///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.h // Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWindows and GTK // Author: Robert Roebling // Modified by: // Created: 17/8/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma interface "glcanvas.h" #endif #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include "wx/scrolwin.h" #include "wx/app.h" extern "C" { #include #include #include } //--------------------------------------------------------------------------- // Constants for attriblist //--------------------------------------------------------------------------- enum { WX_GL_RGBA=1, /* use true color palette */ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */ WX_GL_STEREO, /* use stereoscopic display */ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; //--------------------------------------------------------------------------- // classes //--------------------------------------------------------------------------- class WXDLLEXPORT wxGLContext; class WXDLLEXPORT wxGLCanvas; //--------------------------------------------------------------------------- // wxGLContext //--------------------------------------------------------------------------- class WXDLLEXPORT wxGLContext: public wxObject { public: wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette ); wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); ~wxGLContext(); void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); void SetupPixelFormat(); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; } inline wxWindow* GetWindow() const { return m_window; } inline GtkWidget* GetWidget() const { return m_widget; } inline GLXContext GetContext() const { return m_glContext; } public: GLXContext m_glContext; GtkWidget *m_widget; wxPalette m_palette; wxWindow* m_window; private: DECLARE_CLASS(wxGLContext) }; //--------------------------------------------------------------------------- // wxGLCanvas //--------------------------------------------------------------------------- class WXDLLEXPORT wxGLCanvas: public wxWindow { public: inline wxGLCanvas() { m_glContext = (wxGLContext*) NULL; m_sharedContext = (wxGLContext*) NULL; m_glWidget = (GtkWidget*) NULL; m_vi = (void*) NULL; m_exposed = FALSE; } wxGLCanvas( wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); bool Create( wxWindow *parent, const wxGLContext *shared = (wxGLContext*)NULL, const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); ~wxGLCanvas(); void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); void OnSize(wxSizeEvent& event); void OnInternalIdle(); inline wxGLContext* GetContext() const { return m_glContext; } // implementation wxGLContext *m_glContext, *m_sharedContext; wxGLCanvas *m_sharedContextOf; void *m_vi; // actually an XVisualInfo* bool m_canFreeVi; GtkWidget *m_glWidget; bool m_exposed; // returns an XVisualInfo* based on desired GL attributes; // returns NULL if an appropriate visual is not found. The // caller is reponsible for using XFree() to deallocate // the returned structure. static void* ChooseGLVisual(int *attribList); private: DECLARE_EVENT_TABLE() DECLARE_CLASS(wxGLCanvas) }; #endif // _WX_GLCANVAS_H_