///////////////////////////////////////////////////////////////////////////// // Name: link.h // Purpose: interface of global functions // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @ingroup group_funcmacro_byteorder */ //@{ /** This macro can be used in conjunction with the wxFORCE_LINK_MODULE() macro to force the linker to include in its output a specific object file. In particular, you should use this macro in the source file which you want to force for inclusion. The @c moduleName needs to be a name not already in use in other wxFORCE_LINK_THIS_MODULE() macros, but is not required to be e.g. the same name of the source file (even if it's a good choice). @header{wx/link.h} */ #define wxFORCE_LINK_THIS_MODULE( moduleName ) /** This macro can be used in conjunction with the wxFORCE_LINK_THIS_MODULE() macro to force the linker to include in its output a specific object file. In particular, you should use this macro in a source file which you know for sure is linked in the output (e.g. the source file containing the @c main() of your app). The @c moduleName is the name of the module you want to forcefully link (i.e. the name you used in the relative wxFORCE_LINK_THIS_MODULE() macro. @header{wx/link.h} */ #define wxFORCE_LINK_MODULE( moduleName ) //@}