///////////////////////////////////////////////////////////////////////////// // Name: socket.h // Purpose: Socket handling classes // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Modified by: // Created: April 1997 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_NETWORK_SOCKET_H #define _WX_NETWORK_SOCKET_H #ifdef __GNUG__ #pragma interface "socket.h" #endif #include "wx/defs.h" #if wxUSE_SOCKETS // --------------------------------------------------------------------------- // wxSocket headers // --------------------------------------------------------------------------- #ifdef WXPREC # include "wx/wxprec.h" #else # include "wx/event.h" # include "wx/string.h" #endif #include "wx/sckaddr.h" #include "wx/gsocket.h" // ------------------------------------------------------------------------ // Types and constants // ------------------------------------------------------------------------ enum wxSocketNotify { wxSOCKET_INPUT = GSOCK_INPUT, wxSOCKET_OUTPUT = GSOCK_OUTPUT, wxSOCKET_CONNECTION = GSOCK_CONNECTION, wxSOCKET_LOST = GSOCK_LOST }; enum { wxSOCKET_INPUT_FLAG = GSOCK_INPUT_FLAG, wxSOCKET_OUTPUT_FLAG = GSOCK_OUTPUT_FLAG, wxSOCKET_CONNECTION_FLAG = GSOCK_CONNECTION_FLAG, wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG }; typedef GSocketEventFlags wxSocketEventFlags; enum wxSocketError { wxSOCKET_NOERROR = GSOCK_NOERROR, wxSOCKET_INPOP = GSOCK_INVOP, wxSOCKET_IOERR = GSOCK_IOERR, wxSOCKET_INVADDR = GSOCK_INVADDR, wxSOCKET_INVSOCK = GSOCK_INVSOCK, wxSOCKET_NOHOST = GSOCK_NOHOST, wxSOCKET_INVPORT = GSOCK_INVPORT, wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK, wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT, wxSOCKET_MEMERR = GSOCK_MEMERR }; enum { wxSOCKET_NONE = 0, wxSOCKET_NOWAIT = 1, wxSOCKET_WAITALL = 2, wxSOCKET_BLOCK = 4 }; // Type of socket enum wxSocketType { wxSOCKET_UNINIT, wxSOCKET_CLIENT, wxSOCKET_SERVER, wxSOCKET_BASE, wxSOCKET_DATAGRAM }; typedef int wxSocketFlags; // old names #if WXWIN_COMPATIBILITY typedef wxSocketType wxSockType; typedef wxSocketFlags wxSockFlags; #endif // WXWIN_COMPATIBILITY // -------------------------------------------------------------------------- // wxSocketBase // -------------------------------------------------------------------------- class WXDLLEXPORT wxSocketBase : public wxObject { DECLARE_CLASS(wxSocketBase) public: #if WXWIN_COMPATIBILITY enum { NONE = wxSOCKET_NONE, NOWAIT = wxSOCKET_NOWAIT, WAITALL = wxSOCKET_WAITALL, SPEED = wxSOCKET_BLOCK }; enum { SOCK_UNINIT = wxSOCKET_UNINIT, SOCK_CLIENT = wxSOCKET_CLIENT, SOCK_SERVER = wxSOCKET_SERVER, SOCK_INTERNAL = wxSOCKET_BASE, SOCK_DATAGRAM = wxSOCKET_DATAGRAM }; #endif // WXWIN_COMPATIBILITY typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata); public: // Public interface // ---------------- // ctors and dtors wxSocketBase(); wxSocketBase(wxSocketFlags flags, wxSocketType type); virtual ~wxSocketBase(); void Init(); bool Destroy(); // state inline bool Ok() const { return (m_socket != NULL); }; inline bool Error() const { return m_error; }; inline bool IsConnected() const { return m_connected; }; inline bool IsData() { return WaitForRead(0, 0); }; inline bool IsDisconnected() const { return !IsConnected(); }; inline wxUint32 LastCount() const { return m_lcount; } inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); } void SaveState(); void RestoreState(); // addresses virtual bool GetLocal(wxSockAddress& addr_man) const; virtual bool GetPeer(wxSockAddress& addr_man) const; // base IO virtual bool Close(); wxSocketBase& Discard(); wxSocketBase& Peek(void* buffer, wxUint32 nbytes); wxSocketBase& Read(void* buffer, wxUint32 nbytes); wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes); wxSocketBase& Unread(const void *buffer, wxUint32 nbytes); wxSocketBase& Write(const void *buffer, wxUint32 nbytes); wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes); void InterruptAllWaits() { m_interrupt = TRUE; }; bool Wait(long seconds = -1, long milliseconds = 0); bool WaitForRead(long seconds = -1, long milliseconds = 0); bool WaitForWrite(long seconds = -1, long milliseconds = 0); bool WaitForLost(long seconds = -1, long milliseconds = 0); inline wxSocketFlags GetFlags() const { return m_flags; } void SetFlags(wxSocketFlags flags); void SetTimeout(long seconds); // event handling void *GetClientData() const { return m_clientData; } void SetClientData(void *data) { m_clientData = data; } void SetEventHandler(wxEvtHandler& handler, int