import wx #---------------------------------------------------------------------- class TestPanel(wx.Panel): def __init__(self, parent, log): wx.Panel.__init__(self, parent, -1, style=wx.NO_FULL_REPAINT_ON_RESIZE) self.log = log b = wx.Button(self, 10, "Default Button", (20, 20)) self.Bind(wx.EVT_BUTTON, self.OnClick, b) b.SetDefault() b.SetSize(b.GetBestSize()) b = wx.Button(self, 20, "HELLO AGAIN!", (20, 80)) ##, (120, 45)) self.Bind(wx.EVT_BUTTON, self.OnClick, b) b.SetToolTipString("This is a Hello button...") b = wx.Button(self, 40, "Flat Button?", (20,150), style=wx.NO_BORDER) b.SetToolTipString("This button has a style flag of wx.NO_BORDER. On some platforms that will give it a flattened look.") self.Bind(wx.EVT_BUTTON, self.OnClick, b) def OnClick(self, event): self.log.write("Click! (%d)\n" % event.GetId()) #---------------------------------------------------------------------- def runTest(frame, nb, log): win = TestPanel(nb, log) return win #---------------------------------------------------------------------- overview = """

Button

A button is a control that contains a text string or a bitmap and can be placed on nearly any kind of window. """ if __name__ == '__main__': import sys,os import run run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])