///////////////////////////////////////////////////////////////////////////// // Name: property.h // Purpose: interface of wxPGProperty // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #define wxNullProperty ((wxPGProperty*)NULL) /** @section propgrid_property_attributes wxPropertyGrid Property Attribute Identifiers wxPGProperty::SetAttribute() and wxPropertyGridInterface::SetPropertyAttribute() accept one of these as attribute name argument . You can use strings instead of constants. However, some of these constants are redefined to use cached strings which may reduce your binary size by some amount. @{ */ /** Set default value for property. */ #define wxPG_ATTR_DEFAULT_VALUE wxS("DefaultValue") /** Universal, int or double. Minimum value for numeric properties. */ #define wxPG_ATTR_MIN wxS("Min") /** Universal, int or double. Maximum value for numeric properties. */ #define wxPG_ATTR_MAX wxS("Max") /** Universal, string. When set, will be shown as text after the displayed text value. Alternatively, if third column is enabled, text will be shown there (for any type of property). */ #define wxPG_ATTR_UNITS wxS("Units") /** Universal, string. When set, will be shown in property's value cell when displayed value string is empty, or value is unspecified. */ #define wxPG_ATTR_INLINE_HELP wxS("InlineHelp") /** wxBoolProperty specific, int, default 0. When 1 sets bool property to use checkbox instead of choice. */ #define wxPG_BOOL_USE_CHECKBOX wxS("UseCheckbox") /** wxBoolProperty specific, int, default 0. When 1 sets bool property value to cycle on double click (instead of showing the popup listbox). */ #define wxPG_BOOL_USE_DOUBLE_CLICK_CYCLING wxS("UseDClickCycling") /** wxFloatProperty (and similar) specific, int, default -1. Sets the (max) precision used when floating point value is rendered as text. The default -1 means infinite precision. */ #define wxPG_FLOAT_PRECISION wxS("Precision") /** The text will be echoed as asterisks (wxTE_PASSWORD will be passed to textctrl etc). */ #define wxPG_STRING_PASSWORD wxS("Password") /** Define base used by a wxUIntProperty. Valid constants are wxPG_BASE_OCT, wxPG_BASE_DEC, wxPG_BASE_HEX and wxPG_BASE_HEXL (lowercase characters). */ #define wxPG_UINT_BASE wxS("Base") /** Define prefix rendered to wxUIntProperty. Accepted constants wxPG_PREFIX_NONE, wxPG_PREFIX_0x, and wxPG_PREFIX_DOLLAR_SIGN. Note: Only wxPG_PREFIX_NONE works with Decimal and Octal numbers. */ #define wxPG_UINT_PREFIX wxS("Prefix") /** wxFileProperty/wxImageFileProperty specific, wxChar*, default is detected/varies. Sets the wildcard used in the triggered wxFileDialog. Format is the same. */ #define wxPG_FILE_WILDCARD wxS("Wildcard") /** wxFileProperty/wxImageFileProperty specific, int, default 1. When 0, only the file name is shown (i.e. drive and directory are hidden). */ #define wxPG_FILE_SHOW_FULL_PATH wxS("ShowFullPath") /** Specific to wxFileProperty and derived properties, wxString, default empty. If set, then the filename is shown relative to the given path string. */ #define wxPG_FILE_SHOW_RELATIVE_PATH wxS("ShowRelativePath") /** Specific to wxFileProperty and derived properties, wxString, default is empty. Sets the initial path of where to look for files. */ #define wxPG_FILE_INITIAL_PATH wxS("InitialPath") /** Specific to wxFileProperty and derivatives, wxString, default is empty. Sets a specific title for the dir dialog. */ #define wxPG_FILE_DIALOG_TITLE wxS("DialogTitle") /** Specific to wxDirProperty, wxString, default is empty. Sets a specific message for the dir dialog. */ #define wxPG_DIR_DIALOG_MESSAGE wxS("DialogMessage") /** Sets displayed date format for wxDateProperty. */ #define wxPG_DATE_FORMAT wxS("DateFormat") /** Sets wxDatePickerCtrl window style used with wxDateProperty. Default is wxDP_DEFAULT | wxDP_SHOWCENTURY. */ #define wxPG_DATE_PICKER_STYLE wxS("PickerStyle") /** SpinCtrl editor, int or double. How much number changes when button is pressed (or up/down on keybard). */ #define wxPG_ATTR_SPINCTRL_STEP wxS("Step") /** SpinCtrl editor, bool. If true, value wraps at Min/Max. */ #define wxPG_ATTR_SPINCTRL_WRAP wxS("Wrap") /** wxMultiChoiceProperty, int. If 0, no user strings allowed. If 1, user strings appear before list strings. If 2, user strings appear after list string. */ #define wxPG_ATTR_MULTICHOICE_USERSTRINGMODE wxS("UserStringMode") /** wxColourProperty and its kind, int, default 1. Setting this attribute to 0 hides custom colour from property's list of choices. */ #define wxPG_COLOUR_ALLOW_CUSTOM wxS("AllowCustom") /** @} */ // ----------------------------------------------------------------------- /** @class wxPGProperty wxPGProperty is base class for all wxPropertyGrid properties. In sections below we cover few related topics. @li @ref pgproperty_properties @li @ref pgproperty_creating @section pgproperty_properties Supplied Ready-to-use Property Classes Here is a list and short description of supplied fully-functional property classes. They are located in either props.h or advprops.h. @li @ref wxArrayStringProperty @li @ref wxBoolProperty @li @ref wxColourProperty @li @ref wxCursorProperty @li @ref wxDateProperty @li @ref wxDirProperty @li @ref wxEditEnumProperty @li @ref