///////////////////////////////////////////////////////////////////////////// // Name: wx/gtk/region.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTK_REGION_H_ #define _WX_GTK_REGION_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface #endif #include "wx/list.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxRegion; //----------------------------------------------------------------------------- // constants //----------------------------------------------------------------------------- enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; // So far, for internal use only enum wxRegionOp { wxRGN_AND, // Creates the intersection of the two combined regions. wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. wxRGN_OR, // Creates the union of two combined regions. wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. }; // ---------------------------------------------------------------------------- // wxRegion // ---------------------------------------------------------------------------- class wxRegion : public wxGDIObject { public: wxRegion() { } wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) { InitRect(x, y, w, h); } wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight ) { InitRect(topLeft.x, topLeft.y, bottomRight.x - topLeft.x, bottomRight.y - topLeft.y); } wxRegion( const wxRect& rect ) { InitRect(rect.x, rect.y, rect.width, rect.height); } wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); wxRegion( const wxBitmap& bmp) { Union(bmp); } wxRegion( const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } ~wxRegion(); wxRegion( const wxRegion& region ) : wxGDIObject() { Ref(region); } wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; } bool Ok() const { return m_refData != NULL; } bool operator == ( const wxRegion& region ); bool operator != ( const wxRegion& region ) { return !(*this == region); } void Clear(); bool Offset( wxCoord x, wxCoord y ); bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Union( const wxRect& rect ); bool Union( const wxRegion& region ); bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Intersect( const wxRect& rect ); bool Intersect( const wxRegion& region ); bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Subtract( const wxRect& rect ); bool Subtract( const wxRegion& region ); bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height ); bool Xor( const wxRect& rect ); bool Xor( const wxRegion& region ); void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const; wxRect GetBox() const ; bool Empty() const; bool IsEmpty() const { return Empty(); } wxRegionContain Contains( wxCoord x, wxCoord y ) const; wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const; wxRegionContain Contains(const wxPoint& pt) const; wxRegionContain Contains(const wxRect& rect) const; // Convert the region to a B&W bitmap with the white pixels being inside // the region. wxBitmap ConvertToBitmap() const; // Use the non-transparent pixels of a wxBitmap for the region to combine // with this region. First version takes transparency from bitmap's mask, // second lets the user specify the colour to be treated as transparent // along with an optional tolerance value. // NOTE: implemented in common/rgncmn.cpp bool Union(const wxBitmap& bmp); bool Union(const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0); public: // Init with GdkRegion, set ref count to 2 so that // the C++ class will not destroy the region! wxRegion( GdkRegion *region ); GdkRegion *GetRegion() const; protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // common part of ctors for a rectangle region void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h); private: DECLARE_DYNAMIC_CLASS(wxRegion) }; // ---------------------------------------------------------------------------- // wxRegionIterator: decomposes a region into rectangles // ---------------------------------------------------------------------------- class wxRegionIterator: public wxObject { public: wxRegionIterator(); wxRegionIterator(const wxRegion& region); void Reset() { m_current = 0u; } void Reset(const wxRegion& region); bool HaveRects() const; operator bool () const { return HaveRects(); } wxRegionIterator& operator ++ (); wxRegionIterator operator ++ (int); wxCoord GetX() const; wxCoord GetY() const; wxCoord GetW() const; wxCoord GetWidth() const { return GetW(); } wxCoord GetH() const; wxCoord GetHeight() const { return GetH(); } wxRect GetRect() const; private: size_t m_current; wxRegion m_region; private: DECLARE_DYNAMIC_CLASS(wxRegionIterator) }; #endif // _WX_GTK_REGION_H_