id = -1); void SetNotify(wxSocketEventFlags flags); void Notify(bool notify); // callbacks - deprecated, avoid if possible wxSockCbk Callback(wxSockCbk cbk_); char *CallbackData(char *data); // Implementation from now on // -------------------------- // do not use, this should be private void OnRequest(wxSocketNotify req_evt); // do not use, not documented nor supported inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }; inline wxSocketType GetType() const { return m_type; } private: friend class wxSocketClient; friend class wxSocketServer; friend class wxDatagramSocket; // low level IO wxUint32 _Read(void* buffer, wxUint32 nbytes); wxUint32 _Write(const void *buffer, wxUint32 nbytes); bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags); // pushback buffer void Pushback(const void *buffer, wxUint32 size); wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek); private: GSocket *m_socket; // GSocket wxSocketType m_type; // wxSocket type // state wxSocketFlags m_flags; // wxSocket flags bool m_connected; // connected? bool m_establishing; // establishing connection? bool m_reading; // busy reading? bool m_writing; // busy writing? bool m_error; // did last IO call fail? wxUint32 m_lcount; // last IO transaction size unsigned long m_timeout; // IO timeout value wxList m_states; // stack of states bool m_interrupt; // interrupt ongoing wait operations? bool m_beingDeleted; // marked for delayed deletion? // pushback buffer void *m_unread; // pushback buffer wxUint32 m_unrd_size; // pushback buffer size wxUint32 m_unrd_cur; // pushback pointer (index into buffer) // events int m_id; // socket id wxEvtHandler *m_handler; // event handler void *m_clientData; // client data for events bool m_notify_state; // notify events to users? wxSocketEventFlags m_neededreq; // event mask // callbacks - deprecated, avoid if possible wxSockCbk m_cbk; // callback char *m_cdata; // callback data }; // -------------------------------------------------------------------------- // wxSocketServer // -------------------------------------------------------------------------- class WXDLLEXPORT wxSocketServer : public wxSocketBase { DECLARE_CLASS(wxSocketServer) public: wxSocketServer(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE); wxSocketBase* Accept(bool wait = TRUE); bool AcceptWith(wxSocketBase& socket, bool wait = TRUE); bool WaitForAccept(long seconds = -1, long milliseconds = 0); }; // -------------------------------------------------------------------------- // wxSocketClient // -------------------------------------------------------------------------- class WXDLLEXPORT wxSocketClient : public wxSocketBase { DECLARE_CLASS(wxSocketClient) public: wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE); virtual ~wxSocketClient(); virtual bool Connect(wxSockAddress& addr, bool wait = TRUE); bool WaitOnConnect(long seconds = -1, long milliseconds = 0); }; // -------------------------------------------------------------------------- // wxDatagramSocket // -------------------------------------------------------------------------- // WARNING: still in alpha stage class wxDatagramSocket : public wxSocketBase { DECLARE_CLASS(wxDatagramSocket) public: wxDatagramSocket(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE); wxDatagramSocket& RecvFrom( wxSockAddress& addr, void* buf, wxUint32 nBytes ); wxDatagramSocket& SendTo( wxSockAddress& addr, const void* buf, wxUint32 nBytes ); }; // -------------------------------------------------------------------------- // wxSocketEvent // -------------------------------------------------------------------------- class WXDLLEXPORT wxSocketEvent : public wxEvent { DECLARE_DYNAMIC_CLASS(wxSocketEvent) public: wxSocketEvent(int id = 0); wxSocketNotify GetSocketEvent() const { return m_event; } wxSocketBase *GetSocket() const { return (wxSocketBase *) GetEventObject(); } void *GetClientData() const { return m_clientData; } // backwards compatibility wxSocketNotify SocketEvent() const { return m_event; } wxSocketBase *Socket() const { return (wxSocketBase *) GetEventObject(); } void CopyObject(wxObject& object_dest) const; public: wxSocketNotify m_event; void *m_clientData; }; typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&); #define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \ (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \ (wxObject *) NULL }, #endif // wxUSE_SOCKETS #endif // _WX_NETWORK_SOCKET_H