wxEnumProperty @li @ref wxFileProperty @li @ref wxFlagsProperty @li @ref wxFloatProperty @li @ref wxFontProperty @li @ref wxImageFileProperty @li @ref wxIntProperty @li @ref wxLongStringProperty @li @ref wxMultiChoiceProperty @li @ref wxPropertyCategory @li @ref wxStringProperty @li @ref wxSystemColourProperty @li @ref wxUIntProperty @subsection wxPropertyCategory Not an actual property per se, but a header for a group of properties. Regardless inherits from wxPGProperty. @subsection wxStringProperty Simple string property. wxPG_STRING_PASSWORD attribute may be used to echo value as asterisks and use wxTE_PASSWORD for wxTextCtrl. @remarks wxStringProperty has a special trait: if it has value of "", and also has child properties, then its displayed value becomes composition of child property values, similar as with wxFontProperty, for instance. @subsection wxIntProperty Like wxStringProperty, but converts text to a signed long integer. wxIntProperty seamlessly supports 64-bit integers (ie. wxLongLong). To safely convert variant to integer, use code like this: @code wxLongLong ll; ll << property->GetValue(); // or wxLongLong ll = propertyGrid->GetPropertyValueAsLong(property); @endcode @subsection wxUIntProperty Like wxIntProperty, but displays value as unsigned int. To set the prefix used globally, manipulate wxPG_UINT_PREFIX string attribute. To set the globally used base, manipulate wxPG_UINT_BASE int attribute. Regardless of current prefix, understands (hex) values starting with both "0x" and "$". Like wxIntProperty, wxUIntProperty seamlessly supports 64-bit unsigned integers (ie. wxULongLong). Same wxVariant safety rules apply. @subsection wxFloatProperty Like wxStringProperty, but converts text to a double-precision floating point. Default float-to-text precision is 6 decimals, but this can be changed by modifying wxPG_FLOAT_PRECISION attribute. @subsection wxBoolProperty Represents a boolean value. wxChoice is used as editor control, by the default. wxPG_BOOL_USE_CHECKBOX attribute can be set to true inorder to use check box instead. @subsection wxLongStringProperty Like wxStringProperty, but has a button that triggers a small text editor dialog. Note that in long string values, tabs are represented by "\t" and line break by "\n". @subsection wxDirProperty Like wxLongStringProperty, but the button triggers dir selector instead. Supported properties (all with string value): wxPG_DIR_DIALOG_MESSAGE. @subsection wxFileProperty Like wxLongStringProperty, but the button triggers file selector instead. Default wildcard is "All files..." but this can be changed by setting wxPG_FILE_WILDCARD attribute (see wxFileDialog for format details). Attribute wxPG_FILE_SHOW_FULL_PATH can be set to false inorder to show only the filename, not the entire path. @subsection wxEnumProperty Represents a single selection from a list of choices - wxOwnerDrawnComboBox is used to edit the value. @subsection wxFlagsProperty Represents a bit set that fits in a long integer. wxBoolProperty sub-properties are created for editing individual bits. Textctrl is created to manually edit the flags as a text; a continous sequence of spaces, commas and semicolons is considered as a flag id separator. Note: When changing "choices" (ie. flag labels) of wxFlagsProperty, you will need to use wxPGProperty::SetChoices() - otherwise they will not get updated properly. @subsection wxArrayStringProperty Allows editing of a list of strings in wxTextCtrl and in a separate dialog. @subsection wxDateProperty wxDateTime property. Default editor is DatePickerCtrl, altough TextCtrl should work as well. wxPG_DATE_FORMAT attribute can be used to change string wxDateTime::Format uses (altough default is recommended as it is locale-dependant), and wxPG_DATE_PICKER_STYLE allows changing window style given to DatePickerCtrl (default is wxDP_DEFAULT|wxDP_SHOWCENTURY). @subsection wxEditEnumProperty Represents a string that can be freely edited or selected from list of choices - custom combobox control is used to edit the value. @subsection wxMultiChoiceProperty Allows editing a multiple selection from a list of strings. This is property is pretty much built around concept of wxMultiChoiceDialog. It uses wxArrayString value. @subsection wxImageFileProperty Like wxFileProperty, but has thumbnail of the image in front of the filename and autogenerates wildcard from available image handlers. @subsection wxColourProperty Useful alternate editor: Choice. Represents wxColour. wxButton is used to trigger a colour picker dialog. @subsection wxFontProperty Represents wxFont. Various sub-properties are used to edit individual subvalues. @subsection wxSystemColourProperty Represents wxColour and a system colour index. wxChoice is used to edit the value. Drop-down list has color images. Note that value type is wxColourPropertyValue instead of wxColour. @code class wxColourPropertyValue : public wxObject { public: // An integer value relating to the colour, and which exact // meaning depends on the property with which it is used. // // For wxSystemColourProperty: // Any of wxSYS_COLOUR_XXX, or any web-colour ( use wxPG_TO_WEB_COLOUR // macro - (currently unsupported) ), or wxPG_COLOUR_CUSTOM. wxUint32 m_type; // Resulting