///////////////////////////////////////////////////////////////////////////// // Name: valtext.h // Purpose: wxTextValidator class // Author: Julian Smart // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VALTEXTH__ #define _WX_VALTEXTH__ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "valtext.h" #endif #include "wx/defs.h" #if wxUSE_VALIDATORS && wxUSE_TEXTCTRL #include "wx/textctrl.h" #include "wx/validate.h" #define wxFILTER_NONE 0x0000 #define wxFILTER_ASCII 0x0001 #define wxFILTER_ALPHA 0x0002 #define wxFILTER_ALPHANUMERIC 0x0004 #define wxFILTER_NUMERIC 0x0008 #define wxFILTER_INCLUDE_LIST 0x0010 #define wxFILTER_EXCLUDE_LIST 0x0020 #define wxFILTER_INCLUDE_CHAR_LIST 0x0040 #define wxFILTER_EXCLUDE_CHAR_LIST 0x0080 class WXDLLEXPORT wxTextValidator: public wxValidator { DECLARE_DYNAMIC_CLASS(wxTextValidator) public: wxTextValidator(long style = wxFILTER_NONE, wxString *val = 0); wxTextValidator(const wxTextValidator& val); ~wxTextValidator(){} // Make a clone of this validator (or return NULL) - currently necessary // if you're passing a reference to a validator. // Another possibility is to always pass a pointer to a new validator // (so the calling code can use a copy constructor of the relevant class). virtual wxObject *Clone() const { return new wxTextValidator(*this); } bool Copy(const wxTextValidator& val); // Called when the value in the window must be validated. // This function can pop up an error message. virtual bool Validate(wxWindow *parent); // Called to transfer data to the window virtual bool TransferToWindow(); // Called to transfer data to the window virtual bool TransferFromWindow(); // ACCESSORS inline long GetStyle() const { return m_validatorStyle; } inline void SetStyle(long style) { m_validatorStyle = style; } void SetIncludeList(const wxStringList& list); inline wxStringList& GetIncludeList() { return m_includeList; } void SetExcludeList(const wxStringList& list); inline wxStringList& GetExcludeList() { return m_excludeList; } // Filter keystrokes void OnChar(wxKeyEvent& event); bool IsInCharIncludeList(const wxString& val); bool IsNotInCharExcludeList(const wxString& val); DECLARE_EVENT_TABLE() protected: long m_validatorStyle; wxString * m_stringValue; wxStringList m_includeList; wxStringList m_excludeList; bool CheckValidator() const { wxCHECK_MSG( m_validatorWindow, false, _T("No window associated with validator") ); wxCHECK_MSG( m_validatorWindow->IsKindOf(CLASSINFO(wxTextCtrl)), false, _T("wxTextValidator is only for wxTextCtrl's") ); wxCHECK_MSG( m_stringValue, false, _T("No variable storage for validator") ); return true; } private: // Cannot use // DECLARE_NO_COPY_CLASS(wxTextValidator) // because copy constructor is explicitly declared above; // but no copy assignment operator is defined, so declare // it private to prevent the compiler from defining it: wxTextValidator& operator=(const wxTextValidator&); }; #endif // wxUSE_VALIDATORS && wxUSE_TEXTCTRL #endif // _WX_VALTEXTH__