/*-*- c++ -*-******************************************************** * wxllist: wxLayoutList, a layout engine for text and graphics * * * * (C) 1998-2000 by Karsten Ballüder (Ballueder@gmx.net) * * * * $Id$ *******************************************************************/ /* Some docs: Layout() recalculates the objects, sizes, etc. Draw() just draws them with the current settings, without re-layout()ing them again Each line has its own wxLayoutStyleInfo structure which gets updated from within Layout(). Thanks to this, we don't need to re-layout all lines if we want to draw one, but can just use its styleinfo to set the right font. */ #ifdef __GNUG__ # pragma implementation "wxllist.h" #endif #include "wx/wxprec.h" #ifdef __BORLANDC__ # pragma hdrstop #endif #include "Mpch.h" #ifdef M_BASEDIR # include "Mcommon.h" # include "gui/wxllist.h" # include "gui/wxlparser.h" # define SHOW_SELECTIONS 1 #else # include "wxllist.h" # include "wxlparser.h" # define SHOW_SELECTIONS 1 #endif #ifndef USE_PCH #if wxUSE_IOSTREAMH #include #else #include #endif # include # include # include # include # include #endif #ifdef WXLAYOUT_USE_CARET # include #endif // WXLAYOUT_USE_CARET #include /// This should never really get created #define WXLLIST_TEMPFILE "__wxllist.tmp" #ifdef WXLAYOUT_DEBUG # define TypeString(t) g_aTypeStrings[t] # define WXLO_DEBUG(x) wxLogDebug x static const char *g_aTypeStrings[] = { "invalid", "text", "cmd", "icon" }; wxString wxLayoutObject::DebugDump(void) const { wxString str; str.Printf(wxT("%s"), g_aTypeStrings[GetType()]); return str; } #else # define TypeString(t) "" # define WXLO_DEBUG(x) #endif // FIXME under MSW, this constant is needed to make the thing properly redraw // itself - I don't know where the size calculation error is and I can't // waste time looking for it right now. Search for occurences of // MSW_CORRECTION to find all the places where I did it. #ifdef __WXMSW__ static const int MSW_CORRECTION = 10; #else static const int MSW_CORRECTION = 0; #endif /// Cursors smaller than this disappear in XOR drawing mode #define WXLO_MINIMUM_CURSOR_WIDTH 4 /// Use this character to estimate a cursor size when none is available. #define WXLO_CURSORCHAR "E" /** @name Helper functions */ //@{ /// allows me to compare to wxPoints bool operator <=(wxPoint const &p1, wxPoint const &p2) { return p1.y < p2.y || (p1.y == p2.y && p1.x <= p2.x); } /* The following STAY HERE until we have a working wxGTK again!!! */ #ifndef wxWANTS_CHARS /// allows me to compare to wxPoints bool operator ==(wxPoint const &p1, wxPoint const &p2) { return p1.x == p2.x && p1.y == p2.y; } /// allows me to compare to wxPoints bool operator !=(wxPoint const &p1, wxPoint const &p2) { return p1.x != p2.x || p1.y != p2.y; } wxPoint & operator += (wxPoint &p1, wxPoint const &p2) { p1.x += p2.x; p1.y += p2.y; return p1; } #endif // old wxGTK /// allows me to compare to wxPoints bool operator>(wxPoint const &p1, wxPoint const &p2) { return !(p1 <= p2); } /// grows a wxRect so that it includes the given point static void GrowRect(wxRect &r, CoordType x, CoordType y) { if(r.x > x) r.x = x; else if(r.x + r.width < x) r.width = x - r.x; if(r.y > y) r.y = y; else if(r.y + r.height < y) r.height = y - r.y; } #if 0 // unused /// returns true if the point is in the rectangle static bool Contains(const wxRect &r, const wxPoint &p) { return r.x <= p.x && r.y <= p.y && (r.x+r.width) >= p.x && (r.y + r.height) >= p.y; } #endif //@} static void ReadString(wxString &to, wxString &from) { to = wxT(""); const wxChar *cptr = from.c_str(); while(*cptr && *cptr != wxT('\n')) { to += cptr; cptr++; } if(*cptr) cptr++; from = cptr; } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutObject * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* static */ wxLayoutObject * wxLayoutObject::Read(wxString &istr) { wxString tmp; ReadString(tmp, istr); long l = WXLO_TYPE_INVALID; tmp.ToLong(&l); int type = (int) l; switch(type) { case WXLO_TYPE_TEXT: return wxLayoutObjectText::Read(istr); case WXLO_TYPE_CMD: return wxLayoutObjectCmd::Read(istr); case WXLO_TYPE_ICON: return wxLayoutObjectIcon::Read(istr); default: return NULL; } } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutObjectText * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutObjectText::wxLayoutObjectText(const wxString &txt) { m_Text = txt; m_Width = 0; m_Height = 0; m_Top = 0; m_Bottom = 0; } wxLayoutObject * wxLayoutObjectText::Copy(void) { wxLayoutObjectText *obj = new wxLayoutObjectText(m_Text); obj->m_Width = m_Width; obj->m_Height = m_Height; obj->m_Top = m_Top; obj->m_Bottom = m_Bottom; obj->SetUserData(m_UserData); return obj; } void wxLayoutObjectText::Write(wxString &ostr) { ostr << (int) WXLO_TYPE_TEXT << '\n' << m_Text << '\n'; } /* static */ wxLayoutObjectText * wxLayoutObjectText::Read(wxString &istr) { wxString text; ReadString(text, istr); return new wxLayoutObjectText(text); } wxPoint wxLayoutObjectText::GetSize(CoordType *top, CoordType *bottom) const { *top = m_Top; *bottom = m_Bottom; return wxPoint(m_Width, m_Height); } void wxLayoutObjectText::Draw(wxDC &dc, wxPoint const &coords, wxLayoutList *wxllist, CoordType begin, CoordType end) { if( end <= 0 ) { // draw the whole object normally dc.DrawText(m_Text, coords.x, coords.y-m_Top); } else { // highlight the bit between begin and len CoordType xpos = coords.x, ypos = coords.y-m_Top; long width, height, descent; if(begin < 0) begin = 0; if( end > (signed)m_Text.Length() ) end = m_Text.Length(); wxString str = m_Text.Mid(0, begin); dc.DrawText(str, xpos, ypos); dc.GetTextExtent(str, &width, &height, &descent); xpos += width; wxllist->StartHighlighting(dc); str = m_Text.Mid(begin, end-begin); dc.DrawText(str, xpos, ypos); dc.GetTextExtent(str, &width, &height, &descent); xpos += width; wxllist->EndHighlighting(dc); str = m_Text.Mid(end, m_Text.Length()-end); dc.DrawText(str, xpos, ypos); } } CoordType wxLayoutObjectText::GetOffsetScreen(wxDC &dc, CoordType xpos) const { CoordType offs = 1, maxlen = m_Text.Length(); long width = 0, height, descent = 0l; if(xpos == 0) return 0; // easy while(width < xpos && offs < maxlen) { dc.GetTextExtent(m_Text.substr(0,offs), &width, &height, &descent); offs++; } /* We have to substract 1 to compensate for the offs++, and another one because we don't want to position the cursor behind the object what we clicked on, but before - otherwise it looks funny. */ return (xpos > 2) ? offs-2 : 0; } void wxLayoutObjectText::Layout(wxDC &dc, class wxLayoutList *llist) { long descent = 0l; // now this is done in wxLayoutLine::Layout(), but this code might be // reenabled later - in principle, it's more efficient #if 0 CoordType widthOld = m_Width, heightOld = m_Height; #endif // 0 #ifdef __WXDEBUG__ CoordType a,b,c,d,e,f; dc.GetTextExtent("test ", &a, &b, &c); dc.GetTextExtent("test", &d, &e, &f); wxASSERT(a != d); wxASSERT(b == e); wxASSERT(c == f); dc.GetTextExtent(" ", &d, &e, &f); wxASSERT(a > 0); #endif dc.GetTextExtent(m_Text, &m_Width, &m_Height, &descent); #if 0 if ( widthOld != m_Width || heightOld != m_Height ) { // as the text length changed, it must be refreshed wxLayoutLine *line = GetLine(); wxCHECK_RET( line, "wxLayoutObjectText can't refresh itself" ); // as our size changed, we need to repaint the part which was appended wxPoint position(line->GetPosition()); // this is not the most efficient way (we repaint the whole line), but // it's not too slow and is *simple* if ( widthOld < m_Width ) widthOld = m_Width; if ( heightOld < m_Height ) heightOld = m_Height; llist->SetUpdateRect(position.x + widthOld + MSW_CORRECTION, position.y + heightOld + MSW_CORRECTION); } #endif // 0 m_Bottom = descent; m_Top = m_Height - m_Bottom; } #ifdef WXLAYOUT_DEBUG wxString wxLayoutObjectText::DebugDump(void) const { wxString str; str = wxLayoutObject::DebugDump(); wxString str2; str2.Printf(wxT(" `%s`"), m_Text.c_str()); return str+str2; } #endif /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutObjectIcon * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutObjectIcon::wxLayoutObjectIcon(wxBitmap const &icon) { if ( !icon.Ok() ) { wxFAIL_MSG(wxT("invalid icon")); m_Icon = NULL; return; } #ifdef __WXMSW__ // FIXME ugly, ugly, ugly - but the only way to avoid slicing m_Icon = icon.GetHBITMAP() ? new wxBitmap(icon) : new wxBitmap(wxBitmap((const wxBitmap &)icon)); #else // !MSW m_Icon = new wxBitmap(icon); #endif // MSW/!MSW } void wxLayoutObjectIcon::Write(wxString &ostr) { /* Exports icon through a temporary file. */ wxString file = wxGetTempFileName("wxloexport"); ostr << (int) WXLO_TYPE_ICON << '\n' << file << '\n'; m_Icon->SaveFile(file, WXLO_BITMAP_FORMAT); } /* static */ wxLayoutObjectIcon * wxLayoutObjectIcon::Read(wxString &istr) { wxString file; ReadString(file, istr); if(! wxFileExists(file)) return NULL; wxLayoutObjectIcon *obj = new wxLayoutObjectIcon; if(!obj->m_Icon->LoadFile(file, WXLO_BITMAP_FORMAT)) { delete obj; return NULL; } else return obj; } wxLayoutObject * wxLayoutObjectIcon::Copy(void) { wxLayoutObjectIcon *obj = new wxLayoutObjectIcon(new wxBitmap(*m_Icon)); obj->SetUserData(m_UserData); return obj; } wxLayoutObjectIcon::wxLayoutObjectIcon(wxBitmap *icon) { m_Icon = icon; if(! m_Icon) m_Icon = new wxBitmap; } void wxLayoutObjectIcon::Draw(wxDC &dc, wxPoint const &coords, wxLayoutList *wxllist, CoordType begin, CoordType /* len */) { dc.DrawBitmap(*m_Icon, coords.x, coords.y-m_Icon->GetHeight(), (m_Icon->GetMask() == NULL) ? FALSE : TRUE); } void wxLayoutObjectIcon::Layout(wxDC & /* dc */, class wxLayoutList * ) { } wxPoint wxLayoutObjectIcon::GetSize(CoordType *top, CoordType *bottom) const { *top = m_Icon->GetHeight(); *bottom = 0; return wxPoint(m_Icon->GetWidth(), m_Icon->GetHeight()); } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutObjectCmd * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutStyleInfo::wxLayoutStyleInfo(int ifamily, int isize, int istyle, int iweight, int iul, wxColour *fg, wxColour *bg) { family = ifamily; size = isize; style = istyle; weight = iweight; underline = iul != 0; m_fg_valid = fg != 0; m_bg_valid = bg != 0; m_fg = m_fg_valid ? *fg : *wxBLACK; m_bg = m_bg_valid ? *bg : *wxWHITE; } #define COPY_SI_(what) if(right.what != -1) what = right.what; wxLayoutStyleInfo & wxLayoutStyleInfo::operator=(const wxLayoutStyleInfo &right) { COPY_SI_(family); COPY_SI_(style); COPY_SI_(size); COPY_SI_(weight); COPY_SI_(underline); if(right.m_fg_valid) m_fg = right.m_fg; if(right.m_bg_valid) m_bg = right.m_bg; return *this; } wxLayoutObjectCmd::wxLayoutObjectCmd(int family, int size, int style, int weight, int underline, wxColour *fg, wxColour *bg) { m_StyleInfo = new wxLayoutStyleInfo(family, size,style,weight,underline,fg,bg); } wxLayoutObjectCmd::wxLayoutObjectCmd(const wxLayoutStyleInfo &si) { m_StyleInfo = new wxLayoutStyleInfo; *m_StyleInfo = si; } wxLayoutObject * wxLayoutObjectCmd::Copy(void) { wxLayoutObjectCmd *obj = new wxLayoutObjectCmd( m_StyleInfo->family, m_StyleInfo->size, m_StyleInfo->style, m_StyleInfo->weight, m_StyleInfo->underline, m_StyleInfo->m_fg_valid ? &m_StyleInfo->m_fg : NULL, m_StyleInfo->m_bg_valid ? &m_StyleInfo->m_bg : NULL); obj->SetUserData(m_UserData); return obj; } void wxLayoutObjectCmd::Write(wxString &ostr) { ostr << (int) WXLO_TYPE_CMD << '\n' << (int) m_StyleInfo->family << '\n' << (int) m_StyleInfo->size << '\n' << (int) m_StyleInfo->style << '\n' << (int) m_StyleInfo->weight << '\n' << (int) m_StyleInfo->underline << '\n' << (int) m_StyleInfo->m_fg_valid << '\n' << (int) m_StyleInfo->m_bg_valid << '\n'; if(m_StyleInfo->m_fg_valid) { ostr << (int) m_StyleInfo->m_fg.Red() << '\n' << (int) m_StyleInfo->m_fg.Green() << '\n' << (int) m_StyleInfo->m_fg.Blue() << '\n'; } if(m_StyleInfo->m_bg_valid) { ostr << (int) m_StyleInfo->m_bg.Red() << '\n' << (int) m_StyleInfo->m_bg.Green() << '\n' << (int) m_StyleInfo->m_bg.Blue() << '\n'; } } /* static */ wxLayoutObjectCmd * wxLayoutObjectCmd::Read(wxString &istr) { wxLayoutObjectCmd *obj = new wxLayoutObjectCmd; long l = 0; wxString tmp; ReadString(tmp, istr); tmp.ToLong(&l); obj->m_StyleInfo->family = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); obj->m_StyleInfo->size = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); obj->m_StyleInfo->style = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); obj->m_StyleInfo->weight = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); obj->m_StyleInfo->underline = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); obj->m_StyleInfo->m_fg_valid = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); obj->m_StyleInfo->m_bg_valid = (int) l; if(obj->m_StyleInfo->m_fg_valid) { int red, green, blue; ReadString(tmp, istr); tmp.ToLong(&l); red = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); green = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); blue = (int) l; obj->m_StyleInfo->m_fg = wxColour(red, green, blue); } if(obj->m_StyleInfo->m_bg_valid) { int red, green, blue; ReadString(tmp, istr); tmp.ToLong(&l); red = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); green = (int) l; ReadString(tmp, istr); tmp.ToLong(&l); blue = (int) l; obj->m_StyleInfo->m_bg = wxColour(red, green, blue); } return obj; } wxLayoutObjectCmd::~wxLayoutObjectCmd() { delete m_StyleInfo; } wxLayoutStyleInfo * wxLayoutObjectCmd::GetStyle(void) const { return m_StyleInfo; } void wxLayoutObjectCmd::Draw(wxDC &dc, wxPoint const & /* coords */, wxLayoutList *wxllist, CoordType begin, CoordType /* len */) { wxASSERT(m_StyleInfo); wxllist->ApplyStyle(*m_StyleInfo, dc); } void wxLayoutObjectCmd::Layout(wxDC &dc, class wxLayoutList * llist) { // this get called, so that recalculation uses right font sizes Draw(dc, wxPoint(0,0), llist); } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * The wxLayoutLine object * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutLine::wxLayoutLine(wxLayoutLine *prev, wxLayoutList *llist) { m_Width = m_Height = 0; m_Length = 0; m_updateLeft = -1; m_Previous = prev; m_Next = NULL; MarkDirty(0); m_LineNumber = 0; RecalculatePosition(llist); MarkDirty(); if(m_Previous) { m_LineNumber = m_Previous->GetLineNumber() + 1; m_Next = m_Previous->GetNextLine(); m_Previous->m_Next = this; } if(m_Next) { m_Next->m_Previous = this; m_Next->ReNumber(); } m_StyleInfo = llist->GetDefaultStyleInfo(); llist->IncNumLines(); } wxLayoutLine::~wxLayoutLine() { // kbList cleans itself } wxPoint wxLayoutLine::RecalculatePosition(wxLayoutList *llist) { wxASSERT(m_Previous || GetLineNumber() == 0); wxPoint posOld(m_Position); if(m_Previous) { m_Position = m_Previous->GetPosition(); m_Position.y += m_Previous->GetHeight(); } else m_Position = wxPoint(0,0); if ( m_Position != posOld ) { // the whole line moved and must be repainted llist->SetUpdateRect(m_Position); llist->SetUpdateRect(m_Position.x + GetWidth() + MSW_CORRECTION, m_Position.y + GetHeight() + MSW_CORRECTION); llist->SetUpdateRect(posOld); llist->SetUpdateRect(posOld.x + GetWidth() + MSW_CORRECTION, posOld.y + GetHeight() + MSW_CORRECTION); } return m_Position; } wxLayoutObjectList::iterator wxLayoutLine::FindObject(CoordType xpos, CoordType *offset) const { wxASSERT(xpos >= 0); wxASSERT(offset); wxLayoutObjectList::iterator i, found = NULLIT; CoordType x = 0, len; /* We search through the objects. As we don't like returning the object that the cursor is behind, we just remember such an object in "found" so we can return it if there is really no further object following it. */ for(i = m_ObjectList.begin(); i != NULLIT; i++) { len = (**i).GetLength(); if( x <= xpos && xpos <= x + len ) { *offset = xpos-x; if(xpos == x + len) // is there another object behind? found = i; else // we are really inside this object return i; } x += (**i).GetLength(); } return found; // ==NULL if really none found } wxLayoutObjectList::iterator wxLayoutLine::FindObjectScreen(wxDC &dc, wxLayoutList *llist, CoordType xpos, CoordType *cxpos, bool *found) const { wxASSERT(cxpos); llist->ApplyStyle(GetStyleInfo(), dc); wxLayoutObjectList::iterator i; CoordType x = 0, cx = 0, width; for(i = m_ObjectList.begin(); i != NULLIT; i++) { wxLayoutObject *obj = *i; if ( obj->GetType() == WXLO_TYPE_CMD ) { // this will set the correct font for the objects which follow obj->Layout(dc, llist); } width = obj->GetWidth(); if( x <= xpos && xpos <= x + width ) { *cxpos = cx + obj->GetOffsetScreen(dc, xpos-x); if ( found ) *found = true; return i; } x += obj->GetWidth(); cx += obj->GetLength(); } // behind last object: *cxpos = cx; if (found) *found = false; return m_ObjectList.tail(); } /** Finds text in this line. @param needle the text to find @param xpos the position where to start the search @return the cursoor coord where it was found or -1 */ CoordType wxLayoutLine::FindText(const wxString &needle, CoordType xpos) const { int cpos = 0, relpos = -1; wxString const *text; for(wxLOiterator i = m_ObjectList.begin(); i != m_ObjectList.end(); i++) { if(cpos >= xpos) // search from here! { if((**i).GetType() == WXLO_TYPE_TEXT) { text = & ((wxLayoutObjectText*)(*i))->GetText(); relpos = text->Find(needle); if(relpos >= cpos-xpos) // -1 if not found { return cpos+relpos; } } cpos += (**i).GetLength(); } } return -1; // not found } bool wxLayoutLine::Insert(CoordType xpos, wxLayoutObject *obj) { wxASSERT(xpos >= 0); wxASSERT(obj != NULL); MarkDirty(xpos); CoordType offset; wxLOiterator i = FindObject(xpos, &offset); if(i == NULLIT) { if(xpos == 0 ) // aha, empty line! { m_ObjectList.push_back(obj); m_Length += obj->GetLength(); return true; } else return false; } CoordType len = (**i).GetLength(); if(offset == 0 /*&& i != m_ObjectList.begin()*/) // why? { // insert before this object m_ObjectList.insert(i,obj); m_Length += obj->GetLength(); return true; } if(offset == len ) { if( i == m_ObjectList.tail()) // last object? m_ObjectList.push_back(obj); else { // insert after current object i++; m_ObjectList.insert(i,obj); } m_Length += obj->GetLength(); return true; } /* Otherwise we need to split the current object. Fortunately this can only be a text object. */ wxASSERT((**i).GetType() == WXLO_TYPE_TEXT); wxString left, right; wxLayoutObjectText *tobj = (wxLayoutObjectText *) *i; left = tobj->GetText().substr(0,offset); right = tobj->GetText().substr(offset,len-offset); // current text object gets set to right half tobj->GetText() = right; // set new text // before it we insert the new object m_ObjectList.insert(i,obj); m_Length += obj->GetLength(); // and before that we insert the left half m_ObjectList.insert(i,new wxLayoutObjectText(left)); return true; } bool wxLayoutLine::Insert(CoordType xpos, const wxString& text) { wxASSERT(xpos >= 0); MarkDirty(xpos); CoordType offset; wxLOiterator i = FindObject(xpos, &offset); if(i != NULLIT && (**i).GetType() == WXLO_TYPE_TEXT) { wxLayoutObjectText *tobj = (wxLayoutObjectText *) *i; tobj->GetText().insert(offset, text); m_Length += text.Length(); } else { if ( !Insert(xpos, new wxLayoutObjectText(text)) ) return false; } return true; } CoordType wxLayoutLine::Delete(CoordType xpos, CoordType npos) { CoordType offset, len; wxASSERT(xpos >= 0); wxASSERT(npos >= 0); MarkDirty(xpos); wxLOiterator i = FindObject(xpos, &offset); while(npos > 0) { if(i == NULLIT) return npos; // now delete from that object: if((**i).GetType() != WXLO_TYPE_TEXT) { if(offset != 0) // at end of line after a non-text object return npos; // always len == 1: len = (**i).GetLength(); m_Length -= len; npos -= len; m_ObjectList.erase(i); } else { // tidy up: remove empty text objects if((**i).GetLength() == 0) { m_ObjectList.erase(i); continue; } // Text object: CoordType max = (**i).GetLength() - offset; if(npos < max) max = npos; if(max == 0) { if(xpos == GetLength()) return npos; else { // at the end of an object // move to begin of next object: i++; offset = 0; continue; // start over } } npos -= max; m_Length -= max; if(offset == 0 && max == (**i).GetLength()) m_ObjectList.erase(i); // remove the whole object else ((wxLayoutObjectText *)(*i))->GetText().Remove(offset,max); } } return npos; } bool wxLayoutLine::DeleteWord(CoordType xpos) { wxASSERT(xpos >= 0); CoordType offset; MarkDirty(xpos); wxLOiterator i = FindObject(xpos, &offset); for(;;) { if(i == NULLIT) return false; if((**i).GetType() != WXLO_TYPE_TEXT) { // This should only happen when at end of line, behind a non-text // object: if(offset == (**i).GetLength()) return false; m_Length -= (**i).GetLength(); // -1 m_ObjectList.erase(i); return true; // we are done } else { // text object: if(offset == (**i).GetLength()) // at end of object { i++; offset = 0; continue; } wxLayoutObjectText *tobj = (wxLayoutObjectText *)*i; size_t count = 0; wxString str = tobj->GetText(); str = str.substr(offset,str.Length()-offset); // Find out how many positions we need to delete: // 1. eat leading space while(isspace(str.c_str()[count])) count++; // 2. eat the word itself: while(isalnum(str.c_str()[count])) count++; // now delete it: wxASSERT(count+offset <= (size_t) (**i).GetLength()); ((wxLayoutObjectText *)*i)->GetText().erase(offset,count); m_Length -= count; return true; } } wxFAIL_MSG(wxT("unreachable")); } wxLayoutLine * wxLayoutLine::DeleteLine(bool update, wxLayoutList *llist) { // maintain linked list integrity if(m_Next) m_Next->m_Previous = m_Previous; if(m_Previous) m_Previous->m_Next = m_Next; // get the line numbers right again if ( update && m_Next) m_Next->ReNumber(); MarkDirty(); // we can't use m_Next after "delete this", so we must save this pointer // first wxLayoutLine *next = m_Next; delete this; llist->DecNumLines(); return next; } void wxLayoutLine::Draw(wxDC &dc, wxLayoutList *llist, const wxPoint & offset) const { wxLayoutObjectList::iterator i; wxPoint pos = offset; pos = pos + GetPosition(); pos.y += m_BaseLine; CoordType xpos = 0; // cursorpos, lenght of line CoordType from, to, tempto; int highlight = llist->IsSelected(this, &from, &to); // WXLO_DEBUG(("highlight=%d", highlight )); if(highlight == 1) // we need to draw the whole line inverted! llist->StartHighlighting(dc); else llist->EndHighlighting(dc); for(i = m_ObjectList.begin(); i != NULLIT; i++) { if(highlight == -1) // partially highlight line { // parts of the line need highlighting tempto = xpos+(**i).GetLength(); (**i).Draw(dc, pos, llist, from-xpos, to-xpos); } else (**i).Draw(dc, pos, llist); pos.x += (**i).GetWidth(); xpos += (**i).GetLength(); } } /* This function does all the recalculation, that is, it should only be called from within wxLayoutList::Layout(), as it uses the current list's styleinfo and updates it. */ void wxLayoutLine::Layout(wxDC &dc, wxLayoutList *llist, wxPoint *cursorPos, wxPoint *cursorSize, wxLayoutStyleInfo *cursorStyle, int cx, bool suppressSIupdate) { wxLayoutObjectList::iterator i; // when a line becomes dirty, we redraw it from the place where it was // changed till the end of line (because the following wxLayoutObjects are // moved when the preceding one changes) - calculate the update rectangle. CoordType updateTop = m_Position.y, updateLeft = -1, updateWidth = m_Width, updateHeight = m_Height; CoordType topHeight = 0, bottomHeight = 0; // above and below baseline CoordType objTopHeight, objBottomHeight; // above and below baseline CoordType len, count = 0; CoordType heightOld = m_Height; m_Height = 0; m_Width = 0; m_BaseLine = 0; bool cursorFound = false; RecalculatePosition(llist); if(cursorPos) { *cursorPos = m_Position; if(cursorSize) *cursorSize = wxPoint(0,0); } m_StyleInfo = llist->GetStyleInfo(); // save current style for(i = m_ObjectList.begin(); i != NULLIT; i++) { wxLayoutObject *obj = *i; obj->Layout(dc, llist); wxPoint sizeObj = obj->GetSize(&objTopHeight, &objBottomHeight); if(cursorPos && ! cursorFound) { // we need to check whether the text cursor is here len = obj->GetLength(); if(count <= cx && count+len > cx) { if(obj->GetType() == WXLO_TYPE_TEXT) { len = cx - count; // pos in object CoordType width, height, descent; dc.GetTextExtent((*(wxLayoutObjectText*)*i).GetText().substr(0,len), &width, &height, &descent); cursorPos->x += width; cursorPos->y = m_Position.y; wxString str; if(len < obj->GetLength()) str = (*(wxLayoutObjectText*)*i).GetText().substr(len,1); else str = WXLO_CURSORCHAR; dc.GetTextExtent(str, &width, &height, &descent); if(cursorStyle) // set style info *cursorStyle = llist->GetStyleInfo(); if ( cursorSize ) { // Just in case some joker inserted an empty string object: if(width == 0) width = WXLO_MINIMUM_CURSOR_WIDTH; if(height == 0) height = sizeObj.y; cursorSize->x = width; cursorSize->y = height; } cursorFound = true; // no more checks } else { // on some other object CoordType top, bottom; // unused if(cursorSize) *cursorSize = obj->GetSize(&top,&bottom); cursorPos->y = m_Position.y; cursorFound = true; // no more checks } } else { count += len; cursorPos->x += obj->GetWidth(); } } // cursor finding m_Width += sizeObj.x; if(sizeObj.y > m_Height) { m_Height = sizeObj.y; } if(objTopHeight > topHeight) topHeight = objTopHeight; if(objBottomHeight > bottomHeight) bottomHeight = objBottomHeight; } if ( IsDirty() ) { if ( updateHeight < m_Height ) updateHeight = m_Height; if ( updateWidth < m_Width ) updateWidth = m_Width; // update all line if we don't know where to start from if ( updateLeft == -1 ) updateLeft = 0; llist->SetUpdateRect(updateLeft, updateTop); llist->SetUpdateRect(updateLeft + updateWidth + MSW_CORRECTION, updateTop + updateHeight + MSW_CORRECTION); } if(topHeight + bottomHeight > m_Height) { m_Height = topHeight+bottomHeight; } m_BaseLine = topHeight; if(m_Height == 0) { CoordType width, height, descent; dc.GetTextExtent(WXLO_CURSORCHAR, &width, &height, &descent); m_Height = height; m_BaseLine = m_Height - descent; } // tell next line about coordinate change if(m_Next && m_Height != heightOld) { m_Next->MarkDirty(); } // We need to check whether we found a valid cursor size: if(cursorPos && cursorSize) { // this might be the case if the cursor is at the end of the // line or on a command object: if(cursorSize->x < WXLO_MINIMUM_CURSOR_WIDTH) { CoordType