colour. Should be correct regardless of type. wxColour m_colour; }; @endcode @subsection wxCursorProperty Represents a wxCursor. wxChoice is used to edit the value. Drop-down list has cursor images under some (wxMSW) platforms. @section pgproperty_creating Creating Custom Properties New properties can be created by subclassing wxPGProperty or one of the provided property classes, and (re)implementing necessary member functions. Below, each virtual member function has ample documentation about its purpose and any odd details which to keep in mind. Here is a very simple 'template' code: @code class MyProperty : public wxPGProperty { public: // All arguments of ctor must have a default value - // use wxPG_LABEL for label and name MyProperty( const wxString& label = wxPG_LABEL, const wxString& name = wxPG_LABEL, const wxString& value = wxEmptyString ) { // m_value is wxVariant m_value = value; } virtual ~MyProperty() { } const wxPGEditor* DoGetEditorClass() const { // Determines editor used by property. // You can replace 'TextCtrl' below with any of these // builtin-in property editor identifiers: Choice, ComboBox, // TextCtrlAndButton, ChoiceAndButton, CheckBox, SpinCtrl, // DatePickerCtrl. return wxPGEditor_TextCtrl; } virtual wxString GetValueAsString( int argFlags ) const { // TODO: Return property value in string format } virtual bool StringToValue( wxVariant& variant, const wxString& text, int argFlags ) { // TODO: Adapt string to property value. } protected: }; @endcode Since wxPGProperty derives from wxObject, you can use standard DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS macros. From the above example they were omitted for sake of simplicity, and besides, they are only really needed if you need to use wxRTTI with your property class. You can change the 'value type' of a property by simply assigning different type of variant with SetValue. It is mandatory to implement wxVariantData class for all data types used as property values. You can use macros declared in wxPropertyGrid headers. For instance: @code // In header file: // (If you need to have export declaration, use version of macros // with _EXPORTED postfix) WX_PG_DECLARE_VARIANT_DATA(MyDataClass) // In sources file: WX_PG_IMPLEMENT_VARIANT_DATA(MyDataClass) // Or, if you don't have valid == operator: WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(MyDataClass) @endcode @library{wxpropgrid} @category{propgrid} */ class wxPGProperty : public wxObject { public: typedef wxUint32 FlagType; /** Default constructor. */ wxPGProperty(); /** Constructor. Non-abstract property classes should have constructor of this style: @code MyProperty( const wxString& label, const wxString& name, const T& value ) : wxPGProperty() { // Generally recommended way to set the initial value // (as it should work in pretty much 100% of cases). wxVariant variant; variant << value; SetValue(variant); // If has private child properties then create them here. For example: // AddChild( new wxStringProperty( "Subprop 1", wxPG_LABEL, value.GetSubProp1() ) ); } @endcode */ wxPGProperty( const wxString& label, const wxString& name ); /** Virtual destructor. It is customary for derived properties to implement this. */ virtual ~wxPGProperty(); /** This virtual function is called after m_value has been set. @remarks - If m_value was set to Null variant (ie. unspecified value), OnSetValue() will not be called. - m_value may be of any variant type. Typically properties internally support only one variant type, and as such OnSetValue() provides a good opportunity to convert supported values into internal type. - Default implementation does nothing. */ virtual void OnSetValue(); /** Override this to return something else than m_value as the value. */ virtual wxVariant DoGetValue() const { return m_value; } /** Implement this function in derived class to check the value. Return true if it is ok. Returning false prevents property change events from occurring. @remarks - Default implementation always returns true. */ virtual bool ValidateValue( wxVariant& value, wxPGValidationInfo& validationInfo ) const; /** Converts text into wxVariant value appropriate for this property. @param variant On function entry this is the old value (should not be wxNullVariant in normal cases). Translated value must be assigned back to it. @param text Text to be translated into variant. @param argFlags If wxPG_FULL_VALUE is set, returns complete, storable value instead of displayable one (they may be different). If wxPG_COMPOSITE_FRAGMENT is set, text is interpreted as a part of composite property string value (as generated by GetValueAsString() called with this same flag). @return Returns @true if resulting wxVariant value was different. @remarks Default implementation converts semicolon delimited tokens into child values. Only works for properties with children. You might want to take into account that m_value is Null variant if property value is unspecified (which is usually only case if you explicitly enabled that sort behavior). */ virtual bool StringToValue( wxVariant& variant, const wxString& text, int argFlags = 0 ) const; /** Converts integer (possibly a choice selection) into wxVariant value appropriate