#ifndef _WX_DND_H_BASE_ #define _WX_DND_H_BASE_ #if defined(__WXMSW__) #include "wx/msw/ole/dropsrc.h" #include "wx/msw/ole/droptgt.h" #include "wx/msw/ole/dataobj.h" #elif defined(__WXMOTIF__) #include "wx/motif/dnd.h" #elif defined(__WXGTK__) #include "wx/gtk/dnd.h" #elif defined(__WXQT__) #include "wx/qt/dnd.h" #elif defined(__WXMAC__) #include "wx/mac/dnd.h" #elif defined(__WXSTUBS__) #include "wx/stubs/dnd.h" #endif #endif // _WX_DND_H_BASE_