width, height, descent; dc.GetTextExtent(WXLO_CURSORCHAR, &width, &height, &descent); cursorSize->x = width; cursorSize->y = height; } if(m_BaseLine >= cursorSize->y) // the normal case anyway cursorPos->y += m_BaseLine-cursorSize->y; } MarkClean(); } wxLayoutLine * wxLayoutLine::Break(CoordType xpos, wxLayoutList *llist) { wxASSERT(xpos >= 0); MarkDirty(xpos); CoordType offset; wxLOiterator i = FindObject(xpos, &offset); if(i == NULLIT) // must be at the end of the line then return new wxLayoutLine(this, llist); // split this line: wxLayoutLine *newLine = new wxLayoutLine(this, llist); // split object at i: if((**i).GetType() == WXLO_TYPE_TEXT && offset != 0 && offset != (**i).GetLength() ) { wxString left, right; wxLayoutObjectText *tobj = (wxLayoutObjectText *) *i; left = tobj->GetText().substr(0,offset); right = tobj->GetText().substr(offset,tobj->GetLength()-offset); // current text object gets set to left half tobj->GetText() = left; // set new text newLine->Append(new wxLayoutObjectText(right)); m_Length -= right.Length(); i++; // don't move this object to the new list } else { if(offset > 0) i++; // move objects from here to new list } while(i != m_ObjectList.end()) { wxLayoutObject *obj = *i; newLine->Append(obj); m_Length -= obj->GetLength(); m_ObjectList.remove(i); // remove without deleting it } if(m_Next) m_Next->MarkDirty(); return newLine; } bool wxLayoutLine::Wrap(CoordType wrapmargin, wxLayoutList *llist) { if(GetLength() < wrapmargin) return FALSE; // nothing to do // find the object which covers the wrapmargin: CoordType offset; wxLOiterator i = FindObject(wrapmargin, &offset); wxCHECK_MSG( i != NULLIT, FALSE, wxT("Cannot find object covering wrapmargin.")); // from this object on, the rest of the line must be copied to the // next one: wxLOiterator copyObject = NULLIT; // if we split a text-object, we must pre-pend some text to the // next line later on, remember it here: wxString prependText = ""; // we might need to adjust the cursor position later, so remember it size_t xpos = llist->GetCursorPos().x; // by how much did we shorten the current line: size_t shorter = 0; // remember cursor location of object size_t objectCursorPos = 0; size_t breakpos = offset; if( (**i).GetType() != WXLO_TYPE_TEXT ) { // break before a non-text object copyObject = i; } else { bool foundSpace = FALSE; do { // while(i != NULLIT && (**i).GetType() != WXLO_TYPE_TEXT) // i--; // try to find a suitable place to split the object: wxLayoutObjectText *tobj = (wxLayoutObjectText *)*i; if((**i).GetType() == WXLO_TYPE_TEXT && tobj->GetText().Length() >= breakpos) { do { foundSpace = isspace(tobj->GetText()[breakpos]) != 0; if ( foundSpace ) break; } while ( breakpos-- > 0 ); } else { breakpos = 0; } if(! foundSpace) // breakpos == 0! { if(i == m_ObjectList.begin()) return FALSE; // could not break line else { i--; while(i != m_ObjectList.begin() && (**i).GetType() != WXLO_TYPE_TEXT ) { i--; } breakpos = (**i).GetLength(); } } }while(! foundSpace); // before we actually break the object, we need to know at which // cursorposition it starts, so we can restore the cursor if needed: if( this == llist->GetCursorLine() && xpos >= breakpos ) { for(wxLOiterator j = m_ObjectList.begin(); j != NULLIT && j != i; j++) objectCursorPos += (**j).GetLength(); } // now we know where to break it: wxLayoutObjectText *tobj = (wxLayoutObjectText *)*i; shorter = tobj->GetLength() - breakpos; // remember text to copy from this object prependText = tobj->GetText().Mid(breakpos+1); tobj->SetText(tobj->GetText().Left(breakpos)); // copy every following object: copyObject = i; copyObject ++; } // make sure there is an empty m_Next line: (void) new wxLayoutLine(this, llist); wxASSERT(m_Next); // We need to move this and all following objects to the next // line. Starting from the end of line, to keep the order right. if(copyObject != NULLIT) { wxLOiterator j; for(j = m_ObjectList.tail(); j != copyObject; j--) m_Next->Prepend(*j); m_Next->Prepend(*copyObject); // and now remove them from this list: while( copyObject != m_ObjectList.end() ) { shorter += (**copyObject).GetLength(); m_ObjectList.remove(copyObject); // remove without deleting it } } m_Length -= shorter; if(prependText.Length() > 0) m_Next->Insert(0, prependText); // do we need to adjust the cursor position? if( this == llist->GetCursorLine() && xpos >= breakpos) { xpos = objectCursorPos + (xpos - objectCursorPos - breakpos - ((xpos > breakpos) ? 1 : 0 )); wxASSERT(xpos >= 0); llist->MoveCursorTo( wxPoint( xpos, m_Next->GetLineNumber()) ); } return TRUE; // we wrapped the line } void wxLayoutLine::ReNumber(void) { CoordType lineNo = m_Previous ? m_Previous->m_LineNumber+1 : 0; m_LineNumber = lineNo++; for(wxLayoutLine *next = GetNextLine(); next; next = next->GetNextLine()) next->m_LineNumber = lineNo++; } void wxLayoutLine::MergeNextLine(wxLayoutList *llist) { wxCHECK_RET( GetNextLine(), wxT("wxLayout internal error: no next line to merge")); wxLayoutObjectList &list = GetNextLine()->m_ObjectList; wxLOiterator i; MarkDirty(GetWidth()); wxLayoutObject *last = NULL; for(i = list.begin(); i != list.end();) { wxLayoutObject *current = *i; // merge text objects together for efficiency if ( last && last->GetType() == WXLO_TYPE_TEXT && current->GetType() == WXLO_TYPE_TEXT ) { wxLayoutObjectText *textObj = (wxLayoutObjectText *)last; wxString text(textObj->GetText()); text += ((wxLayoutObjectText *)current)->GetText(); textObj->SetText(text); list.erase(i); // remove and delete it } else { // just append the object "as was" Append(current); list.remove(i); // remove without deleting it } } wxASSERT(list.empty()); wxLayoutLine *oldnext = GetNextLine(); wxLayoutLine *nextLine = oldnext->GetNextLine(); SetNext(nextLine); if ( nextLine ) { nextLine->ReNumber(); } else { // this is now done in Delete(), but if this function is ever called // from elsewhere, we might have to move refresh code back here (in // order not to duplicate it) #if 0 wxPoint pos(oldnext->GetPosition()); llist->SetUpdateRect(pos); llist->SetUpdateRect(pos.x + oldnext->GetWidth() + MSW_CORRECTION, pos.y + oldnext->GetHeight() + MSW_CORRECTION); #endif // 0 } llist->DecNumLines(); delete oldnext; } CoordType wxLayoutLine::GetWrapPosition(CoordType column) { CoordType offset; wxLOiterator i = FindObject(column, &offset); if(i == NULLIT) return -1; // cannot wrap // go backwards through the list and look for space in text objects do { if((**i).GetType() == WXLO_TYPE_TEXT) { do { if(isspace(((wxLayoutObjectText*)*i)->GetText().c_str()[(size_t)offset])) return column; else { offset--; column--; } }while(offset != -1); i--; // move on to previous object } else { column -= (**i).GetLength(); i--; } if( i != NULLIT) offset = (**i).GetLength(); }while(i != NULLIT); /* If we reached the begin of the list and have more than one object, that one is longer than the margin, so break behind it. */ CoordType pos = 0; i = m_ObjectList.begin(); while(i != NULLIT && (**i).GetType() != WXLO_TYPE_TEXT) { pos += (**i).GetLength(); i++; } if(i == NULLIT) return -1; //why should this happen? // now we are behind the one long text object and need to find the // first space in it for(offset = 0; offset < (**i).GetLength(); offset++) if( isspace(((wxLayoutObjectText*)*i)->GetText().c_str()[(size_t)offset])) { return pos+offset; } pos += (**i).GetLength(); return pos; } #ifdef WXLAYOUT_DEBUG void wxLayoutLine::Debug(void) const { wxPoint pos = GetPosition(); WXLO_DEBUG((wxT("Line %ld, Pos (%ld,%ld), Height %ld, BL %ld, Font: %d"), (long int) GetLineNumber(), (long int) pos.x, (long int) pos.y, (long int) GetHeight(), (long int) m_BaseLine, (int) m_StyleInfo.family)); if(m_ObjectList.begin() != NULLIT) { WXLO_DEBUG(((**m_ObjectList.begin()).DebugDump().c_str())); } } #endif void wxLayoutLine::Copy(wxLayoutList *llist, CoordType from, CoordType to) { CoordType firstOffset, lastOffset; if(to == -1) to = GetLength(); if(from == to) return; wxLOiterator first = FindObject(from, &firstOffset); wxLOiterator last = FindObject(to, &lastOffset); // Common special case: only one object if( first != NULLIT && last != NULLIT && *first == *last ) { if( (**first).GetType() == WXLO_TYPE_TEXT ) { llist->Insert(new wxLayoutObjectText( ((wxLayoutObjectText *)*first)->GetText().substr(firstOffset, lastOffset-firstOffset)) ); return; } else // what can we do? { if(lastOffset > firstOffset) // i.e. +1 :-) llist->Insert( (**first).Copy() ); return; } } // If we reach here, we can safely copy the whole first object from // the firstOffset position on: if((**first).GetType() == WXLO_TYPE_TEXT && firstOffset != 0) { llist->Insert(new wxLayoutObjectText( ((wxLayoutObjectText *)*first)->GetText().substr(firstOffset)) ); } else if(firstOffset == 0) llist->Insert( (**first).Copy() ); // else nothing to copy :-( // Now we copy all objects before the last one: wxLOiterator i = first; i++; for( ; i != last; i++) llist->Insert( (**i).Copy() ); // And now the last object: if(lastOffset != 0) { if( (**last).GetType() == WXLO_TYPE_TEXT ) { llist->Insert(new wxLayoutObjectText( ((wxLayoutObjectText *)*last)->GetText().substr(0,lastOffset)) ); } else llist->Insert( (**last).Copy() ); } } /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * The wxLayoutList object * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutList::wxLayoutList() { #ifdef WXLAYOUT_USE_CARET m_caret = NULL; #endif // WXLAYOUT_USE_CARET m_numLines = 0; m_FirstLine = NULL; SetAutoFormatting(TRUE); ForceTotalLayout(TRUE); // for the first time, do all InvalidateUpdateRect(); Clear(); } wxLayoutList::~wxLayoutList() { SetAutoFormatting(FALSE); InternalClear(); Empty(); m_FirstLine->DeleteLine(false, this); wxASSERT_MSG( m_numLines == 0, wxT("line count calculation broken")); } void wxLayoutList::Empty(void) { while(m_FirstLine) m_FirstLine = m_FirstLine->DeleteLine(false, this); m_CursorPos = wxPoint(0,0); m_CursorScreenPos = wxPoint(0,0); m_CursorSize = wxPoint(0,0); m_movedCursor = true; m_FirstLine = new wxLayoutLine(NULL, this); // empty first line m_CursorLine = m_FirstLine; InvalidateUpdateRect(); } void wxLayoutList::InternalClear(void) { m_Selection.m_selecting = false; m_Selection.m_valid = false; m_DefaultStyleInfo.family = wxSWISS; m_DefaultStyleInfo.size = WXLO_DEFAULTFONTSIZE; m_DefaultStyleInfo.style = wxNORMAL; m_DefaultStyleInfo.weight = wxNORMAL; m_DefaultStyleInfo.underline = 0; m_DefaultStyleInfo.m_fg_valid = TRUE; m_DefaultStyleInfo.m_fg = *wxBLACK; m_DefaultStyleInfo.m_bg_valid = TRUE; m_DefaultStyleInfo.m_bg = *wxWHITE; m_CurrentStyleInfo = m_DefaultStyleInfo; m_CursorStyleInfo = m_DefaultStyleInfo; } void wxLayoutList::Read(wxString &istr) { /* In order to handle input of formatted string "nicely", we need to restore our current font settings after the string. So first of all, we create a StyleInfo structure with our current settings. */ wxLayoutStyleInfo current_si = GetStyleInfo(); while(istr.Length()) { // check for a linebreak: wxString tmp; tmp = istr.BeforeFirst('\n'); long l = WXLO_TYPE_INVALID; tmp.ToLong(&l); int type = (int) l; if(type == WXLO_TYPE_LINEBREAK) { LineBreak(); istr = istr.AfterFirst('\n'); } else { wxLayoutObject *obj = wxLayoutObject::Read(istr); if(obj) Insert(obj); } } /* Now we use the current_si to restore our last font settings: */ Insert(new wxLayoutObjectCmd(current_si)); } void wxLayoutList::SetFont(int family, int size, int style, int weight, int underline, wxColour *fg, wxColour *bg) { if(family != -1) m_CurrentStyleInfo.family = family; if(size != -1) m_CurrentStyleInfo.size = size; if(style != -1) m_CurrentStyleInfo.style = style; if(weight != -1) m_CurrentStyleInfo.weight = weight; if(underline != -1) m_CurrentStyleInfo.underline = underline != 0; if(fg) m_CurrentStyleInfo.m_fg = *fg; if(bg) m_CurrentStyleInfo.m_bg = *bg; Insert( new wxLayoutObjectCmd( m_CurrentStyleInfo.family, m_CurrentStyleInfo.size, m_CurrentStyleInfo.style, m_CurrentStyleInfo.weight, m_CurrentStyleInfo.underline, fg, bg)); } void wxLayoutList::SetFont(int family, int size, int style, int weight, int underline, char const *fg, char const *bg) { wxColour *cfg = NULL, *cbg = NULL; if( fg ) cfg = wxTheColourDatabase->FindColour(fg); if( bg ) cbg = wxTheColourDatabase->FindColour(bg); SetFont(family,size,style,weight,underline,cfg,cbg); } void wxLayoutList::Clear(int family, int size, int style, int weight, int underline, wxColour *fg, wxColour *bg) { InternalClear(); m_DefaultStyleInfo = wxLayoutStyleInfo(family, size, style, weight, underline, fg, bg); m_CurrentStyleInfo = m_DefaultStyleInfo; // Empty() should be called after we set m_DefaultStyleInfo because // otherwise the style info for the first line (created in Empty()) would be // incorrect Empty(); } wxPoint wxLayoutList::FindText(const wxString &needle, const wxPoint &cpos) const { int xpos; wxLayoutLine *line; for(line = m_FirstLine; line; line = line->GetNextLine()) { if(line->GetLineNumber() >= cpos.y) { xpos = line->FindText(needle, (line->GetLineNumber() == cpos.y) ? cpos.x : 0); if(xpos != -1) return wxPoint(xpos, line->GetLineNumber()); } } return wxPoint(-1,-1); } bool wxLayoutList::MoveCursorTo(wxPoint const &p) { AddCursorPosToUpdateRect(); wxPoint cursorPosOld = m_CursorPos; wxLayoutLine *line = m_FirstLine; while(line && line->GetLineNumber() != p.y) line = line->GetNextLine(); if(line && line->GetLineNumber() == p.y) // found it { m_CursorPos.y = p.y; m_CursorLine = line; CoordType len = line->GetLength(); if(len >= p.x) { m_CursorPos.x = p.x; } else { m_CursorPos.x = len; } } m_movedCursor = m_CursorPos != cursorPosOld; return m_CursorPos == p; } bool wxLayoutList::MoveCursorVertically(int n) { AddCursorPosToUpdateRect(); wxPoint cursorPosOld = m_CursorPos; bool rc; if(n < 0) // move up { if(m_CursorLine == m_FirstLine) return false; while(n < 0 && m_CursorLine) { m_CursorLine = m_CursorLine->GetPreviousLine(); m_CursorPos.y--; n++; } if(! m_CursorLine) { m_CursorLine = m_FirstLine; m_CursorPos.y = 0; rc = false; } else { if(m_CursorPos.x > m_CursorLine->GetLength()) m_CursorPos.x = m_CursorLine->GetLength(); rc = true; } } else // move down { wxLayoutLine *last = m_CursorLine; if(! m_CursorLine->GetNextLine()) return false; while(n > 0 && m_CursorLine) { n--; m_CursorPos.y ++; last = m_CursorLine; m_CursorLine = m_CursorLine->GetNextLine(); } if(! m_CursorLine) { m_CursorLine = last; m_CursorPos.y --; rc = false; } else { if(m_CursorPos.x > m_CursorLine->GetLength()) m_CursorPos.x = m_CursorLine->GetLength(); rc = true; } } m_movedCursor = m_CursorPos != cursorPosOld; return rc; } bool wxLayoutList::MoveCursorHorizontally(int n) { AddCursorPosToUpdateRect(); wxPoint cursorPosOld = m_CursorPos; int move; while(n < 0) { if(m_CursorPos.x == 0) // at begin of line { if(! MoveCursorVertically(-1)) break; MoveCursorToEndOfLine(); n++; continue; } move = -n; if(move > m_CursorPos.x) move = m_CursorPos.x; m_CursorPos.x -= move; n += move; } while(n > 0) { int len = m_CursorLine->GetLength(); if(m_CursorPos.x == len) // at end of line { if(! MoveCursorVertically(1)) break; MoveCursorToBeginOfLine(); n--; continue; } move = n; if( move >= len-m_CursorPos.x) move = len-m_CursorPos.x; m_CursorPos.x += move; n -= move; } m_movedCursor = m_CursorPos != cursorPosOld; return n == 0; } bool wxLayoutList::MoveCursorWord(int n, bool untilNext) { wxCHECK_MSG( m_CursorLine, false, wxT("no current line") ); wxCHECK_MSG( n == -1 || n == +1, false, wxT("not implemented yet") ); CoordType moveDistance = 0; CoordType offset; wxLayoutLine *lineCur = m_CursorLine; for ( wxLOiterator i = lineCur->FindObject(m_CursorPos.x, &offset); n != 0; n > 0 ? i++ : i-- ) { if ( i == NULLIT ) { if ( n > 0 ) { // moving forward, pass to the first object of the next line moveDistance++; lineCur = lineCur->GetNextLine(); if ( lineCur ) i = lineCur->GetFirstObject(); } else { // moving backwards, pass to the last object of the prev line moveDistance--; lineCur = lineCur->GetPreviousLine(); if ( lineCur ) i = lineCur->GetLastObject(); } if ( i == NULLIT ) { // moved to the end/beginning of text return false; } offset = -1; } wxLayoutObject *obj = *i; if ( offset == -1 ) { // calculate offset: we are either at the very beginning or the very // end of the object, so it isn't very difficult (the only time when // offset is != -1 is for the very first iteration when its value is // returned by FindObject) if ( n > 0 ) offset = 0; else offset = obj->GetLength(); } if( obj->GetType() != WXLO_TYPE_TEXT ) { // any visible non text objects count as one word if ( obj->IsVisibleObject() ) { n > 0 ? n-- : n++; moveDistance += obj->GetLength(); } } else // text object { wxLayoutObjectText *tobj = (wxLayoutObjectText *)obj; bool canAdvance = true; if ( offset == tobj->GetLength() ) { // at end of object if ( n > 0 ) { // can't move further in this text object canAdvance = false; // still should move over the object border moveDistance++; n--; } else if ( offset > 0 ) { // offset is off by 1, make it a valid index offset--; } } if ( canAdvance ) { const wxString& text = tobj->GetText(); const wxChar *start = text.c_str(); const wxChar *end = start + text.length(); const wxChar *p = start + offset; if ( n < 0 ) { if ( offset > 0 ) p--; } // to the beginning/end of the next/prev word while ( p >= start && p < end && isspace(*p) ) { n > 0 ? p++ : p--; } // go to the end/beginning of the word (in a broad sense...) while ( p >= start && p < end && !isspace(*p) ) { n > 0 ? p++ : p--; } if ( n > 0 ) { if ( untilNext ) { // now advance to the beginning of the next word while ( isspace(*p) && p < end ) p++; } } else // backwards { // in these 2 cases we took 1 char too much if ( (p < start) || isspace(*p) ) { p++; } } CoordType moveDelta = p - start - offset; if ( (n < 0) && (offset == tobj->GetLength() - 1) ) { // because we substracted 1 from offset in this case above, now // compensate for it moveDelta--; } if ( moveDelta != 0 ) { moveDistance += moveDelta; n > 0 ? n-- : n++; } } } // except for the first iteration, offset is calculated in the beginning // of the loop offset = -1; } MoveCursorHorizontally(moveDistance); return true; } bool wxLayoutList::Insert(wxString const &text) { wxASSERT(m_CursorLine); wxASSERT_MSG( text.Find(wxT('\n')) == wxNOT_FOUND, wxT("use wxLayoutImportText!") ); if ( !text ) return true; AddCursorPosToUpdateRect(); wxASSERT(m_CursorLine->GetLength() >= m_CursorPos.x); if ( !m_CursorLine->Insert(m_CursorPos.x, text) ) return false; m_CursorPos.x += text.Length(); m_movedCursor = true; if(m_AutoFormat) m_CursorLine->MarkDirty(); return true; } bool wxLayoutList::Insert(wxLayoutObject *obj) { wxASSERT(m_CursorLine); if(! m_CursorLine) m_CursorLine = GetFirstLine(); AddCursorPosToUpdateRect(); m_CursorLine->Insert(m_CursorPos.x, obj); m_CursorPos.x += obj->GetLength(); m_movedCursor = true; if(m_AutoFormat) m_CursorLine->MarkDirty(); return true; } bool wxLayoutList::Insert(wxLayoutList *llist) { wxASSERT(llist); bool rc = TRUE; for(wxLayoutLine *line = llist->GetFirstLine(); line; line = line->GetNextLine() ) { for(wxLOiterator i = line->GetFirstObject(); i != NULLIT; i++) rc |= Insert(*i); LineBreak(); } return rc; } bool wxLayoutList::LineBreak(void) { wxASSERT(m_CursorLine); AddCursorPosToUpdateRect(); wxPoint position(m_CursorLine->GetPosition()); CoordType width = m_CursorLine->GetWidth(), height = m_CursorLine->GetHeight(); m_CursorLine = m_CursorLine->Break(m_CursorPos.x, this); if(m_CursorLine->GetPreviousLine() == NULL) m_FirstLine = m_CursorLine; m_CursorPos.y++; m_CursorPos.x = 0; // The following code will produce a height which is guaranteed to // be too high: old lineheight + the height of both new lines. // We can probably drop the old line height and start with height = // 0. FIXME wxLayoutLine *prev = m_CursorLine->GetPreviousLine(); if(prev) height += prev->GetHeight(); height += m_CursorLine->GetHeight(); m_movedCursor = true; SetUpdateRect(position); SetUpdateRect(position.x + width + MSW_CORRECTION, position.y + height + MSW_CORRECTION); return true; } bool wxLayoutList::WrapLine(CoordType column) { return m_CursorLine->Wrap(column, this); } bool wxLayoutList::WrapAll(CoordType column) { wxLayoutLine *line = m_FirstLine; if(! line) return FALSE; bool rc = TRUE; while(line && rc) { rc &= line->Wrap(column, this); line = line->GetNextLine(); } return rc; } bool wxLayoutList::Delete(CoordType npos) { wxCHECK_MSG(m_CursorLine, false, wxT("can't delete in non existing line")); if ( npos == 0 ) return true; AddCursorPosToUpdateRect(); // were other lines appended to this one (this is important to know because // this means that our width _increased_ as the result of deletion) bool wasMerged = false; // the size of the region to update CoordType totalHeight = m_CursorLine->GetHeight(), totalWidth = m_CursorLine->GetWidth(); CoordType left; do { left = m_CursorLine->Delete(m_CursorPos.x, npos); if( left > 0 ) { // More to delete, continue on next line. // First, check if line is empty: if(m_CursorLine->GetLength() == 0) { // in this case, updating could probably be optimised #ifdef WXLO_DEBUG wxASSERT(DeleteLines(1) == 0); #else DeleteLines(1); #endif left--; } else { // Need to join next line if(! m_CursorLine->GetNextLine()) break; // cannot else { wasMerged = true; wxLayoutLine *next = m_CursorLine->GetNextLine(); if ( next ) { totalHeight += next->GetHeight(); totalWidth += next->GetWidth(); m_CursorLine->MergeNextLine(this); left--; } else { wxFAIL_MSG(wxT("can't delete all this")); return false; } } } } } while ( left> 0 ); // we need to update the whole tail of the line and the lines which // disappeared if ( wasMerged ) { wxPoint position(m_CursorLine->GetPosition()); SetUpdateRect(position); SetUpdateRect(position.x + totalWidth + MSW_CORRECTION, position.y + totalHeight + MSW_CORRECTION); } return left == 0; } int wxLayoutList::DeleteLines(int n) { wxASSERT(m_CursorLine); wxLayoutLine *line; AddCursorPosToUpdateRect(); while(n > 0) { if(!m_CursorLine->GetNextLine()) { // we cannot delete this line, but we can clear it MoveCursorToBeginOfLine(); DeleteToEndOfLine(); if(m_AutoFormat) m_CursorLine->MarkDirty(); return n-1; } //else: line = m_CursorLine; m_CursorLine = m_CursorLine->DeleteLine(true, this); n--; if(line == m_FirstLine) m_FirstLine = m_CursorLine; wxASSERT(m_FirstLine); wxASSERT(m_CursorLine); } if(m_AutoFormat) m_CursorLine->MarkDirty(); return n; } void wxLayoutList::Recalculate(wxDC &dc, CoordType bottom) { if(! m_AutoFormat) return; wxLayoutLine *line = m_FirstLine; // first, make sure everything is calculated - this might not be // needed, optimise it later ApplyStyle(m_DefaultStyleInfo, dc); while(line) { line->RecalculatePosition(this); // so we don't need to do it all the time // little condition to speed up redrawing: if(bottom != -1 && line->GetPosition().y > bottom) break; line = line->GetNextLine(); } } wxPoint wxLayoutList::GetCursorScreenPos(void) const { return m_CursorScreenPos; } /* Is called before each Draw(). Now, it will re-layout all lines which have changed. */ void wxLayoutList::Layout(wxDC &dc, CoordType bottom, bool forceAll, wxPoint *cpos, wxPoint *csize) { // first, make sure everything is calculated - this might not be // needed, optimise it later ApplyStyle(m_DefaultStyleInfo, dc); if(m_ReLayoutAll) { forceAll = TRUE; bottom = -1; } ForceTotalLayout(FALSE); // If one line was dirty, we need to re-calculate all // following lines, too. bool wasDirty = forceAll; // we need to layout until we reach at least the cursor line, // otherwise we won't be able to scroll to it bool cursorReached = false; wxLayoutLine *line = m_FirstLine; while(line) { if(! wasDirty) ApplyStyle(line->GetStyleInfo(), dc); if( // if any previous line was dirty, we need to layout all // following lines: wasDirty // go on until we find the cursorline || ! cursorReached // layout dirty lines: || line->IsDirty() // always layout the cursor line toupdate the cursor // position and size: || line == m_CursorLine // or if it's the line we are asked to look for: || (cpos && line->GetLineNumber() == cpos->y) // layout at least the desired region: || (bottom == -1 ) || (line->GetPosition().y <= bottom) ) { if(line->IsDirty()) wasDirty = true; // The following Layout() calls will update our // m_CurrentStyleInfo if needed. if(line == m_CursorLine) { line->Layout(dc, this, (wxPoint *)&m_CursorScreenPos, (wxPoint *)&m_CursorSize, &m_CursorStyleInfo, m_CursorPos.x); // we cannot layout the line twice, so copy the coords: if(cpos && line ->GetLineNumber() == cpos->y) { *cpos = m_CursorScreenPos; if ( csize ) *csize = m_CursorSize; } cursorReached = TRUE; } else { if(cpos && line->GetLineNumber() == cpos->y) { line->Layout(dc, this, cpos, csize, NULL, cpos->x); cursorReached = TRUE; } else line->Layout(dc, this); } } line = line->GetNextLine(); } #ifndef WXLAYOUT_USE_CARET // can only be 0 if we are on the first line and have no next line wxASSERT(m_CursorSize.x != 0 || (m_CursorLine && m_CursorLine->GetNextLine() == NULL && m_CursorLine == m_FirstLine)); #endif // WXLAYOUT_USE_CARET AddCursorPosToUpdateRect(); } wxPoint wxLayoutList::GetScreenPos(wxDC &dc, const wxPoint &cpos, wxPoint *csize) { wxPoint pos = cpos; Layout(dc, -1, false, &pos, csize); return pos; } void wxLayoutList::Draw(wxDC &dc, wxPoint const &offset, CoordType top, CoordType bottom, bool clipStrictly) { wxLayoutLine *line = m_FirstLine; if ( m_Selection.m_discarded ) { // calculate them if we don't have them already if ( !m_Selection.HasValidScreenCoords() ) { m_Selection.m_ScreenA = GetScreenPos(dc, m_Selection.m_CursorA); m_Selection.m_ScreenB = GetScreenPos(dc, m_Selection.m_CursorB); } // invalidate the area which was previousle selected - and which is not // selected any more SetUpdateRect(m_Selection.m_ScreenA); SetUpdateRect(m_Selection.m_ScreenB); m_Selection.m_discarded = false; } /* This call to Layout() will re-calculate and update all lines marked as dirty. */ Layout(dc, bottom); ApplyStyle(m_DefaultStyleInfo, dc); wxBrush