// ///////////////////////////////////////////////////////////////////////////// // Name: vidxanm.h // Purpose: wxMMedia // Author: Guilhem Lavaux // Created: 1997 // Updated: 1998 // Copyright: (C) 1997, 1998, Guilhem Lavaux // License: wxWindows license // ///////////////////////////////////////////////////////////////////////////// /* Real -*- C++ -*- */ #ifndef __VID_xanim_H__ #define __VID_xanim_H__ #ifdef __GNUG__ #pragma interface "vidxanm.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/defs.h" #include "wx/string.h" #include "wx/process.h" #endif // ---------------------------------------------------------------------------- // System dependent headers #if defined(WXMMEDIA_INTERNAL) && (defined(__X__) || defined(__WXGTK__)) #include #include #endif // ---------------------------------------------------------------------------- // wxMMedia2 headers #include "wx/mmedia/vidbase.h" // ---------------------------------------------------------------------------- // Internal types #ifdef WXMMEDIA_INTERNAL typedef struct wxXANIMinternal { Display *xanim_dpy; Window xanim_window; Atom xanim_atom, xanim_ret; } wxXANIMinternal; #ifndef __XANIM_COMMAND__ #define __XANIM_COMMAND__ "/usr/X11R6/bin/xanim" #endif #endif // ---------------------------------------------------------------------------- // Class definition class WXDLLEXPORT wxVideoXANIM : public wxVideoBaseDriver { DECLARE_DYNAMIC_CLASS(wxVideoXANIM) protected: // Remember the state of the subprocess bool m_xanim_started, m_paused; // Pure X11 variables struct wxXANIMinternal *m_internal; wxString m_filename; wxProcess *m_xanim_detector; // Remember to delete the temporary file when necessary bool m_remove_file; wxUint32 m_size[2]; wxUint32 m_sampleRate; wxUint8 m_channels; wxUint8 m_bps; wxUint32 m_frames; double m_frameRate; wxString m_movieCodec, m_audioCodec; public: wxVideoXANIM(); wxVideoXANIM(wxInputStream& str); wxVideoXANIM(const wxString& filename); ~wxVideoXANIM(); bool Play(); bool Pause(); bool Resume(); bool Stop(); bool SetVolume(wxUint8 vol); bool SetSize(wxSize size); bool GetSize(wxSize& size) const; // Return the video codec name wxString GetMovieCodec() const; // Return the audio codec name wxString GetAudioCodec() const; // Return misc info about audio wxUint32 GetSampleRate() const; wxUint8 GetChannels() const; wxUint8 GetBPS() const; // Return frame rate double GetFrameRate() const; // Return number of frames in the movie wxUint32 GetNbFrames() const; bool IsCapable(wxVideoType v_type) const; bool AttachOutput(wxWindow& output); void DetachOutput(); bool IsPaused() const; bool IsStopped() const; friend class wxVideoXANIMProcess; protected: // Start the subprocess with the right parameters bool RestartXANIM(); // Send a command to the subprocess bool SendCommand(const char *command,char **ret = NULL, wxUint32 *size = NULL); // Collect informations from XAnim bool CollectInfo(); }; #endif