/////////////////////////////////////////////////////////////////////////////// // Name: treelay.h // Purpose: wxTreeLayout class // Author: Julian Smart // Modified by: // Created: 7/4/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TREELAY_H_ #define _WX_TREELAY_H_ #ifdef __GNUG__ #pragma interface "wxtree.h" #endif #include class WXDLLEXPORT wxTreeLayout: public wxObject { DECLARE_ABSTRACT_CLASS(wxTreeLayout) public: wxTreeLayout(); // Redefine these virtual void GetChildren(long id, wxList& list) = 0; virtual long GetNextNode(long id) = 0; virtual long GetNodeParent(long id) = 0; virtual long GetNodeX(long id) = 0; virtual long GetNodeY(long id) = 0; virtual void SetNodeX(long id, long x) = 0; virtual void SetNodeY(long id, long y) = 0; virtual void ActivateNode(long id, bool active) = 0; virtual bool NodeActive(long id) = 0; // Optional redefinition void Initialize(void); inline virtual void SetNodeName(long id, const wxString& name) {} inline virtual wxString GetNodeName(long id) { return wxString(""); } virtual void GetNodeSize(long id, long *x, long *y, wxDC& dc); virtual void Draw(wxDC& dc); virtual void DrawNodes(wxDC& dc); virtual void DrawBranches(wxDC& dc); virtual void DrawNode(long id, wxDC& dc); virtual void DrawBranch(long from, long to, wxDC& dc); // Don't redefine virtual void DoLayout(wxDC& dc, long topNode = -1); // Accessors -- don't redefine inline void SetTopNode(long id) { m_parentNode = id; } inline long GetTopNode(void) const { return m_parentNode; } inline void SetSpacing(long x, long y) { m_xSpacing = x; m_ySpacing = y; } inline long GetXSpacing(void) const { return m_xSpacing; } inline long GetYSpacing(void) const { return m_ySpacing; } inline void SetMargins(long x, long y) { m_leftMargin = x; m_topMargin = y; } inline long GetTopMargin(void) const { return m_topMargin; } inline long GetLeftMargin(void) const { return m_leftMargin; } inline bool GetOrientation(void) const { return m_orientation; } inline void SetOrientation(bool or) { m_orientation = or; } private: void CalcLayout(long node_id, int level, wxDC& dc); // Members protected: long m_parentNode; long m_lastY; long m_lastX; long m_xSpacing; long m_ySpacing; long m_topMargin; long m_leftMargin; bool m_orientation; // TRUE for top-to-bottom, FALSE for left-to-right }; class WXDLLEXPORT wxStoredNode { public: wxString m_name; long m_x, m_y; long m_parentId; bool m_active; long m_clientData; }; /* * A version of wxTreeLayout with storage for nodes */ class WXDLLEXPORT wxTreeLayoutStored: public wxTreeLayout { DECLARE_DYNAMIC_CLASS(wxTreeLayoutStored) public: wxTreeLayoutStored(int noNodes = 200); ~wxTreeLayoutStored(void); void Initialize(int n); wxString HitTest(wxMouseEvent& event, wxDC& dc); wxStoredNode* GetNode(long id) const; inline int GetNumNodes() const { return m_maxNodes; }; inline int GetNodeCount() const { return m_num; }; virtual void GetChildren(long id, wxList& list); virtual long GetNextNode(long id); virtual long GetNodeParent(long id); virtual long GetNodeX(long id); virtual long GetNodeY(long id); virtual void SetNodeX(long id, long x); virtual void SetNodeY(long id, long y); virtual void SetNodeName(long id, const wxString& name); virtual wxString GetNodeName(long id); virtual void ActivateNode(long id, bool active); virtual bool NodeActive(long id); virtual void SetClientData(long id, long clientData); virtual long GetClientData(long id) const; virtual long AddChild(const wxString& name, const wxString& parent = ""); virtual long NameToId(const wxString& name); // Data members private: wxStoredNode* m_nodes; int m_num; int m_maxNodes; }; // For backward compatibility #define wxStoredTree wxTreeLayoutStored #endif // _WX_TREELAY_H_