///////////////////////////////////////////////////////////////////////////// // Name: tbarbase.h // Purpose: Base class for toolbar classes // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __TBARBASEH__ #define __TBARBASEH__ #ifdef __GNUG__ #pragma interface "tbarbase.h" #endif #include "wx/defs.h" #if USE_TOOLBAR #include "wx/bitmap.h" #include "wx/list.h" #include "wx/control.h" WXDLLEXPORT_DATA(extern const char*) wxToolBarNameStr; WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize; WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition; #define wxTOOL_STYLE_BUTTON 1 #define wxTOOL_STYLE_SEPARATOR 2 class WXDLLEXPORT wxToolBarTool: public wxObject { DECLARE_DYNAMIC_CLASS(wxToolBarTool) public: wxToolBarTool(int theIndex = 0, const wxBitmap& bitmap1 = wxNullBitmap, const wxBitmap& bitmap2 = wxNullBitmap, bool toggle = FALSE, long xPos = -1, long yPos = -1, const wxString& shortHelpString = "", const wxString& longHelpString = ""); ~wxToolBarTool (); inline void SetSize( long w, long h ) { m_width = w; m_height = h; } inline long GetWidth () const { return m_width; } inline long GetHeight () const { return m_height; } public: int m_toolStyle; wxObject * m_clientData; int m_index; long m_x; long m_y; long m_width; long m_height; bool m_toggleState; bool m_isToggle; bool m_deleteSecondBitmap; bool m_enabled; wxBitmap m_bitmap1; wxBitmap m_bitmap2; bool m_isMenuCommand; wxString m_shortHelpString; wxString m_longHelpString; }; class WXDLLEXPORT wxToolBarBase : public wxControl { DECLARE_ABSTRACT_CLASS(wxToolBarBase) public: wxToolBarBase(void); ~wxToolBarBase(void); // Handle wxToolBar events // Only allow toggle if returns TRUE. Call when left button up. virtual bool OnLeftClick(int toolIndex, bool toggleDown); // Call when right button down. virtual void OnRightClick(int toolIndex, long x, long y); // Called when the mouse cursor enters a tool bitmap. // Argument is -1 if mouse is exiting the toolbar. virtual void OnMouseEnter(int toolIndex); // If pushedBitmap is NULL, a reversed version of bitmap is // created and used as the pushed/toggled image. // If toggle is TRUE, the button toggles between the two states. virtual wxToolBarTool *AddTool(int toolIndex, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap, bool toggle = FALSE, long xPos = -1, long yPos = -1, wxObject *clientData = NULL, const wxString& helpString1 = "", const wxString& helpString2 = ""); virtual void AddSeparator(void); virtual void ClearTools(void); virtual void EnableTool(int toolIndex, bool enable); virtual void ToggleTool(int toolIndex, bool toggle); // toggle is TRUE if toggled on virtual void SetToggle(int toolIndex, bool toggle); // Set this to be togglable (or not) virtual wxObject *GetToolClientData(int index) const; inline wxList& GetTools(void) const { return (wxList&) m_tools; } // After the toolbar has initialized, this is the size the tools take up #if WXWXIN_COMPATIBILITY inline void GetMaxSize ( long * width, long * height ) const { wxSize maxSize(GetMaxSize()); *width = maxSize.x; *height = maxSize.y; } #endif virtual wxSize GetMaxSize ( void ) const; virtual bool GetToolState(int toolIndex) const; virtual bool GetToolEnabled(int toolIndex) const; virtual wxToolBarTool *FindToolForPosition(long x, long y) const; virtual void SetToolShortHelp(int toolIndex, const wxString& helpString); virtual wxString GetToolShortHelp(int toolIndex) const; virtual void SetToolLongHelp(int toolIndex, const wxString& helpString); virtual wxString GetToolLongHelp(int toolIndex) const; virtual void SetMargins(int x, int y); inline void SetMargins(const wxSize& size) { SetMargins((int) size.x, (int) size.y); } virtual void SetToolPacking(int packing); virtual void SetToolSeparation(int separation); inline virtual wxSize GetToolMargins(void) { return wxSize(m_xMargin, m_yMargin); } inline virtual int GetToolPacking(void) { return m_toolPacking; } inline virtual int GetToolSeparation(void) { return m_toolSeparation; } virtual