for this property. @param variant On function entry this is the old value (should not be wxNullVariant in normal cases). Translated value must be assigned back to it. @param number Integer to be translated into variant. @param argFlags If wxPG_FULL_VALUE is set, returns complete, storable value instead of displayable one. @return Returns @true if resulting wxVariant value was different. @remarks - If property is not supposed to use choice or spinctrl or other editor with int-based value, it is not necessary to implement this method. - Default implementation simply assign given int to m_value. - If property uses choice control, and displays a dialog on some choice items, then it is preferred to display that dialog in IntToValue instead of OnEvent. - You might want to take into account that m_value is Null variant if property value is unspecified (which is usually only case if you explicitly enabled that sort behavior). */ virtual bool IntToValue( wxVariant& value, int number, int argFlags = 0 ) const; /** Returns text representation of property's value. @param argFlags If wxPG_FULL_VALUE is set, returns complete, storable string value instead of displayable. If wxPG_EDITABLE_VALUE is set, returns string value that must be editable in textctrl. If wxPG_COMPOSITE_FRAGMENT is set, returns text that is appropriate to display as a part of composite property string value. @remarks Default implementation returns string composed from text representations of child properties. */ virtual wxString GetValueAsString( int argFlags = 0 ) const; /** Converts string to a value, and if successful, calls SetValue() on it. Default behavior is to do nothing. @param text String to get the value from. @retval true if value was changed. */ bool SetValueFromString( const wxString& text, int flags = 0 ); /** Converts integer to a value, and if succesful, calls SetValue() on it. Default behavior is to do nothing. @param value Int to get the value from. @param flags If has wxPG_FULL_VALUE, then the value given is a actual value and not an index. @retval True if value was changed. */ bool SetValueFromInt( long value, int flags = 0 ); /** Returns size of the custom painted image in front of property. This method must be overridden to return non-default value if OnCustomPaint is to be called. @param item Normally -1, but can be an index to the property's list of items. @remarks - Default behavior is to return wxSize(0,0), which means no image. - Default image width or height is indicated with dimension -1. - You can also return wxPG_DEFAULT_IMAGE_SIZE which equals wxSize(-1, -1). */ virtual wxSize OnMeasureImage( int item = -1 ) const; /** Events received by editor widgets are processed here. Note that editor class usually processes most events. Some, such as button press events of TextCtrlAndButton class, can be handled here. Also, if custom handling for regular events is desired, then that can also be done (for example, wxSystemColourProperty custom handles wxEVT_COMMAND_CHOICE_SELECTED to display colour picker dialog when 'custom' selection is made). If the event causes value to be changed, SetValueInEvent() should be called to set the new value. @param event Associated wxEvent. @retval Should return true if any changes in value should be reported. @remarks - If property uses choice control, and displays a dialog on some choice items, then it is preferred to display that dialog in IntToValue instead of OnEvent. */ virtual bool OnEvent( wxPropertyGrid* propgrid, wxWindow* wnd_primary, wxEvent& event ); /** Called after value of a child property has been altered. Note that this function is usually called at the time that value of this property, or given child property, is still pending for change. Sample pseudo-code implementation: @code void MyProperty::ChildChanged( wxVariant& thisValue, int childIndex, wxVariant& childValue ) const { // Acquire reference to actual type of data stored in variant // (TFromVariant only exists if wxPropertyGrid's wxVariant-macros were used to create // the variant class). T& data = TFromVariant(thisValue); // Copy childValue into data. switch ( childIndex ) { case 0: data.SetSubProp1( childvalue.GetLong() ); break; case 1: data.SetSubProp2( childvalue.GetString() ); break; ... } } @endcode @param thisValue Value of this property, that should be altered. @param childIndex Index of child changed (you can use Item(childIndex) to get). @param childValue Value of the child property. */ virtual void ChildChanged( wxVariant& thisValue, int childIndex, wxVariant& childValue ) const; /** Returns pointer to an instance of used editor. */ virtual const wxPGEditor* DoGetEditorClass() const; /** Returns pointer to the wxValidator that should be used with the editor of this property (NULL for no validator). Setting validator explicitly via SetPropertyValidator will override this. In most situations, code like this should work well (macros are used to maintain one actual validator instance, so on the second call the function exits within the first macro): @code wxValidator* wxMyPropertyClass::DoGetValidator () const { WX_PG_DOGETVALIDATOR_ENTRY() wxMyValidator* validator = new wxMyValidator(...); ... prepare validator... WX_PG_DOGETVALIDATOR_EXIT(validator) } @endcode @remarks You can get common filename validator by returning wxFileProperty::GetClassValidator(). wxDirProperty, for example, uses it. */ virtual wxValidator* DoGetValidator () const; /** Override to paint an image in front of the property value text or drop-down list item (but only if wxPGProperty::OnMeasureImage is overridden as well). If property's OnMeasureImage() returns size that has height != 0 but less than row height ( < 0 has special meanings), wxPropertyGrid calls this method to draw a custom image in a limited area in front of the editor control or value text/graphics, and if control has drop-down list, then the image is drawn there as well (even in the case OnMeasureImage() returned higher height than row height). NOTE: Following applies when OnMeasureImage() returns a "flexible" height ( using wxPG_FLEXIBLE_SIZE(W,H) macro), which implies variable height items: If rect.x is < 0, then this is a measure item call, which means that dc is invalid and only thing that should be done is to set paintdata.m_drawnHeight to the height of the image of item at index paintdata.m_choiceItem. This call may be done even as often as once every drop-down popup show. @param dc wxDC to paint on. @param rect Box reserved for custom graphics. Includes surrounding rectangle, if any. If x is < 0, then this is a measure item call (see above). @param paintdata wxPGPaintData structure with much useful data about painted item. @code struct wxPGPaintData { // wxPropertyGrid. const wxPropertyGrid* m_parent; // Normally -1, otherwise index to drop-down list item that has to be drawn. int m_choiceItem; // Set to drawn width in OnCustomPaint (optional). int m_drawnWidth; // In a measure item call, set this to the height of item at m_choiceItem index int m_drawnHeight; }; @endcode @remarks - You can actually exceed rect width, but if you do so then paintdata.m_drawnWidth must be set to the full width drawn in pixels. - Due to technical reasons, rect's height will be default even if custom height was reported during measure call. - Brush is guaranteed to be default background colour. It has been already used to clear the background of area being painted. It can be modified. - Pen is guaranteed to be 1-wide 'black' (or whatever is the proper colour) pen for drawing framing rectangle. It can be changed as well. @see GetValueAsString() */ virtual void OnCustomPaint( wxDC& dc, const wxRect& rect, wxPGPaintData& paintdata ); /** Returns used wxPGCellRenderer instance for given property column (label=0, value=1). Default implementation returns editor's renderer for all columns. */ virtual wxPGCellRenderer* GetCellRenderer( int column ) const; /** Returns which choice is currently selected. Only applies to properties which have choices. Needs to reimplemented in derived class if property value does not map directly to a choice. Integer as index, bool, and string usually do. */ virtual int GetChoiceSelection() const; /** Refresh values of child properties. Automatically called after value is set. */ virtual void RefreshChildren(); /** Special handling for attributes of this property. If returns false, then the attribute will be automatically stored in m_attributes. Default implementation simply returns false. */ virtual bool DoSetAttribute( const wxString& name, wxVariant& value ); /** Returns value of an attribute. Override if custom handling of attributes is needed. Default implementation simply return NULL variant. */ virtual wxVariant DoGetAttribute( const wxString& name ) const; /** Returns instance of a new wxPGEditorDialogAdapter instance, which is used when user presses the (optional) button next to the editor control; Default implementation returns NULL (ie. no action is generated when button is pressed). */ virtual wxPGEditorDialogAdapter* GetEditorDialog() const; /** Returns wxPGCell of given column, NULL if none. If valid object is returned, caller will gain its ownership. */ wxPGCell* AcquireCell( unsigned int column ) { if ( column >= m_cells.size() ) return NULL; wxPGCell* cell = (wxPGCell*) m_cells[column]; m_cells[column] = NULL; return cell; } /** Append a new choice to property's list of choices. @param label Label for added choice. @param value Value for new choice. Do not specify if you wish this to equal choice index. @return Index to added choice. */ int AddChoice( const wxString& label, int value = wxPG_INVALID_VALUE ); /** Properties which have private child properties should add them with this function, called in their constructor. */ void AddChild( wxPGProperty* property ); /** Adapts list variant into proper value using consecutive ChildChanged() calls. */ void AdaptListToValue( wxVariant& list, wxVariant* value ) const; /** Determines, recursively, if all children are not unspecified. @param pendingList Assumes members in this wxVariant list as pending replacement values. */ bool AreAllChildrenSpecified( wxVariant* pendingList = NULL ) const; /** Returns true if children of this property are component values (for instance, points size, face name, and is_underlined are component values of a font). */ bool AreChildrenComponents() const { if ( m_flags & (wxPG_PROP_COMPOSED_VALUE|wxPG_PROP_AGGREGATE) ) return true; return