///////////////////////////////////////////////////////////////////////////// // Name: wx/button.h // Purpose: wxButtonBase class // Author: Vadim Zetlin // Modified by: // Created: 15.08.00 // RCS-ID: $Id$ // Copyright: (c) Vadim Zetlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BUTTON_H_BASE_ #define _WX_BUTTON_H_BASE_ #include "wx/defs.h" // ---------------------------------------------------------------------------- // wxButton flags shared with other classes // ---------------------------------------------------------------------------- #if wxUSE_TOGGLEBTN || wxUSE_BUTTON // These flags affect label alignment #define wxBU_LEFT 0x0040 #define wxBU_TOP 0x0080 #define wxBU_RIGHT 0x0100 #define wxBU_BOTTOM 0x0200 #define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM ) #endif #if wxUSE_BUTTON // ---------------------------------------------------------------------------- // wxButton specific flags // ---------------------------------------------------------------------------- // These two flags are obsolete #define wxBU_NOAUTODRAW 0x0000 #define wxBU_AUTODRAW 0x0004 // by default, the buttons will be created with some (system dependent) // minimal size to make them look nicer, giving this style will make them as // small as possible #define wxBU_EXACTFIT 0x0001 #include "wx/control.h" class WXDLLIMPEXP_FWD_CORE wxBitmap; extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[]; // ---------------------------------------------------------------------------- // wxButton: a push button // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxButtonBase : public wxControl { public: wxButtonBase() { } // show the image in the button in addition to the label virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { } // set the margins around the image virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { } // make this button the default button in its top level window // // returns the old default item (possibly NULL) virtual wxWindow *SetDefault(); // Buttons on MSW can look bad if they are not native colours, because // then they become owner-drawn and not theme-drawn. Disable it here // in wxButtonBase to make it consistent. virtual bool ShouldInheritColours() const { return false; } // returns the default button size for this platform static wxSize GetDefaultSize(); protected: // choose the default border for this window virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } DECLARE_NO_COPY_CLASS(wxButtonBase) }; #if defined(__WXUNIVERSAL__) #include "wx/univ/button.h" #elif defined(__WXMSW__) #include "wx/msw/button.h" #elif defined(__WXMOTIF__) #include "wx/motif/button.h" #elif defined(__WXGTK20__) #include "wx/gtk/button.h" #elif defined(__WXGTK__) #include "wx/gtk1/button.h" #elif defined(__WXMAC__) #include "wx/osx/button.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/button.h" #elif defined(__WXPM__) #include "wx/os2/button.h" #elif defined(__WXPALMOS__) #include "wx/palmos/button.h" #endif #endif // wxUSE_BUTTON #endif // _WX_BUTTON_H_BASE_