///////////////////////////////////////////////////////////////////////////// // Name: dialogs.h // Purpose: Life! dialogs // Author: Guillermo Rodriguez Garcia, // Modified by: // Created: Jan/2000 // RCS-ID: $Id$ // Copyright: (c) 2000, Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _LIFE_DIALOGS_H_ #define _LIFE_DIALOGS_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "dialogs.h" #endif // for compilers that support precompilation, includes "wx/wx.h" #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "life.h" #include "game.h" // -------------------------------------------------------------------------- // LifeSamplesDialog // -------------------------------------------------------------------------- class LifeSamplesDialog : public wxDialog { public: // ctor and dtor LifeSamplesDialog(wxWindow *parent); ~LifeSamplesDialog(); // members const LifePattern& GetPattern(); // event handlers void OnListBox(wxCommandEvent &event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() int m_value; wxListBox *m_list; wxTextCtrl *m_text; LifeCanvas *m_canvas; Life *m_life; }; // -------------------------------------------------------------------------- // LifeAboutDialog // -------------------------------------------------------------------------- class LifeAboutDialog : public wxDialog { public: // ctor LifeAboutDialog(wxWindow *parent); }; #endif // _LIFE_DIALOGS_H_