///////////////////////////////////////////////////////////////////////////// // Name: weakref.h // Purpose: interface of wxWeakRefDynamic // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @wxheader{weakref.h} wxWeakRefDynamic is a template class for weak references that is used in the same way as wxWeakRef. The only difference is that wxWeakRefDynamic defaults to using @c dynamic_cast for establishing the object reference (while wxWeakRef defaults to @c static_cast). So, wxWeakRef will detect a type mismatch during compile time and will have a little better run-time performance. The role of wxWeakRefDynamic is to handle objects which derived type one does not know. @note wxWeakRef selects an implementation based on the static type of T. If T does not have wxTrackable statically, it defaults to to a mixed- mode operation, where it uses @c dynamic_cast as the last measure (if available from the compiler and enabled when building wxWidgets). For general cases, wxWeakRef is the better choice. For API documentation, see: wxWeakRef @library{wxcore} @category{FIXME} */ template class wxWeakRefDynamic { public: }; /** @wxheader{weakref.h} wxWeakRef is a template class for weak references to wxWidgets objects, such as wxEvtHandler, wxWindow and wxObject. A weak reference behaves much like an ordinary pointer, but when the object pointed is destroyed, the weak reference is automatically reset to a @NULL pointer. wxWeakRef can be used whenever one must keep a pointer to an object that one does not directly own, and that may be destroyed before the object holding the reference. wxWeakRef is a small object and the mechanism behind it is fast (@b O(1)). So the overall cost of using it is small. Example @code wxWindow *wnd = new wxWindow( parent, wxID_ANY, "wxWindow" ); wxWeakRef wr = wnd; wxWindowRef wr2 = wnd; // Same as above, but using a typedef // Do things with window wnd->Show( true ); // Weak ref is used like an ordinary pointer wr->Show( false ); wnd->Destroy(); // Now the weak ref has been reset, so we don't risk accessing // a dangling pointer: wxASSERT( wr==NULL ); @endcode wxWeakRef works for any objects that are derived from wxTrackable. By default, wxEvtHandler and wxWindow derive from wxTrackable. However, wxObject does not, so types like wxFont and wxColour are not trackable. The example below shows how to create a wxObject derived class that is trackable: @code class wxMyTrackableObject : public wxObject, public wxTrackable { // ... other members here }; @endcode The following types of weak references are predefined: @code typedef wxWeakRef wxEvtHandlerRef; typedef wxWeakRef wxWindowRef; @endcode @library{wxbase} @category{FIXME} @see wxSharedPtr, wxScopedPtr */ template class wxWeakRef { public: /** Constructor. The weak reference is initialized to @e pobj. */ wxWeakRef(T* pobj = NULL); /** Destructor. */ ~wxWeakRef(); /** Called when the tracked object is destroyed. Be default sets internal pointer to @NULL. */ virtual void OnObjectDestroy(); /** Release currently tracked object and rests object reference. */ void Release(); /** Returns pointer to the tracked object or @NULL. */ T* get() const; /** Release currently tracked object and start tracking the same object as the wxWeakRef @e wr. */ T* operator =(wxWeakRef& wr); /** Implicit conversion to T*. Returns pointer to the tracked object or @NULL. */ T* operator*() const; /** Returns a reference to the tracked object. If the internal pointer is @NULL this method will cause an assert in debug mode. */ T operator*() const; /** Smart pointer member access. Returns a pointer to the tracked object. If the internal pointer is @NULL this method will cause an assert in debug mode. */ T* operator-(); /** Releases the currently tracked object and starts tracking @e pobj. A weak reference may be reset by passing @e @NULL as @e pobj. */ T* operator=(T* pobj); };