///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/bmpbuttn.h // Purpose: wxBitmapButton class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BMPBUTTN_H_ #define _WX_BMPBUTTN_H_ #include "wx/button.h" #include "wx/bitmap.h" #include "wx/brush.h" class WXDLLEXPORT wxBitmapButton : public wxBitmapButtonBase { public: wxBitmapButton() { } wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Create(parent, id, bitmap, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); // Implementation virtual bool SetBackgroundColour(const wxColour& colour); virtual void SetDefault(); virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item); virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel ); virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel ); virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg ); protected: // reimplement some base class virtuals virtual wxSize DoGetBestSize() const; virtual void OnSetBitmap(); // invalidate m_brushDisabled when system colours change void OnSysColourChanged(wxSysColourChangedEvent& event); // change the currently bitmap if we have a hover one void OnMouseEnterOrLeave(wxMouseEvent& event); // the brush we use to draw disabled buttons wxBrush m_brushDisabled; DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS_NO_COPY(wxBitmapButton) }; #endif // _WX_BMPBUTTN_H_