///////////////////////////////////////////////////////////////////////////// // Name: doc.h // Purpose: Document classes // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __DOCSAMPLEH__ #define __DOCSAMPLEH__ #include "wx/docview.h" #include "wx/cmdproc.h" // Plots a line from one point to the other class DoodleLine: public wxObject { public: wxInt32 x1; wxInt32 y1; wxInt32 x2; wxInt32 y2; }; // Contains a list of lines: represents a mouse-down doodle class DoodleSegment: public wxObject { public: wxList lines; DoodleSegment(void){}; DoodleSegment(const DoodleSegment& seg); ~DoodleSegment(void); void Draw(wxDC *dc); #if wxUSE_STD_IOSTREAM wxSTD ostream& SaveObject(wxSTD ostream& text_stream); wxSTD istream& LoadObject(wxSTD istream& text_stream); #else wxOutputStream& SaveObject(wxOutputStream& stream); wxInputStream& LoadObject(wxInputStream& stream); #endif }; class DrawingDocument: public wxDocument { DECLARE_DYNAMIC_CLASS(DrawingDocument) private: public: wxList doodleSegments; DrawingDocument(void){}; ~DrawingDocument(void); #if wxUSE_STD_IOSTREAM wxSTD ostream& SaveObject(wxSTD ostream& text_stream); wxSTD istream& LoadObject(wxSTD istream& text_stream); #else wxOutputStream& SaveObject(wxOutputStream& stream); wxInputStream& LoadObject(wxInputStream& stream); #endif inline wxList& GetDoodleSegments(void) const { return (wxList&) doodleSegments; }; }; #define DOODLE_CUT 1 #define DOODLE_ADD 2 class DrawingCommand: public wxCommand { protected: DoodleSegment *segment; DrawingDocument *doc; int cmd; public: DrawingCommand(const wxString& name, int cmd, DrawingDocument *ddoc, DoodleSegment *seg); ~DrawingCommand(void); bool Do(void); bool Undo(void); }; class TextEditDocument: public wxDocument { DECLARE_DYNAMIC_CLASS(TextEditDocument) private: public: /* wxSTD ostream& SaveObject(wxSTD ostream& stream); wxSTD istream& LoadObject(wxSTD istream& stream); */ virtual bool OnSaveDocument(const wxString& filename); virtual bool OnOpenDocument(const wxString& filename); virtual bool IsModified(void) const; virtual void Modify(bool mod); TextEditDocument(void) {} ~TextEditDocument(void) {} }; #endif