///////////////////////////////////////////////////////////////////////////// // Name: object.h // Purpose: wxObject class, plus run-time type information macros // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_OBJECTH__ #define _WX_OBJECTH__ #ifdef __GNUG__ #pragma interface "object.h" #endif #include "wx/defs.h" #include "wx/memory.h" class WXDLLEXPORT wxObject; #if wxUSE_DYNAMIC_CLASSES // #ifdef __GNUWIN32__ #ifdef GetClassName #undef GetClassName #endif #ifdef GetClassInfo #undef GetClassInfo #endif // #endif class WXDLLEXPORT wxClassInfo; class WXDLLEXPORT wxInputStream; class WXDLLEXPORT wxOutputStream; class WXDLLEXPORT wxObjectInputStream; class WXDLLEXPORT wxObjectOutputStream; class WXDLLEXPORT wxHashTable; class WXDLLEXPORT wxObject_Serialize; #if wxUSE_IOSTREAMH // N.B. BC++ doesn't have istream.h, ostream.h # include #else # include # if defined(__VISUALC__) || defined(__MWERKS__) using namespace std; # endif #endif /* * Dynamic object system declarations */ typedef wxObject * (*wxObjectConstructorFn) (void); class WXDLLEXPORT wxClassInfo { public: wxClassInfo(char *cName, char *baseName1, char *baseName2, int sz, wxObjectConstructorFn fn); wxObject *CreateObject(void); inline char *GetClassName(void) const { return m_className; } inline char *GetBaseClassName1(void) const { return m_baseClassName1; } inline char *GetBaseClassName2(void) const { return m_baseClassName2; } inline wxClassInfo* GetBaseClass1() const { return m_baseInfo1; } inline wxClassInfo* GetBaseClass2() const { return m_baseInfo2; } inline int GetSize(void) const { return m_objectSize; } inline wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; } static inline wxClassInfo* GetFirst() { return sm_first; } inline wxClassInfo* GetNext() const { return m_next; } bool IsKindOf(wxClassInfo *info) const; static wxClassInfo *FindClass(char *c); // Initializes parent pointers and hash table for fast searching. static void InitializeClasses(void); // Cleans up hash table used for fast searching. static void CleanUpClasses(void); public: char* m_className; char* m_baseClassName1; char* m_baseClassName2; int m_objectSize; wxObjectConstructorFn m_objectConstructor; // Pointers to base wxClassInfos: set in InitializeClasses // called from wx_main.cc wxClassInfo* m_baseInfo1; wxClassInfo* m_baseInfo2; static wxClassInfo* sm_first; wxClassInfo* m_next; static wxHashTable* sm_classTable; }; WXDLLEXPORT wxObject* wxCreateDynamicObject(const char *name); #if wxUSE_SERIAL WXDLLEXPORT wxObject* wxCreateStoredObject( wxInputStream& stream ); #endif #define DECLARE_DYNAMIC_CLASS(name) \ public:\ static wxClassInfo sm_class##name;\ wxClassInfo *GetClassInfo() const \ { return &name::sm_class##name; } #define DECLARE_ABSTRACT_CLASS(name) DECLARE_DYNAMIC_CLASS(name) #define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name) ////// ////// for concrete classes ////// // Single inheritance with one base class #define IMPLEMENT_DYNAMIC_CLASS(name, basename) \ wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \ { return new name; }\ wxClassInfo name::sm_class##name((char *) #name, (char *) #basename, (char *) NULL, (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name); // Multiple inheritance with two base classes #define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \ wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \ { return new name; }\ wxClassInfo name::sm_class##name((char *) #name, (char *) #basename1, (char *) #basename2, (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name); ////// ////// for abstract classes ////// // Single inheritance with one base class #define IMPLEMENT_ABSTRACT_CLASS(name, basename) \ wxClassInfo name::sm_class##name((char *) #name, (char *) #basename, \ (char *) NULL, (int) sizeof(name), (wxObjectConstructorFn) NULL); // Multiple inheritance with two base classes #define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \ wxClassInfo name::sm_class##name((char *) #name, (char *) #basename1, (char *) #basename2, (int) sizeof(name), (wxObjectConstructorFn) NULL); #define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS #define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2 #define CLASSINFO(name) (&name::sm_class##name) #else // No dynamic class system: so stub out the macros #define DECLARE_DYNAMIC_CLASS(name) #define DECLARE_ABSTRACT_CLASS(name) #define DECLARE_CLASS(name) #define IMPLEMENT_DYNAMIC_CLASS(name, basename) #define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) #define IMPLEMENT_ABSTRACT_CLASS(name, basename) #define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) #define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS #define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2 #endif #define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::sm_class##className) // Just seems a bit nicer-looking (pretend it's not a macro) #define wxIsKindOf(obj, className) obj->IsKindOf(&className::sm_class##className) // Unfortunately Borland seems to need this include. #ifdef __BORLANDC__ #if wxUSE_IOSTREAMH #include #else #include #endif #endif class WXDLLEXPORT wxObjectRefData; class WXDLLEXPORT wxObject { public: // This is equivalent to using the macro DECLARE_ABSTRACT_CLASS static wxClassInfo sm_classwxObject; wxObject(void); virtual ~wxObject(void); virtual wxClassInfo *GetClassInfo(void) const { return &sm_classwxObject; } bool IsKindOf(wxClassInfo *info) const; #if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING void * operator new (size_t size, char * fileName = NULL, int lineNum = 0); void operator delete (void * buf); // VC++ 6.0 #if defined(__VISUALC__) && (__VISUALC__ >= 1200) void operator delete(void *buf, char*, int); #endif // Causes problems for VC++ #if wxUSE_ARRAY_MEMORY_OPERATORS && !defined(__VISUALC__) && !defined( __MWERKS__) void * operator new[] (size_t size, char * fileName = NULL, int lineNum = 0); void operator delete[] (void * buf); #endif #ifdef __MWERKS__ void * operator new[] (size_t size, char * fileName , int lineNum = 0); void operator delete[] (void * buf); #endif #endif // Debug & memory tracing #if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT virtual void Dump(ostream& str); #endif #if wxUSE_SERIAL virtual void StoreObject( wxObjectOutputStream &stream ); virtual void LoadObject( wxObjectInputStream &stream ); #endif // make a 'clone' of the object void Ref(const wxObject& clone); // destroy a reference void UnRef(void); inline wxObjectRefData *GetRefData(void) const { return m_refData; } inline void SetRefData(wxObjectRefData *data) { m_refData = data; } protected: wxObjectRefData* m_refData; #if wxUSE_SERIAL wxObject_Serialize* m_serialObj; #endif }; /* * wxObjectData */ class WXDLLEXPORT wxObjectRefData { friend class wxObject; public: wxObjectRefData(void); virtual ~wxObjectRefData(void); inline int GetRefCount(void) const { return m_count; } private: int m_count; }; #ifdef __WXDEBUG__ #ifndef WXDEBUG_NEW #define WXDEBUG_NEW new(__FILE__,__LINE__) #endif #else #define WXDEBUG_NEW new #endif // Redefine new to be the debugging version. This doesn't // work with all compilers, in which case you need to // use WXDEBUG_NEW explicitly if you wish to use the debugging version. #if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS #define new new(__FILE__,__LINE__) #endif #endif // _WX_OBJECTH__