false; } /** Removes entry from property's wxPGChoices and editor control (if it is active). If selected item is deleted, then the value is set to unspecified. */ void DeleteChoice( int index ); /** Deletes all child properties. */ void Empty(); /** Composes text from values of child properties. */ void GenerateComposedValue( wxString& text, int argFlags = 0 ) const; /** Returns property attribute value, null variant if not found. */ wxVariant GetAttribute( const wxString& name ) const; /** Returns named attribute, as string, if found. Otherwise defVal is returned. */ wxString GetAttribute( const wxString& name, const wxString& defVal ) const; /** Returns named attribute, as long, if found. Otherwise defVal is returned. */ long GetAttributeAsLong( const wxString& name, long defVal ) const; /** Returns named attribute, as double, if found. Otherwise defVal is returned. */ double GetAttributeAsDouble( const wxString& name, double defVal ) const; /** Returns attributes as list wxVariant. */ wxVariant GetAttributesAsList() const; /** Returns editor used for given column. NULL for no editor. */ const wxPGEditor* GetColumnEditor( int column ) const { if ( column == 1 ) return GetEditorClass(); return NULL; } /** Returns property's base name (ie. parent's name is not added in any case) */ const wxString& GetBaseName() const { return m_name; } /** Returns wxPGCell of given column, NULL if none. wxPGProperty will retain ownership of the cell object. */ wxPGCell* GetCell( unsigned int column ) const { if ( column >= m_cells.size() ) return NULL; return (wxPGCell*) m_cells[column]; } /** Returns number of child properties. */ unsigned int GetChildCount() const; /** Returns height of children, recursively, and by taking expanded/collapsed status into account. @param lh Line height. Pass result of GetGrid()->GetRowHeight() here. @param iMax Only used (internally) when finding property y-positions. */ int GetChildrenHeight( int lh, int iMax = -1 ) const; /** Returns read-only reference to property's list of choices. */ const wxPGChoices& GetChoices() const; /** Returns client data (void*) of a property. */ void* GetClientData() const; /** Sets managed client object of a property. */ wxClientData *GetClientObject() const; /** Returns property's default value. If property's value type is not a built-in one, and "DefaultValue" attribute is not defined, then this function usually returns Null variant. */ wxVariant GetDefaultValue() const; /** Returns property's displayed text. */ wxString GetDisplayedString() const { return GetValueString(0); } /** Returns wxPGEditor that will be used and created when property becomes selected. Returns more accurate value than DoGetEditorClass(). */ const wxPGEditor* GetEditorClass() const; /** Returns property grid where property lies. */ wxPropertyGrid* GetGrid() const; /** Returns owner wxPropertyGrid, but only if one is currently on a page displaying this property. */ wxPropertyGrid* GetGridIfDisplayed() const; /** Returns property's help or description text. @see SetHelpString() */ const wxString& GetHelpString() const; /** Returns position in parent's array. */ unsigned int GetIndexInParent() const; /** Returns property's label. */ const wxString& GetLabel() const { return m_label; } /** Returns last visible child property, recursively. */ const wxPGProperty* GetLastVisibleSubItem() const; /** Returns highest level non-category, non-root parent. Useful when you have nested properties with children. @remarks If immediate parent is root or category, this will return the property itself. */ wxPGProperty* GetMainParent() const; /** Returns maximum allowed length of property's text value. */ int GetMaxLength() const { return (int) m_maxLen; } /** Returns property's name with all (non-category, non-root) parents. */ wxString GetName() const; /** Return parent of property */ wxPGProperty* GetParent() const { return m_parent; } /** Returns (direct) child property with given name (or NULL if not found). */ wxPGProperty* GetPropertyByName( const wxString& name ) const; /** Gets assignable version of property's validator. */ wxValidator* GetValidator() const; /** Returns property's value. */ wxVariant GetValue() const { return DoGetValue(); } /** Returns bitmap that appears next to value text. Only returns non-NULL bitmap if one was set with SetValueImage(). */ wxBitmap* GetValueImage() const; /** To acquire property's value as string, you should use this function (instead of GetValueAsString()), as it may produce more accurate value in future versions. @see GetValueAsString() */ wxString GetValueString( int argFlags = 0 ) const; /** Returns value type used by this property. */ wxString GetValueType() const { return m_value.GetType(); } /** Returns coordinate to the top y of the property. Note that the position of scrollbars is not taken into account. */ int GetY() const; /** Returns true if property has even one visible child. */ bool HasVisibleChildren() const; /** Hides or reveals the property. @param hide @true for hide, @false for reveal. @param flags By default changes are applied recursively. Set this parameter wxPG_DONT_RECURSE to prevent this. */ bool Hide( bool hide, int flags = wxPG_RECURSE ); /** Returns index