WX_GTK_REGION_H_