/////////////////////////////////////////////////////////////////////////////// // Name: wx/dnd.h // Purpose: Drag and drop classes declarations // Author: Vadim Zeitlin, Robert Roebling // Modified by: // Created: 26.05.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows Team // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_DND_H_BASE_ #define _WX_DND_H_BASE_ #include "wx/defs.h" #if wxUSE_DRAG_AND_DROP #include "wx/dataobj.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // result of wxDropSource::DoDragDrop() call enum wxDragResult { wxDragError, // error prevented the d&d operation from completing wxDragNone, // drag target didn't accept the data wxDragCopy, // the data was successfully copied wxDragMove, // the data was successfully moved (MSW only) wxDragCancel // the operation was cancelled by user (not an error) }; // ---------------------------------------------------------------------------- // wxDropSource is the object you need to create (and call DoDragDrop on it) // to initiate a drag-and-drop operation // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDropSourceBase { public: wxDropSourceBase() { m_data = (wxDataObject *)NULL; } virtual ~wxDropSourceBase() { } // set the data which is transfered by drag and drop void SetData(wxDataObject& data) { m_data = &data; } wxDataObject *GetDataObject() { return m_data; } // start drag action, see enum wxDragResult for return value description // // if bAllowMove is TRUE, data can be moved, if not - only copied virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0; // override to give feedback depending on the current operation result // "effect" virtual bool GiveFeedback( wxDragResult WXUNUSED(effect), bool WXUNUSED(bScrolling) ) { return TRUE; } protected: wxDataObject *m_data; }; // ---------------------------------------------------------------------------- // wxDropTarget should be associated with a window if it wants to be able to // receive data via drag and drop. // // To use this class, you should derive from wxDropTarget and implement // OnData() pure virtual method. You may also wish to override OnDrop() if you // want to accept the data only inside some region of the window (this may // avoid having to copy the data to this application which happens only when // OnData() is called) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDropTargetBase { public: // ctor takes a pointer to heap-allocated wxDataObject which will be owned // by wxDropTarget and deleted by it automatically. If you don't give it // here, you can use SetDataObject() later. wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL) { m_dataObject = dataObject; } // dtor deletes our data object virtual ~wxDropTargetBase() { delete m_dataObject; } // get/set the associated wxDataObject wxDataObject *GetDataObject() const { return m_dataObject; } void SetDataObject(wxDataObject *dataObject) { if (m_dataObject) delete m_dataObject; m_dataObject = dataObject; } // called when mouse enters/leaves the window: might be used to give // some visual feedback to the user virtual void OnLeave() { } // this function is called when data enters over position (x, y) - if it // returns TRUE, the dragging icon can indicate that the window would // accept a drop here virtual bool OnEnter(wxCoord x, wxCoord y) = 0; // this function is called when data is move over position (x, y) - if it // returns TRUE, the dragging icon can indicate that the window would // accept a drop here virtual bool OnMove(wxCoord x, wxCoord y) = 0; // this function is called when data is dropped at position (x, y) - if it // returns TRUE, OnData() will be called immediately afterwards which will // allow to retrieve the data dropped. virtual bool OnDrop(wxCoord x, wxCoord y) = 0; // called after OnDrop() returns TRUE: you will usually just call // GetData() from here and, probably, also refresh something to update the // new data virtual bool OnData(wxCoord x, wxCoord y) = 0; // may be called *only* from inside OnData() and will fill m_dataObject // with the data from the drop source if it returns TRUE virtual bool GetData() = 0; protected: wxDataObject *m_dataObject; }; // ---------------------------------------------------------------------------- // the platform-specific headers also define standard wxDropTarget // implementations wxTextDropTarget and wxFileDropTarget // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // include platform dependent class declarations // ---------------------------------------------------------------------------- #if defined(__WXMSW__) #include "wx/msw/ole/dropsrc.h" #include "wx/msw/ole/droptgt.h" #elif defined(__WXMOTIF__) #include "wx/motif/dnd.h" #elif defined(__WXGTK__) #include "wx/gtk/dnd.h" #elif defined(__WXQT__) #include "wx/qt/dnd.h" #elif defined(__WXMAC__) #include "wx/mac/dnd.h" #elif defined(__WXPM__) #include "wx/os2/dnd.h" #elif defined(__WXSTUBS__) #include "wx/stubs/dnd.h" #endif #endif // wxUSE_DRAG_AND_DROP #endif // _WX_DND_H_BASE_