///////////////////////////////////////////////////////////////////////////// // Name: caret.h // Purpose: interface of wxCaret // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxCaret A caret is a blinking cursor showing the position where the typed text will appear. Text controls usually have their own caret but wxCaret provides a way to use a caret in other windows. Currently, the caret appears as a rectangle of the given size. In the future, it will be possible to specify a bitmap to be used for the caret shape. A caret is always associated with a window and the current caret can be retrieved using wxWindow::GetCaret(). The same caret can't be reused in two different windows. @library{wxcore} @category{misc} */ class wxCaret { public: /** Default constructor. */ wxCaret(); //@{ /** Creates a caret with the given size (in pixels) and associates it with the @a window. */ wxCaret(wxWindow* window, int width, int height); wxCaret(wxWindowBase* window, const wxSize& size); //@} //@{ /** Creates a caret with the given size (in pixels) and associates it with the @a window (same as the equivalent constructors). */ bool Create(wxWindowBase* window, int width, int height); bool Create(wxWindowBase* window, const wxSize& size); //@} /** Returns the blink time which is measured in milliseconds and is the time elapsed between 2 inversions of the caret (blink time of the caret is the same for all carets, so this functions is static). */ static int GetBlinkTime(); //@{ /** Get the caret position (in pixels). */ void GetPosition(int* x, int* y) const; const wxPoint GetPosition() const; //@} //@{ /** Get the caret size. */ void GetSize(int* width, int* height) const; const wxSize GetSize() const; //@} /** Get the window the caret is associated with. */ wxWindow* GetWindow() const; /** Hides the caret, same as Show(@false). */ virtual void Hide(); /** Returns @true if the caret was created successfully. */ bool IsOk() const; /** Returns @true if the caret is visible and @false if it is permanently hidden (if it is is blinking and not shown currently but will be after the next blink, this method still returns @true). */ bool IsVisible() const; //@{ /** Move the caret to given position (in logical coordinates). */ void Move(int x, int y); void Move(const wxPoint& pt); //@} /** Sets the blink time for all the carets. @warning Under Windows, this function will change the blink time for all carets permanently (until the next time it is called), even for carets in other applications. @see GetBlinkTime() */ static void SetBlinkTime(int milliseconds); //@{ /** Changes the size of the caret. */ void SetSize(int width, int height); void SetSize(const wxSize& size); //@} /** Shows or hides the caret. Notice that if the caret was hidden N times, it must be shown N times as well to reappear on the screen. */ virtual void Show(bool show = true); };