/////////////////////////////////////////////////////////////////////////////// // Name: ole/uuid.h // Purpose: encapsulates an UUID with some added helper functions // Author: Vadim Zeitlin // Modified by: // Created: 11.07.97 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows licence // // Notes: you should link your project with RPCRT4.LIB! /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_OLEUUID_H #define _WX_OLEUUID_H #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "uuid.h" #endif #include "wx/wxchar.h" // ------------------------------------------------------------------ // UUID (Universally Unique IDentifier) definition // ------------------------------------------------------------------ // ----- taken from RPC.H #ifndef UUID_DEFINED // in some cases RPC.H will be already #ifdef __WIN32__ // included, so avoid redefinition typedef struct { unsigned long Data1; unsigned short Data2; unsigned short Data3; unsigned char Data4[8]; } UUID; // UUID = GUID = CLSID = LIBID = IID #endif // WIN32 #endif // UUID_DEFINED #ifndef GUID_DEFINED typedef UUID GUID; #define UUID_DEFINED // prevent redefinition #endif // GUID_DEFINED typedef unsigned char uchar; // ------------------------------------------------------------------ // a class to store UUID and it's string representation // ------------------------------------------------------------------ // uses RPC functions to create/convert Universally Unique Identifiers class WXDLLEXPORT Uuid { private: UUID m_uuid; wxUChar *m_pszUuid; // this string is alloc'd and freed by RPC wxChar *m_pszCForm; // this string is allocated in Set/Create void UuidToCForm(); // function used to set initial state by all ctors void Init() { m_pszUuid = NULL; m_pszCForm = NULL; } public: // ctors & dtor Uuid() { Init(); } Uuid(const wxChar *pc) { Init(); Set(pc); } Uuid(const UUID &uuid) { Init(); Set(uuid); } ~Uuid(); // copy ctor and assignment operator needed for this class Uuid(const Uuid& uuid); Uuid& operator=(const Uuid& uuid); // create a brand new UUID void Create(); // set value of UUID bool Set(const wxChar *pc); // from a string, returns true if ok void Set(const UUID& uuid); // from another UUID (never fails) // accessors operator const UUID*() const { return &m_uuid; } operator const wxChar*() const { return (wxChar *)(m_pszUuid); } // return string representation of the UUID in the C form // (as in DEFINE_GUID macro) const wxChar *CForm() const { return m_pszCForm; } }; #endif //_WX_OLEUUID_H