of given child property. wxNOT_FOUND if given property is not child of this. */ int Index( const wxPGProperty* p ) const; /** Inserts a new choice to property's list of choices. @param label Text for new choice @param index Insertion position. Use wxNOT_FOUND to append. @param value Value for new choice. Do not specify if you wish this to equal choice index. */ int InsertChoice( const wxString& label, int index, int value = wxPG_INVALID_VALUE ); /** Returns @true if this property is actually a wxPropertyCategory. */ bool IsCategory() const; /** Returns @true if property is enabled. */ bool IsEnabled() const; /** Returns @true if property has visible children. */ bool IsExpanded() const; /** Returns @true if this property is actually a wxRootProperty. */ bool IsRoot() const { return (m_parent == NULL); } /** Returns @true if candidateParent is some parent of this property. */ bool IsSomeParent( wxPGProperty* candidateParent ) const; /** Returns true if property has editable wxTextCtrl when selected. @remarks Altough disabled properties do not displayed editor, they still return @true here as being disabled is considered a temporary condition (unlike being read-only or having limited editing enabled). */ bool IsTextEditable() const; /** Returns @true if property's value is considered unspecified. This usually means that value is Null variant. */ bool IsValueUnspecified() const; /** Returns true if all parents expanded. */ bool IsVisible() const; /** Returns child property at index i. */ wxPGProperty* Item( size_t i ) const; /** Updates property value in case there were last minute changes. If value was unspecified, it will be set to default. Use only for properties that have TextCtrl-based editor. @remarks If you have code similar to @code // Update the value in case of last minute changes if ( primary && propgrid->IsEditorsValueModified() ) GetEditorClass()->CopyValueFromControl( this, primary ); @endcode in wxPGProperty::OnEvent wxEVT_COMMAND_BUTTON_CLICKED handler, then replace it with call to this method. @return Returns @true if value changed. */ bool PrepareValueForDialogEditing( wxPropertyGrid* propgrid ); /** If property's editor is active, then update it's value. */ void RefreshEditor(); /** Sets an attribute for this property. @param name Text identifier of attribute. See @ref propgrid_property_attributes. @param value Value of attribute. @remarks Setting attribute's value to Null variant will simply remove it from property's set of attributes. */ void SetAttribute( const wxString& name, wxVariant value ); /** Sets editor for a property. @param editor For builtin editors, use wxPGEditor_X, where X is builtin editor's name (TextCtrl, Choice, etc. see wxPGEditor documentation for full list). For custom editors, use pointer you received from wxPropertyGrid::RegisterEditorClass(). */ void SetEditor( const wxPGEditor* editor ); /** Sets editor for a property, by editor name. */ void SetEditor( const wxString& editorName ); /** Sets cell information for given column. Note that the property takes ownership of given wxPGCell instance. */ void SetCell( int column, wxPGCell* cellObj ); /** Sets new set of choices for property. @remarks This operation clears the property value. */ bool SetChoices( wxPGChoices& choices ); /** If property has choices and they are not yet exclusive, new such copy of them will be created. */ void SetChoicesExclusive(); /** Sets client data (void*) of a property. @remarks This untyped client data has to be deleted manually. */ void SetClientData( void* clientData ); /** Returns client object of a property. */ void SetClientObject(wxClientData* clientObject); /** Sets selected choice and changes property value. Tries to retain value type, although currently if it is not string, then it is forced to integer. */ void SetChoiceSelection( int newValue ); /** Sets property's help string, which is shown, for example, in wxPropertyGridManager's description text box. */ void SetHelpString( const wxString& helpString ); /** Sets property's label. @remarks Properties under same parent may have same labels. However, property names must still remain unique. */ void SetLabel( const wxString& label ) { m_label = label; } /** Set max length of text in text editor. */ bool SetMaxLength( int maxLen ); /** Sets property's "is it modified?" flag. Affects children recursively. */ void SetModifiedStatus( bool modified ); /** Sets new (base) name for property. */ void SetName( const wxString& newName ); /** Sets wxValidator for a property */ void SetValidator( const wxValidator& validator ); /** Call this to set value of the property. Unlike methods in wxPropertyGrid, this does not automatically update the display. @remarks Use wxPropertyGrid::ChangePropertyValue() instead if you need to run through validation process and send property change event. If you need to change property value in event, based on user input, use SetValueInEvent() instead. @param pList Pointer to list variant that contains child values. Used to indicate which children should be marked as modified. Usually you just use NULL. @param flags Use wxPG_SETVAL_REFRESH_EDITOR to update editor control, if it was selected. */ void SetValue( wxVariant value, wxVariant* pList = NULL, int flags = 0 ); /** Set wxBitmap in front of the value. This bitmap may be ignored by custom cell renderers. */ void SetValueImage( wxBitmap& bmp ); /** Call this function in OnEvent(), OnButtonClick() etc. to change the property value based on user input. @remarks This method is const since it doesn't actually modify value, but posts given variant as pending value, stored in wxPropertyGrid. */ void SetValueInEvent( wxVariant value ) const; /** Sets property's value to unspecified (ie. Null variant). */ void SetValueToUnspecified(); /** Call with @false in OnSetValue() to cancel value changes after all (ie. cancel @true returned by StringToValue() or IntToValue()). */ void SetWasModified( bool set = true ); /** Updates composed values of parent non-category properties, recursively. Returns topmost property updated. */ wxPGProperty* UpdateParentValues(); /** Returns true if containing grid uses wxPG_EX_AUTO_UNSPECIFIED_VALUES. */ bool UsesAutoUnspecified() const; }; /** @class wxPGChoices Helper class for managing choices of wxPropertyGrid properties. Each entry can have label, value, bitmap, text colour, and background colour. @library{wxpropgrid} @category{propgrid} */ class WXDLLIMPEXP_PROPGRID wxPGChoices { public: typedef long ValArrItem; /** Default constructor. */ wxPGChoices(); /** Copy constructor. */ wxPGChoices( const wxPGChoices& a ); /** Constructor. */ wxPGChoices( const wxChar** labels, const long* values = NULL ); /** Constructor. */ wxPGChoices( const wxArrayString& labels, const wxArrayInt& values = wxArrayInt() ); /** Constructor. */ wxPGChoices( wxPGChoicesData* data ); /** Destructor. */ ~wxPGChoices(); /** Adds to current. If did not have own copies, creates them now. If was empty, identical to set except that creates copies. */ void Add( const wxChar** labels, const ValArrItem* values = NULL ); /** Version that works with wxArrayString. */ void Add( const wxArrayString& arr, const ValArrItem* values = NULL ); /** Version that works with wxArrayString and wxArrayInt. */ void Add( const wxArrayString& arr, const wxArrayInt& arrint ); /** Adds single item. */ wxPGChoiceEntry& Add( const wxString& label, int value = wxPG_INVALID_VALUE ); /** Adds a single item, with bitmap. */ wxPGChoiceEntry& Add( const wxString& label, const wxBitmap& bitmap, int value = wxPG_INVALID_VALUE ); /** Adds a single item with full entry information. */ wxPGChoiceEntry& Add( const wxPGChoiceEntry& entry ) { return Insert(entry, -1); } /** Adds single item, sorted. */ wxPGChoiceEntry& AddAsSorted( const wxString& label, int value = wxPG_INVALID_VALUE ); /** Assigns data from another set of choices. */ void Assign( const wxPGChoices& a ) { AssignData(a.m_data); } /** Assigns data from another set of choices. */ void AssignData( wxPGChoicesData* data ); /** Deletes all items. */ void Clear() { if ( m_data != wxPGChoicesEmptyData ) m_data->Clear(); } /** Returns labe of item. */ const wxString& GetLabel( size_t ind ) const; /** Returns number of items. */ size_t GetCount () const; /** Returns value of item; */ int GetValue( size_t ind ) const; /** Returns array of values matching the given strings. Unmatching strings result in wxPG_INVALID_VALUE entry in array. */ wxArrayInt GetValuesForStrings( const wxArrayString& strings ) const; /** Returns array of indices matching given strings. Unmatching strings are added to 'unmatched', if not NULL. */ wxArrayInt GetIndicesForStrings( const wxArrayString& strings, wxArrayString* unmatched = NULL ) const; /** Returns @true if item at given index has a valid value; */ bool HasValue( unsigned int i ) const; /** Returns index of item with given label. */ int Index( const wxString& label ) const; /** Returns index of item with given value. */ int Index( int val ) const; /** Inserts single item. */ wxPGChoiceEntry& Insert( const wxString& label, int index, int value = wxPG_INVALID_VALUE ); /** Inserts a single item with full entry information. */ wxPGChoiceEntry& Insert( const wxPGChoiceEntry& entry, int index ); /** Returns false if this is a constant empty set of choices, which should not be modified. */ bool IsOk() const { return ( m_data != wxPGChoicesEmptyData ); } /** Returns item at given index. */ const wxPGChoiceEntry& Item( unsigned int i ) const { wxASSERT( IsOk() ); return *m_data->Item(i); } /** Returns item at given index. */ wxPGChoiceEntry& Item( unsigned int i ) { wxASSERT( IsOk() ); return *m_data->Item(i); } /** Removes count items starting at position nIndex. */ void RemoveAt(size_t nIndex, size_t count = 1); /** Sets contents from lists of strings and values. */ void Set( const wxChar** labels, const long* values = NULL ); /** Sets contents from lists of strings and values. */ void Set( const wxArrayString& labels, const wxArrayInt& values = wxArrayInt() ); /** Creates exclusive copy of current choices. */ void SetExclusive(); /** Returns array of choice labels. */ wxArrayString GetLabels() const; void operator= (const wxPGChoices& a) { AssignData(a.m_data); } wxPGChoiceEntry& operator[](unsigned int i) { return Item(i); } const wxPGChoiceEntry& operator[](unsigned int i) const { return Item(i); } }; // -----------------------------------------------------------------------