brush(m_CurrentStyleInfo.m_bg, wxSOLID); dc.SetBrush(brush); dc.SetBackgroundMode(wxTRANSPARENT); while(line) { // only draw if between top and bottom: if((top == -1 || line->GetPosition().y + line->GetHeight() > top)) { ApplyStyle(line->GetStyleInfo(), dc); // little condition to speed up redrawing: if( bottom != -1 && line->GetPosition().y +(clipStrictly ? line->GetHeight() : 0) >= bottom) break; line->Draw(dc, this, offset); } line = line->GetNextLine(); } InvalidateUpdateRect(); WXLO_DEBUG((wxT("Selection is %s : %ld,%ld/%ld,%ld"), m_Selection.m_valid ? wxT("valid") : wxT("invalid"), m_Selection.m_CursorA.x, m_Selection.m_CursorA.y, m_Selection.m_CursorB.x, m_Selection.m_CursorB.y)); } wxLayoutObject * wxLayoutList::FindObjectScreen(wxDC &dc, wxPoint const pos, wxPoint *cursorPos, bool *found) { // First, find the right line: wxLayoutLine *line = m_FirstLine, *lastline = m_FirstLine; wxPoint p; ApplyStyle(m_DefaultStyleInfo, dc); while(line) { p = line->GetPosition(); if(p.y <= pos.y && p.y+line->GetHeight() >= pos.y) break; lastline = line; line = line->GetNextLine(); } bool didFind = line != NULL; if ( !line ) { // use the last line: line = lastline; } if ( cursorPos ) cursorPos->y = line->GetLineNumber(); bool foundinline = true; long cx = 0; // Now, find the object in the line: wxLOiterator i; if (cursorPos) { i = line->FindObjectScreen(dc, this, pos.x, &cx, &foundinline); cursorPos->x = cx; } else i = line->FindObjectScreen(dc, this, pos.x, NULL, &foundinline); if ( found ) *found = didFind && foundinline; return (i == NULLIT) ? NULL : *i; } wxPoint wxLayoutList::GetSize(void) const { wxLayoutLine *line = m_FirstLine, *last = line; if(! line) return wxPoint(0,0); wxPoint maxPoint(0,0); // find last line: while(line) { if(line->GetWidth() > maxPoint.x) maxPoint.x = line->GetWidth(); last = line; line = line->GetNextLine(); } maxPoint.y = last->GetPosition().y + last->GetHeight(); // if the line was just added, its height would be 0 and we can't call // Layout() from here because we don't have a dc and we might be not drawing // at all, besides... So take the cursor height by default (taking 0 is bad // because then the scrollbars won't be resized and the new line won't be // shown at all) if ( last->IsDirty() ) { if ( last->GetHeight() == 0 ) maxPoint.y += m_CursorSize.y; if ( last->GetWidth() == 0 && maxPoint.x < m_CursorSize.x ) maxPoint.x = m_CursorSize.x; } return maxPoint; } void wxLayoutList::DrawCursor(wxDC &dc, bool active, wxPoint const &translate) { if ( m_movedCursor ) m_movedCursor = false; wxPoint coords(m_CursorScreenPos); coords += translate; #ifdef WXLAYOUT_DEBUG WXLO_DEBUG((wxT("Drawing cursor (%ld,%ld) at %ld,%ld, size %ld,%ld, line: %ld, len %ld"), (long)m_CursorPos.x, (long)m_CursorPos.y, (long)coords.x, (long)coords.y, (long)m_CursorSize.x, (long)m_CursorSize.y, (long)m_CursorLine->GetLineNumber(), (long)m_CursorLine->GetLength())); wxLogStatus(wxT("Cursor is at (%d, %d)"), m_CursorPos.x, m_CursorPos.y); #endif #ifdef WXLAYOUT_USE_CARET m_caret->Move(coords); #else // !WXLAYOUT_USE_CARET wxASSERT(m_CursorSize.x >= WXLO_MINIMUM_CURSOR_WIDTH); dc.SetBrush(*wxWHITE_BRUSH); //FIXME: wxGTK XOR is borken at the moment!!!dc.SetLogicalFunction(wxXOR); dc.SetPen(wxPen(*wxBLACK,1,wxSOLID)); if(active) { dc.SetLogicalFunction(wxXOR); dc.DrawRectangle(coords.x, coords.y, m_CursorSize.x, m_CursorSize.y); SetUpdateRect(coords.x, coords.y); SetUpdateRect(coords.x+m_CursorSize.x, coords.y+m_CursorSize.y); } else { dc.SetLogicalFunction(wxCOPY); dc.DrawLine(coords.x, coords.y+m_CursorSize.y-1, coords.x, coords.y); SetUpdateRect(coords.x, coords.y+m_CursorSize.y-1); SetUpdateRect(coords.x, coords.y); } dc.SetLogicalFunction(wxCOPY); //dc.SetBrush(wxNullBrush); #endif // WXLAYOUT_USE_CARET/!WXLAYOUT_USE_CARET } void wxLayoutList::SetUpdateRect(CoordType x, CoordType y) { if(m_UpdateRectValid) GrowRect(m_UpdateRect, x, y); else { m_UpdateRect.x = x; m_UpdateRect.y = y; m_UpdateRect.width = 4; // large enough to avoid surprises from m_UpdateRect.height = 4;// wxGTK :-) m_UpdateRectValid = true; } } void wxLayoutList::StartSelection(const wxPoint& cposOrig, const wxPoint& spos) { wxPoint cpos(cposOrig); if ( cpos.x == -1 ) cpos = m_CursorPos; WXLO_DEBUG((wxT("Starting selection at %ld/%ld"), cpos.x, cpos.y)); m_Selection.m_CursorA = cpos; m_Selection.m_CursorB = cpos; m_Selection.m_ScreenA = spos; m_Selection.m_ScreenB = spos; m_Selection.m_selecting = true; m_Selection.m_valid = false; } void wxLayoutList::ContinueSelection(const wxPoint& cposOrig, const wxPoint& spos) { wxPoint cpos(cposOrig); if(cpos.x == -1) cpos = m_CursorPos; wxASSERT(m_Selection.m_selecting == true); wxASSERT(m_Selection.m_valid == false); WXLO_DEBUG((wxT("Continuing selection at %ld/%ld"), cpos.x, cpos.y)); m_Selection.m_ScreenB = spos; m_Selection.m_CursorB = cpos; } void wxLayoutList::EndSelection(const wxPoint& cposOrig, const wxPoint& spos) { wxPoint cpos(cposOrig); if(cpos.x == -1) cpos = m_CursorPos; ContinueSelection(cpos, spos); WXLO_DEBUG((wxT("Ending selection at %ld/%ld"), cpos.x, cpos.y)); // we always want m_CursorA <= m_CursorB! if( m_Selection.m_CursorA > m_Selection.m_CursorB ) { // exchange the start/end points wxPoint help = m_Selection.m_CursorB; m_Selection.m_CursorB = m_Selection.m_CursorA; m_Selection.m_CursorA = help; help = m_Selection.m_ScreenB; m_Selection.m_ScreenB = m_Selection.m_ScreenA; m_Selection.m_ScreenA = help; } m_Selection.m_selecting = false; m_Selection.m_valid = true; /// In case we just clicked somewhere, the selection will have zero /// size, so we discard it immediately. if(m_Selection.m_CursorA == m_Selection.m_CursorB) DiscardSelection(); } void wxLayoutList::DiscardSelection() { if ( !HasSelection() ) return; m_Selection.m_valid = m_Selection.m_selecting = false; m_Selection.m_discarded = true; } bool wxLayoutList::IsSelecting(void) const { return m_Selection.m_selecting; } bool wxLayoutList::IsSelected(const wxPoint &cursor) const { if ( !HasSelection() ) return false; return ( (m_Selection.m_CursorA <= cursor && cursor <= m_Selection.m_CursorB) || (m_Selection.m_CursorB <= cursor && cursor <= m_Selection.m_CursorA) ); } /** Tests whether this layout line is selected and needs highlighting. @param line to test for @return 0 = not selected, 1 = fully selected, -1 = partially selected */ int wxLayoutList::IsSelected(const wxLayoutLine *line, CoordType *from, CoordType *to) { wxASSERT(line); wxASSERT(to); wxASSERT(from); if(! m_Selection.m_valid && ! m_Selection.m_selecting) return 0; CoordType y = line->GetLineNumber(); if( (m_Selection.m_CursorA.y < y && m_Selection.m_CursorB.y > y) || (m_Selection.m_CursorB.y < y && m_Selection.m_CursorA.y > y) ) return 1; else if(m_Selection.m_CursorA.y == y) { *from = m_Selection.m_CursorA.x; if(m_Selection.m_CursorB.y == y) *to = m_Selection.m_CursorB.x; else { if(m_Selection.m_CursorB > m_Selection.m_CursorA) *to = line->GetLength(); else *to = 0; } if(*to < *from) { CoordType help = *to; *to = *from; *from = help; } return -1; } else if(m_Selection.m_CursorB.y == y) { *to = m_Selection.m_CursorB.x; if(m_Selection.m_CursorA.y == y) *from = m_Selection.m_CursorA.x; else { if(m_Selection.m_CursorB > m_Selection.m_CursorA) *from = 0; else *from = line->GetLength(); } if(*to < *from) { CoordType help = *to; *to = *from; *from = help; } return -1; } else return 0; } void wxLayoutList::DeleteSelection(void) { if(! m_Selection.m_valid) return; m_Selection.m_valid = false; // Only delete part of the current line? if(m_Selection.m_CursorA.y == m_Selection.m_CursorB.y) { MoveCursorTo(m_Selection.m_CursorA); Delete(m_Selection.m_CursorB.x - m_Selection.m_CursorA.x); return; } // We now know that the two lines are different: wxLayoutLine * firstLine = GetLine(m_Selection.m_CursorA.y), * lastLine = GetLine(m_Selection.m_CursorB.y); // be a bit paranoid: if(! firstLine || ! lastLine) return; // First, delete what's left of this line: MoveCursorTo(m_Selection.m_CursorA); DeleteToEndOfLine(); wxLayoutLine *prevLine = firstLine->GetPreviousLine(), *nextLine = firstLine->GetNextLine(); while(nextLine && nextLine != lastLine) nextLine = nextLine->DeleteLine(false, this); // Now nextLine = lastLine; Delete(1); // This joins firstLine and nextLine Delete(m_Selection.m_CursorB.x); // This deletes the first x positions // Recalculate the line positions and numbers but notice that firstLine // might not exist any more - it could be deleted by Delete(1) above wxLayoutLine *firstLine2 = prevLine ? prevLine->GetNextLine() : m_FirstLine; firstLine2->MarkDirty(); } /// Starts highlighting the selection void wxLayoutList::StartHighlighting(wxDC &dc) { #if SHOW_SELECTIONS