///////////////////////////////////////////////////////////////////////////// // Name: card.h // Purpose: Forty Thieves patience game // Author: Chris Breeze // Modified by: // Created: 21/07/97 // RCS-ID: $Id$ // Copyright: (c) 1993-1998 Chris Breeze // Licence: wxWindows licence //--------------------------------------------------------------------------- // Last modified: 22nd July 1998 - ported to wxWindows 2.0 ///////////////////////////////////////////////////////////////////////////// //+-------------------------------------------------------------+ //| Description: | //| A class for drawing playing cards. | //| InitCards() must be called before using the Card class, | //| otherwise the card bitmaps will not be loaded. | //| CloseCards() must be called before terminating the | //| program so that the bitmaps are deleted and the memory | //| given back to Windows. | //+-------------------------------------------------------------+ #ifndef _CARD_H_ #define _CARD_H_ // Constants const int PackSize = 52; const int CardWidth = 50; const int CardHeight = 70; // Data types enum Suit { clubs = 0, diamonds = 1, hearts = 2, spades = 3 }; enum SuitColour { red = 0, black = 1 }; enum WayUp { faceup, facedown }; //--------------------------------// // A class defining a single card // //--------------------------------// class Card { public: Card(int value, WayUp way_up = facedown); virtual ~Card(); void Draw(wxDC& pDC, int x, int y); static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder void Erase(wxDC& pDC, int x, int y); void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; } WayUp GetWayUp() const { return m_wayUp; } int GetPipValue() const { return m_pipValue; } Suit GetSuit() const { return m_suit; } SuitColour GetColour() const { return m_colour; } private: Suit m_suit; int m_pipValue; // in the range 1 (Ace) to 13 (King) SuitColour m_colour; // red or black bool m_status; WayUp m_wayUp; static wxBitmap* m_symbolBmap; static wxBitmap* m_pictureBmap; }; #endif // _CARD_H_