///////////////////////////////////////////////////////////////////////////// // Name: gauge.h // Purpose: // Author: Robert Roebling // Created: 01/02/97 // Id: // Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKGAUGEH__ #define __GTKGAUGEH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/list.h" #include "wx/control.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxGauge; //----------------------------------------------------------------------------- // global data //----------------------------------------------------------------------------- extern const char* wxGaugeNameStr; //----------------------------------------------------------------------------- // wxGaugeBox //----------------------------------------------------------------------------- class wxGauge: public wxControl { DECLARE_DYNAMIC_CLASS(wxGauge) public: inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; } inline wxGauge(wxWindow *parent, const wxWindowID id, const int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, const long style = wxGA_HORIZONTAL, const wxString& name = wxGaugeNameStr) { Create(parent, id, range, pos, size, style, name); }; bool Create(wxWindow *parent, const wxWindowID id, const int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, const long style = wxGA_HORIZONTAL, const wxString& name = wxGaugeNameStr ); void SetShadowWidth( const int WXUNUSED(w) ) {}; void SetBezelFace( const int WXUNUSED(w) ) {}; void SetRange( const int r ); void SetValue( const int pos ); int GetShadowWidth(void) const { return 0; }; int GetBezelFace(void) const { return 0; }; int GetRange(void) const; int GetValue(void) const; // Are we a Win95/GTK progress bar, or a normal gauge? inline bool GetProgressBar(void) const { return m_useProgressBar; } protected: int m_rangeMax; int m_gaugePos; bool m_useProgressBar; }; #endif // __GTKGAUGEH__