///////////////////////////////////////////////////////////////////////////// // Name: doc.cpp // Purpose: Implements document functionality // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ // #pragma implementation #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !USE_DOC_VIEW_ARCHITECTURE #error You must set USE_DOC_VIEW_ARCHITECTURE to 1 in wx_setup.h! #endif #include "doc.h" #include "view.h" IMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument) DrawingDocument::DrawingDocument(void) { } DrawingDocument::~DrawingDocument(void) { doodleSegments.DeleteContents(TRUE); } ostream& DrawingDocument::SaveObject(ostream& stream) { wxDocument::SaveObject(stream); stream << doodleSegments.Number() << '\n'; wxNode *node = doodleSegments.First(); while (node) { DoodleSegment *segment = (DoodleSegment *)node->Data(); segment->SaveObject(stream); stream << '\n'; node = node->Next(); } return stream; } istream& DrawingDocument::LoadObject(istream& stream) { wxDocument::LoadObject(stream); int n = 0; stream >> n; for (int i = 0; i < n; i++) { DoodleSegment *segment = new DoodleSegment; segment->LoadObject(stream); doodleSegments.Append(segment); } return stream; } DoodleSegment::DoodleSegment(void) { } DoodleSegment::DoodleSegment(DoodleSegment& seg) { wxNode *node = seg.lines.First(); while (node) { DoodleLine *line = (DoodleLine *)node->Data(); DoodleLine *newLine = new DoodleLine; newLine->x1 = line->x1; newLine->y1 = line->y1; newLine->x2 = line->x2; newLine->y2 = line->y2; lines.Append(newLine); node = node->Next(); } } DoodleSegment::~DoodleSegment(void) { lines.DeleteContents(TRUE); } ostream& DoodleSegment::SaveObject(ostream& stream) { stream << lines.Number() << '\n'; wxNode *node = lines.First(); while (node) { DoodleLine *line = (DoodleLine *)node->Data(); stream << line->x1 << " " << line->y1 << " " << line->x2 << " " << line->y2 << "\n"; node = node->Next(); } return stream; } istream& DoodleSegment::LoadObject(istream& stream) { int n = 0; stream >> n; for (int i = 0; i < n; i++) { DoodleLine *line = new DoodleLine; stream >> line->x1 >> line->y1 >> line->x2 >> line->y2; lines.Append(line); } return stream; } void DoodleSegment::Draw(wxDC *dc) { wxNode *node = lines.First(); while (node) { DoodleLine *line = (DoodleLine *)node->Data(); dc->DrawLine(line->x1, line->y1, line->x2, line->y2); node = node->Next(); } } /* * Implementation of drawing command */ DrawingCommand::DrawingCommand(const wxString& name, int command, DrawingDocument *ddoc, DoodleSegment *seg): wxCommand(TRUE, name) { doc = ddoc; segment = seg; cmd = command; } DrawingCommand::~DrawingCommand(void) { if (segment) delete segment; } bool DrawingCommand::Do(void) { switch (cmd) { case DOODLE_CUT: { // Cut the last segment if (doc->GetDoodleSegments().Number() > 0) { wxNode *node = doc->GetDoodleSegments().Last(); if (segment) delete segment; segment = (DoodleSegment *)node->Data(); delete node; doc->Modify(TRUE); doc->UpdateAllViews(); } break; } case DOODLE_ADD: { doc->GetDoodleSegments().Append(new DoodleSegment(*segment)); doc->Modify(TRUE); doc->UpdateAllViews(); break; } } return TRUE; } bool DrawingCommand::Undo(void) { switch (cmd) { case DOODLE_CUT: { // Paste the segment if (segment) { doc->GetDoodleSegments().Append(segment); doc->Modify(TRUE); doc->UpdateAllViews(); segment = (DoodleSegment *) NULL; } doc->Modify(TRUE); doc->UpdateAllViews(); break; } case DOODLE_ADD: { // Cut the last segment if (doc->GetDoodleSegments().Number() > 0) { wxNode *node = doc->GetDoodleSegments().Last(); DoodleSegment *seg = (DoodleSegment *)node->Data(); delete seg; delete node; doc->Modify(TRUE); doc->UpdateAllViews(); } } } return TRUE; } IMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument) // Since text windows have their own method for saving to/loading from files, // we override OnSave/OpenDocument instead of Save/LoadObject bool TextEditDocument::OnSaveDocument(const wxString& filename) { TextEditView *view = (TextEditView *)GetFirstView(); if (!view->textsw->SaveFile(filename)) return FALSE; Modify(FALSE); return TRUE; } bool TextEditDocument::OnOpenDocument(const wxString& filename) { TextEditView *view = (TextEditView *)GetFirstView(); if (!view->textsw->LoadFile(filename)) return FALSE; SetFilename(filename, TRUE); Modify(FALSE); UpdateAllViews(); return TRUE; } bool TextEditDocument::IsModified(void) const { TextEditView *view = (TextEditView *)GetFirstView(); if (view) { return (wxDocument::IsModified() || view->textsw->IsModified()); } else return wxDocument::IsModified(); } void TextEditDocument::Modify(bool mod) { TextEditView *view = (TextEditView *)GetFirstView(); wxDocument::Modify(mod); if (!mod && view && view->textsw) view->textsw->DiscardEdits(); }