void SetToolBitmapSize(const wxSize& size) { m_defaultWidth = size.x; m_defaultHeight = size.y; }; virtual wxSize GetToolBitmapSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); } // The button size (in some implementations) is bigger than the bitmap size: this returns // the total button size. virtual wxSize GetToolSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); } ; // Compatibility #if WXWIN_COMPATIBILITY inline void SetDefaultSize(int w, int h) { SetDefaultSize(wxSize(w, h)); } inline long GetDefaultWidth(void) const { return m_defaultWidth; } inline long GetDefaultHeight(void) const { return m_defaultHeight; } inline int GetDefaultButtonWidth(void) const { return (int) GetDefaultButtonSize().x; }; inline int GetDefaultButtonHeight(void) const { return (int) GetDefaultButtonSize().y; }; virtual void SetDefaultSize(const wxSize& size) { SetToolBitmapSize(size); } virtual wxSize GetDefaultSize(void) const { return GetToolBitmapSize(); } virtual wxSize GetDefaultButtonSize(void) const { return GetToolSize(); } #endif // Lay the tools out virtual void Layout(void); // Add all the buttons: required for Win95. virtual bool CreateTools(void) { return TRUE; } // Calls the appropriate function after tools have been created. // E.g. Layout, or CreateTools. virtual bool Realize() = 0; void Command(wxCommandEvent& event); // SCROLLING: this has to be copied from wxScrolledWindow since wxToolBarBase // inherits from wxControl. This could have been put into wxToolBarSimple, // but we might want any derived toolbar class to be scrollable. // Number of pixels per user unit (0 or -1 for no scrollbar) // Length of virtual canvas in user units virtual void SetScrollbars(int horizontal, int vertical, int x_length, int y_length, int x_pos = 0, int y_pos = 0); // Physically scroll the window virtual void Scroll(int x_pos, int y_pos); virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const; virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); virtual void AdjustScrollbars(void); // Prepare the DC by translating it according to the current scroll position virtual void PrepareDC(wxDC& dc); int GetScrollPageSize(int orient) const ; void SetScrollPageSize(int orient, int pageSize); // Get the view start virtual void ViewStart(int *x, int *y) const; // Actual size in pixels when scrolling is taken into account virtual void GetVirtualSize(int *x, int *y) const; // Do the toolbar button updates (check for EVT_UPDATE_UI handlers) virtual void DoToolbarUpdates(void); inline void SetMaxRowsCols(int rows, int cols) { m_maxRows = rows; m_maxCols = cols; } inline int GetMaxRows() const { return m_maxRows; } inline int GetMaxCols() const { return m_maxCols; } void OnScroll(wxScrollEvent& event); void OnSize(wxSizeEvent& event); void OnIdle(wxIdleEvent& event); // Required to force normal cursor-setting behaviour in Windows #ifdef __WXMSW__ virtual void MSWOnMouseMove(int x, int y, WXUINT flags); #endif protected: wxList m_tools; // int m_tilingDirection; // int m_rowsOrColumns; int m_maxRows; int m_maxCols; long m_maxWidth, m_maxHeight; int m_currentTool; // Tool where mouse currently is int m_pressedTool; // Tool where mouse pressed int m_xMargin; int m_yMargin; int m_toolPacking; int m_toolSeparation; long m_defaultWidth; long m_defaultHeight; public: //////////////////////////////////////////////////////////////////////// //// IMPLEMENTATION // Calculate scroll increment virtual int CalcScrollInc(wxScrollEvent& event); //////////////////////////////////////////////////////////////////////// //// PROTECTED DATA protected: int m_xScrollPixelsPerLine; int m_yScrollPixelsPerLine; bool m_xScrollingEnabled; bool m_yScrollingEnabled; int m_xScrollPosition; int m_yScrollPosition; bool m_calcScrolledOffset; // If TRUE, wxCanvasDC uses scrolled offsets int m_xScrollLines; int m_yScrollLines; int m_xScrollLinesPerPage; int m_yScrollLinesPerPage; public: DECLARE_EVENT_TABLE() }; #endif // USE_TOOLBAR #endif // __TBARBASEH__