/////////////////////////////////////////////////////////////////////////////// // Name: wx/checkbox.h // Purpose: wxCheckBox class interface // Author: Vadim Zeitlin // Modified by: // Created: 07.09.00 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_CHECKBOX_H_BASE_ #define _WX_CHECKBOX_H_BASE_ #include "wx/defs.h" #if wxUSE_CHECKBOX #include "wx/control.h" /* * wxCheckBox style flags * (Using wxCHK_* because wxCB_* is used by wxComboBox). * Determine whether to use a 3-state or 2-state * checkbox. 3-state enables to differentiate * between 'unchecked', 'checked' and 'undetermined'. */ #define wxCHK_2STATE 0x0000 #define wxCHK_3STATE 0x1000 /* * If this style is set the user can set the checkbox to the * undetermined state. If not set the undetermined set can only * be set programmatically. * This style can only be used with 3 state checkboxes. */ #define wxCHK_ALLOW_3RD_STATE_FOR_USER 0x2000 /* * The possible states of a 3-state checkbox (Compatible * with the 2-state checkbox). */ enum wxCheckBoxState { wxCHK_UNCHECKED, wxCHK_CHECKED, wxCHK_UNDETERMINED /* 3-state checkbox only */ }; extern WXDLLIMPEXP_DATA_CORE(const char) wxCheckBoxNameStr[]; // ---------------------------------------------------------------------------- // wxCheckBox: a control which shows a label and a box which may be checked // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxCheckBoxBase : public wxControl { public: wxCheckBoxBase() { } // set/get the checked status of the listbox virtual void SetValue(bool value) = 0; virtual bool GetValue() const = 0; bool IsChecked() const { wxASSERT_MSG( !Is3State(), wxT("Calling IsChecked() doesn't make sense for") wxT(" a three state checkbox, Use Get3StateValue() instead") ); return GetValue(); } wxCheckBoxState Get3StateValue() const { wxCheckBoxState state = DoGet3StateValue(); if ( state == wxCHK_UNDETERMINED && !Is3State() ) { // Undetermined state with a 2-state checkbox?? wxFAIL_MSG( wxT("DoGet3StateValue() says the 2-state checkbox is ") wxT("in an undetermined/third state") ); state = wxCHK_UNCHECKED; } return state; } void Set3StateValue(wxCheckBoxState state) { if ( state == wxCHK_UNDETERMINED && !Is3State() ) { wxFAIL_MSG(wxT("Setting a 2-state checkbox to undetermined state")); state = wxCHK_UNCHECKED; } DoSet3StateValue(state); } bool Is3State() const { return HasFlag(wxCHK_3STATE); } bool Is3rdStateAllowedForUser() const { return HasFlag(wxCHK_ALLOW_3RD_STATE_FOR_USER); } virtual bool HasTransparentBackground() { return true; } // wxCheckBox-specific processing after processing the update event virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) { wxControl::DoUpdateWindowUI(event); if ( event.GetSetChecked() ) SetValue(event.GetChecked()); } protected: // choose the default border for this window virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state)) { wxFAIL; } virtual wxCheckBoxState DoGet3StateValue() const { wxFAIL; return wxCHK_UNCHECKED; } private: DECLARE_NO_COPY_CLASS(wxCheckBoxBase) }; #if defined(__WXUNIVERSAL__) #include "wx/univ/checkbox.h" #elif defined(__WXMSW__) #include "wx/msw/checkbox.h" #elif defined(__WXMOTIF__) #include "wx/motif/checkbox.h" #elif defined(__WXGTK20__) #include "wx/gtk/checkbox.h" #elif defined(__WXGTK__) #include "wx/gtk1/checkbox.h" #elif defined(__WXMAC__) #include "wx/osx/checkbox.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/checkbox.h" #elif defined(__WXPM__) #include "wx/os2/checkbox.h" #elif defined(__WXPALMOS__) #include "wx/palmos/checkbox.h" #endif #endif // wxUSE_CHECKBOX #endif // _WX_CHECKBOX_H_BASE_