///////////////////////////////////////////////////////////////////////////// // Name: prop.h // Purpose: Property sheet classes // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PROP_H_ #define _WX_PROP_H_ #ifdef __GNUG__ #pragma interface "prop.h" #endif #include "wx/defs.h" #include "wx/string.h" #include "wx/hash.h" #include "wx/dialog.h" #include "wx/frame.h" #include "wx/button.h" #include "wx/listbox.h" #include "wx/textctrl.h" #include "wx/gdicmn.h" #include "wx/layout.h" #include "wx/sizer.h" class wxWindow; class wxProperty; class wxPropertyValue; class wxPropertySheet; class wxPropertyView; class wxPropertyValidator; class wxPropertyValidatorRegistry; #define wxPROPERTY_VERSION 2.0 // A storable sheet of values class WXDLLEXPORT wxPropertySheet: public wxObject { DECLARE_DYNAMIC_CLASS(wxPropertySheet) public: wxPropertySheet(const wxString& name = ""); ~wxPropertySheet(void); // Set the name of the sheet inline virtual void SetName(const wxString& name) { m_name=name; } inline virtual wxString GetName() const { return m_name; } // Does this sheet contain a property with this name virtual bool HasProperty(const wxString& name) const; // Set property name to value virtual bool SetProperty(const wxString& name, const wxPropertyValue& value); // Remove property from sheet by name, deleting it virtual void RemoveProperty(const wxString& name); // Get the name of the sheet // Add a property virtual void AddProperty(wxProperty *property); // Get property by name virtual wxProperty *GetProperty(const wxString& name) const; // Clear all properties virtual void Clear(void); virtual void UpdateAllViews(wxPropertyView *thisView = NULL); inline virtual wxList& GetProperties(void) const { return (wxList&) m_properties; } // Sets/clears the modified flag for each property value virtual void SetAllModified(bool flag = TRUE); protected: wxObject* m_viewedObject; wxList m_properties; wxPropertyView* m_propertyView; wxString m_name; }; // Base class for property sheet views. There are currently two directly derived // classes: wxPropertyListView, and wxPropertyFormView. class WXDLLEXPORT wxPropertyView: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxPropertyView) public: wxPropertyView(long flags = 0); ~wxPropertyView(void); // Associates and shows the view virtual void ShowView(wxPropertySheet *WXUNUSED(propertySheet), wxWindow *WXUNUSED(panel)) {} // Update this view of the viewed object, called e.g. by // the object itself. virtual bool OnUpdateView(void) {return FALSE;}; // Override this to do something as soon as the property changed, // if the view and validators support it. virtual void OnPropertyChanged(wxProperty *WXUNUSED(property)) {} virtual void AddRegistry(wxPropertyValidatorRegistry *registry); inline virtual wxList& GetRegistryList(void) const { return (wxList&) m_validatorRegistryList; } virtual wxPropertyValidator *FindPropertyValidator(wxProperty *property); inline virtual void SetPropertySheet(wxPropertySheet *sheet) { m_propertySheet = sheet; } inline virtual wxPropertySheet *GetPropertySheet(void) const { return m_propertySheet; } /* virtual void OnOk(void) {}; virtual void OnCancel(void) {}; virtual void OnHelp(void) {}; */ inline virtual bool OnClose(void) { return FALSE; } inline long GetFlags(void) { return m_buttonFlags; } protected: long m_buttonFlags; wxPropertySheet* m_propertySheet; wxProperty* m_currentProperty; wxList m_validatorRegistryList; wxPropertyValidator* m_currentValidator; }; class WXDLLEXPORT wxPropertyValidator: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxPropertyValidator) public: wxPropertyValidator(long flags = 0); ~wxPropertyValidator(void); inline long GetFlags(void) const { return m_validatorFlags; } inline void SetValidatorProperty(wxProperty *prop) { m_validatorProperty = prop; } inline wxProperty *GetValidatorProperty(void) const { return m_validatorProperty; } virtual bool StringToFloat (wxChar *s, float *number); virtual bool StringToDouble (wxChar *s, double *number); virtual bool StringToInt (wxChar *s, int *number); virtual bool StringToLong (wxChar *s, long *number); virtual wxChar *FloatToString (float number); virtual wxChar *DoubleToString (double number); virtual wxChar *IntToString (int number); virtual wxChar *LongToString (long number); protected: long m_validatorFlags; wxProperty* m_validatorProperty; }; // extern wxPropertyValidator *wxDefaultPropertyValidator; class WXDLLEXPORT wxPropertyValidatorRegistry: public wxHashTable { DECLARE_DYNAMIC_CLASS(wxPropertyValidatorRegistry) public: wxPropertyValidatorRegistry(void); ~wxPropertyValidatorRegistry(void); virtual void RegisterValidator(const wxString& roleName, wxPropertyValidator *validator); virtual wxPropertyValidator *GetValidator(const wxString& roleName); void ClearRegistry(void); }; /* * Property value class */ typedef enum { wxPropertyValueNull, wxPropertyValueInteger, wxPropertyValueReal, wxPropertyValuebool, wxPropertyValueString, wxPropertyValueList, wxPropertyValueIntegerPtr, wxPropertyValueRealPtr, wxPropertyValueboolPtr, wxPropertyValueStringPtr } wxPropertyValueType; class WXDLLEXPORT wxPropertyValue: public wxObject { DECLARE_DYNAMIC_CLASS(wxPropertyValue) wxPropertyValue(void); // Unknown type wxPropertyValue(const wxPropertyValue& copyFrom); // Copy constructor wxPropertyValue(const wxChar *val); wxPropertyValue(const wxString& val); wxPropertyValue(long val); wxPropertyValue(bool val); wxPropertyValue(float val); wxPropertyValue(double the_real); wxPropertyValue(wxList *val); wxPropertyValue(wxStringList *val); // Pointer versions wxPropertyValue(wxChar **val); wxPropertyValue(long *val); wxPropertyValue(bool *val); wxPropertyValue(float *val); ~wxPropertyValue(void); virtual inline wxPropertyValueType Type(void) const { return m_type; } virtual inline void SetType(wxPropertyValueType typ) { m_type = typ; } virtual long IntegerValue(void) const; virtual float RealValue(void) const; virtual bool BoolValue(void) const; virtual wxChar *StringValue(void) const; virtual long *IntegerValuePtr(void) const; virtual float *RealValuePtr(void) const; virtual bool *BoolValuePtr(void) const; virtual wxChar **StringValuePtr(void) const; // Get nth arg of clause (starting from 1) virtual wxPropertyValue *Arg(wxPropertyValueType type, int arg) const; // Return nth argument of a list expression (starting from zero) virtual wxPropertyValue *Nth(int arg) const; // Returns the number of elements in a list expression virtual int Number(void) const; virtual wxPropertyValue *NewCopy(void) const; virtual void Copy(wxPropertyValue& copyFrom); virtual void WritePropertyClause(wxString &stream); // Write this expression as a top-level clause virtual void WritePropertyType(wxString &stream); // Write as any other subexpression // Append an expression to a list virtual void Append(wxPropertyValue *expr); // Insert at beginning of list virtual void Insert(wxPropertyValue *expr); // Get first expr in list virtual inline wxPropertyValue *GetFirst(void) const { return ((m_type == wxPropertyValueList) ? m_value.first : (wxPropertyValue*)NULL); } // Get next expr if this is a node in a list virtual inline wxPropertyValue *GetNext(void) const { return m_next; } // Get last expr in list virtual inline wxPropertyValue *GetLast(void) const { return ((m_type == wxPropertyValueList) ? m_last : (wxPropertyValue*)NULL); } // Delete this node from the list virtual void Delete(wxPropertyValue *node); // Clear list virtual void ClearList(void); virtual inline void SetClientData(wxObject *data) { m_clientData = data; } virtual inline wxObject *GetClientData(void) { return m_clientData; } virtual wxString GetStringRepresentation(void); inline void SetModified(bool flag = TRUE) { m_modifiedFlag = flag; } inline bool GetModified(void) { return m_modifiedFlag; } // Operators void operator=(const wxPropertyValue& val); // void operator=(const char *val); void operator=(const wxString& val); void operator=(const long val); void operator=(const bool val); void operator=(const float val); void operator=(const wxChar **val); void operator=(const long *val); void operator=(const bool *val); void operator=(const float *val); public: wxObject* m_clientData; wxPropertyValueType m_type; bool m_modifiedFlag; union { long integer; // Also doubles as bool wxChar *string; float real; long *integerPtr; bool *boolPtr; wxChar **stringPtr; float *realPtr; wxPropertyValue *first; // If is a list expr, points to the first node } m_value; wxPropertyValue* m_next; // If this is a node in a list, points to the next node wxPropertyValue* m_last; // If is a list expr, points to the last node }; /* * Property class: contains a name and a value. */ class WXDLLEXPORT wxProperty: public wxObject { DECLARE_DYNAMIC_CLASS(wxProperty) protected: bool m_enabled; public: wxPropertyValue m_value; wxString m_name; wxString m_propertyRole; wxPropertyValidator* m_propertyValidator; wxWindow* m_propertyWindow; // Usually a panel item, if anything wxProperty(void); wxProperty(wxProperty& copyFrom); wxProperty(wxString name, wxString role, wxPropertyValidator *ed = NULL); wxProperty(wxString name, const wxPropertyValue& val, wxString role, wxPropertyValidator *ed = NULL); ~wxProperty(void); virtual wxPropertyValue& GetValue(void) const; virtual wxPropertyValidator *GetValidator(void) const; virtual wxString& GetName(void) const; virtual wxString& GetRole(void) const; virtual void SetValue(const wxPropertyValue& val); virtual void SetValidator(wxPropertyValidator *v); virtual void SetName(wxString& nm); virtual void SetRole(wxString& role); void operator=(const wxPropertyValue& val); virtual inline void SetWindow(wxWindow *win) { m_propertyWindow = win; } virtual inline wxWindow *GetWindow(void) const { return m_propertyWindow; } inline void Enable(bool en) { m_enabled = en; } inline bool IsEnabled(void) const { return m_enabled; } }; #endif // _WX_PROP_H_