dc.SetTextForeground(m_CurrentStyleInfo.m_bg); dc.SetTextBackground(m_CurrentStyleInfo.m_fg); dc.SetBackgroundMode(wxSOLID); #endif } /// Ends highlighting the selection void wxLayoutList::EndHighlighting(wxDC &dc) { #if SHOW_SELECTIONS dc.SetTextForeground(m_CurrentStyleInfo.m_fg); dc.SetTextBackground(m_CurrentStyleInfo.m_bg); dc.SetBackgroundMode(wxTRANSPARENT); #endif } wxLayoutLine * wxLayoutList::GetLine(CoordType index) const { wxASSERT_MSG( (0 <= index) && (index < (CoordType)m_numLines), wxT("invalid index") ); wxLayoutLine *line; CoordType n = index; #ifdef DEBUG CoordType lineNo = 0; #endif for ( line = m_FirstLine; line && n-- > 0; line = line->GetNextLine() ) { #ifdef DEBUG wxASSERT(line->GetLineNumber() == lineNo ); lineNo++; #endif } if ( line ) { // should be the right one wxASSERT( line->GetLineNumber() == index ); } return line; } wxLayoutList * wxLayoutList::Copy(const wxPoint &from, const wxPoint &to) { wxLayoutLine * firstLine = NULL, * lastLine = NULL; for(firstLine = m_FirstLine; firstLine && firstLine->GetLineNumber() < from.y; firstLine=firstLine->GetNextLine()) ; if(!firstLine || firstLine->GetLineNumber() != from.y) return NULL; for(lastLine = m_FirstLine; lastLine && lastLine->GetLineNumber() < to.y; lastLine=lastLine->GetNextLine()) ; if(!lastLine || lastLine->GetLineNumber() != to.y) return NULL; if(to <= from) { wxLayoutLine *tmp = firstLine; firstLine = lastLine; lastLine = tmp; } wxLayoutList *llist = new wxLayoutList(); if(firstLine == lastLine) { firstLine->Copy(llist, from.x, to.x); } else { // Extract objects from first line firstLine->Copy(llist, from.x); llist->LineBreak(); // Extract all lines between for(wxLayoutLine *line = firstLine->GetNextLine(); line != lastLine; line = line->GetNextLine()) { line->Copy(llist); llist->LineBreak(); } // Extract objects from last line lastLine->Copy(llist, 0, to.x); } return llist; } wxLayoutList * wxLayoutList::GetSelection(wxLayoutDataObject *wxlo, bool invalidate) { if(! m_Selection.m_valid) { if(m_Selection.m_selecting) EndSelection(); else return NULL; } if(invalidate) m_Selection.m_valid = false; wxLayoutList *llist = Copy( m_Selection.m_CursorA, m_Selection.m_CursorB ); if(llist && wxlo) // export as data object, too { wxString string; wxLayoutExportObject *exp; wxLayoutExportStatus status(llist); while((exp = wxLayoutExport( &status, WXLO_EXPORT_AS_OBJECTS)) != NULL) { if(exp->type == WXLO_EXPORT_EMPTYLINE) string << (int) WXLO_TYPE_LINEBREAK << '\n'; else exp->content.object->Write(string); delete exp; } wxlo->SetLayoutData(string); } return llist; } #define COPY_SI(what) if(si.what != -1) { m_CurrentStyleInfo.what = si.what; fontChanged = TRUE; } void wxLayoutList::ApplyStyle(wxLayoutStyleInfo const &si, wxDC &dc) { bool fontChanged = FALSE; COPY_SI(family); COPY_SI(size); COPY_SI(style); COPY_SI(weight); COPY_SI(underline); if(fontChanged) dc.SetFont( m_FontCache.GetFont(m_CurrentStyleInfo) ); if(si.m_fg_valid) { m_CurrentStyleInfo.m_fg = si.m_fg; m_CurrentStyleInfo.m_fg_valid = true; dc.SetTextForeground(m_CurrentStyleInfo.m_fg); } if(si.m_bg_valid) { m_CurrentStyleInfo.m_bg = si.m_bg; m_CurrentStyleInfo.m_bg_valid = true; dc.SetTextBackground(m_CurrentStyleInfo.m_bg); } } #ifdef WXLAYOUT_DEBUG void wxLayoutList::Debug(void) { WXLO_DEBUG((wxT("Cursor is in line %d, screen pos = (%d, %d)"), m_CursorLine->GetLineNumber(), m_CursorScreenPos.x, m_CursorScreenPos.y)); wxLayoutLine *line; for(line = m_FirstLine; line; line = line->GetNextLine()) { line->Debug(); } } #endif /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * wxLayoutPrintout * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ wxLayoutPrintout::wxLayoutPrintout(wxLayoutList *llist, wxString const & title) :wxPrintout(title) { m_llist = llist; m_title = title; // remove any highlighting which could interfere with printing: m_llist->StartSelection(); m_llist->EndSelection(); // force a full layout of the list: m_llist->ForceTotalLayout(); // layout is called in ScaleDC() when we have a DC } wxLayoutPrintout::~wxLayoutPrintout() { } float wxLayoutPrintout::ScaleDC(wxDC *dc) { // The following bit is taken from the printing sample, let's see // whether it works for us. /* You might use THIS code to set the printer DC to ROUGHLY reflect * the screen text size. This page also draws lines of actual length 5cm * on the page. */ // Get the logical pixels per inch of screen and printer int ppiScreenX, ppiScreenY; GetPPIScreen(&ppiScreenX, &ppiScreenY); int ppiPrinterX, ppiPrinterY; GetPPIPrinter(&ppiPrinterX, &ppiPrinterY); if(ppiScreenX == 0) // not yet set, need to guess { ppiScreenX = 100; ppiScreenY = 100; } if(ppiPrinterX == 0) // not yet set, need to guess { ppiPrinterX = 72; ppiPrinterY = 72; } // This scales the DC so that the printout roughly represents the // the screen scaling. The text point size _should_ be the right size // but in fact is too small for some reason. This is a detail that will // need to be addressed at some point but can be fudged for the // moment. float scale = (float)((float)ppiPrinterX/(float)ppiScreenX); // Now we have to check in case our real page size is reduced // (e.g. because we're drawing to a print preview memory DC) int pageWidth, pageHeight; int w, h; dc->GetSize(&w, &h); GetPageSizePixels(&pageWidth, &pageHeight); if(pageWidth != 0) // doesn't work always { // If printer pageWidth == current DC width, then this doesn't // change. But w might be the preview bitmap width, so scale down. scale = scale * (float)(w/(float)pageWidth); } dc->SetUserScale(scale, scale); return scale; } bool wxLayoutPrintout::OnPrintPage(int page) { wxDC *dc = GetDC(); ScaleDC(dc); if (dc) { int top, bottom; top = (page - 1)*m_PrintoutHeight; bottom = top + m_PrintoutHeight; WXLO_DEBUG((wxT("OnPrintPage(%d) printing from %d to %d"), page, top, bottom)); // SetDeviceOrigin() doesn't work here, so we need to manually // translate all coordinates. wxPoint translate(m_Offset.x,m_Offset.y-top); m_llist->Draw(*dc, translate, top, bottom, TRUE /* clip strictly */); return true; } else return false; } void wxLayoutPrintout::GetPageInfo(int *minPage, int *maxPage, int *selPageFrom, int *selPageTo) { /* We allocate a temporary wxDC for printing, so that we can determine the correct paper size and scaling. We don't actually print anything on it. */ #if defined(__WXMSW__) wxPrinterDC *psdc = new wxPrinterDC("","",WXLLIST_TEMPFILE,false); #else wxPostScriptDC *psdc = new wxPostScriptDC(WXLLIST_TEMPFILE,false); #endif psdc->StartDoc(m_title); // before we draw anything, me must make sure the list is properly // laid out m_llist->Layout(*psdc); float scale = ScaleDC(psdc); psdc->GetSize(&m_PageWidth, &m_PageHeight); // This sets a left/top origin of 15% and 5%: m_Offset = wxPoint((15*m_PageWidth)/100, (5*m_PageHeight)/100); // This is the length of the printable area. m_PrintoutHeight = m_PageHeight - 2*m_Offset.y; m_PrintoutHeight = (int)( m_PrintoutHeight / scale); // we want to use the real paper height m_NumOfPages = 1 + (int)( m_llist->GetSize().y / (float)(m_PrintoutHeight)); *minPage = 1; *maxPage = m_NumOfPages; *selPageFrom = 1; *selPageTo = m_NumOfPages; psdc->EndDoc(); delete psdc; wxRemoveFile(WXLLIST_TEMPFILE); } bool wxLayoutPrintout::HasPage(int pageNum) { return pageNum <= m_NumOfPages; } /* Stupid wxWindows doesn't draw proper ellipses, so we comment this out. It's a waste of paper anyway. */ #if 0 void wxLayoutPrintout::DrawHeader(wxDC &dc, wxPoint topleft, wxPoint bottomright, int pageno) { // make backups of all essential parameters const wxBrush& brush = dc.GetBrush(); const wxPen& pen = dc.GetPen(); const wxFont& font = dc.GetFont(); dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(wxPen(*wxBLACK,0,wxSOLID)); dc.DrawRoundedRectangle(topleft.x, topleft.y,bottomright.x-topleft.x, bottomright.y-topleft.y); dc.SetBrush(*wxBLACK_BRUSH); wxFont myfont = wxFont((WXLO_DEFAULTFONTSIZE*12)/10, wxSWISS,wxNORMAL,wxBOLD,false,"Helvetica"); dc.SetFont(myfont); wxString page; page = "9999/9999 "; // many pages... long w,h; dc.GetTextExtent(page,&w,&h); page.Printf("%d/%d", pageno, (int) m_NumOfPages); dc.DrawText(page,bottomright.x-w,topleft.y+h/2); dc.GetTextExtent("XXXX", &w,&h); dc.DrawText(m_title, topleft.x+w,topleft.y+h/2); // restore settings dc.SetPen(pen); dc.SetBrush(brush); dc.SetFont(font); } #endif wxFont & wxFontCache::GetFont(int family, int size, int style, int weight, bool underline) { for(wxFCEList::iterator i = m_FontList.begin(); i != m_FontList.end(); i++) if( (**i).Matches(family, size, style, weight, underline) ) return (**i).GetFont(); // not found: wxFontCacheEntry *fce = new wxFontCacheEntry(family, size, style, weight, underline); m_FontList.push_back(fce); return fce->GetFont(); }