///////////////////////////////////////////////////////////////////////////// // Name: spinbutt.h // Purpose: wxSpinButton class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SPINBUTT_H_ #define _WX_SPINBUTT_H_ #ifdef __GNUG__ #pragma interface "spinbutt.h" #endif #include "wx/control.h" #include "wx/event.h" /* The wxSpinButton is like a small scrollbar than is often placed next to a text control. wxSP_HORIZONTAL: horizontal spin button wxSP_VERTICAL: vertical spin button (the default) wxSP_ARROW_KEYS: arrow keys increment/decrement value wxSP_WRAP: value wraps at either end */ class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase { public: // construction wxSpinButton(); wxSpinButton(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_VERTICAL | wxSP_ARROW_KEYS, const wxString& name = "wxSpinButton") { Create(parent, id, pos, size, style, name); } virtual ~wxSpinButton(); bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_VERTICAL | wxSP_ARROW_KEYS, const wxString& name = "wxSpinButton"); // accessors virtual int GetMin() const; virtual int GetMax() const; virtual int GetValue() const; virtual void SetValue(int val); virtual void SetRange(int minVal, int maxVal); // implementation virtual void MacHandleControlClick( ControlHandle control , SInt16 controlpart ) ; protected: virtual wxSize DoGetBestSize() const; int m_value ; private: DECLARE_DYNAMIC_CLASS(wxSpinButton) }; #endif // _WX_SPINBUTT_H_