# 11/13/2003 - Jeff Grimmett (grimmtooth@softhome.net) # # o Updated for wx namespace # import wx import images #---------------------------------------------------------------------- class TestFrame(wx.Frame): def __init__(self, parent, log): self.log = log wx.Frame.__init__(self, parent, -1, "Shaped Window", style = wx.FRAME_SHAPED | wx.SIMPLE_BORDER | wx.FRAME_NO_TASKBAR | wx.STAY_ON_TOP ) self.hasShape = False self.delta = (0,0) self.Bind(wx.EVT_LEFT_DCLICK, self.OnDoubleClick) self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) self.Bind(wx.EVT_MOTION, self.OnMouseMove) self.Bind(wx.EVT_RIGHT_UP, self.OnExit) self.Bind(wx.EVT_PAINT, self.OnPaint) self.bmp = images.getTuxBitmap() w, h = self.bmp.GetWidth(), self.bmp.GetHeight() self.SetClientSize( (w, h) ) if wx.Platform != "__WXMAC__": # wxMac clips the tooltip to the window shape, YUCK!!! self.SetToolTipString("Right-click to close the window\n" "Double-click the image to set/unset the window shape") if wx.Platform == "__WXGTK__": # wxGTK requires that the window be created before you can # set its shape, so delay the call to SetWindowShape until # this event. self.Bind(wx.EVT_WINDOW_CREATE, self.SetWindowShape) else: # On wxMSW and wxMac the window has already been created, so go for it. self.SetWindowShape() dc = wx.ClientDC(self) dc.DrawBitmap(self.bmp, (0,0), True) def SetWindowShape(self, *evt): # Use the bitmap's mask to determine the region r = wx.RegionFromBitmap(self.bmp) self.hasShape = self.SetShape(r) def OnDoubleClick(self, evt): if self.hasShape: self.SetShape(wx.Region()) self.hasShape = False else: self.SetWindowShape() def OnPaint(self, evt): dc = wx.PaintDC(self) dc.DrawBitmap(self.bmp, (0,0), True) def OnExit(self, evt): self.Close() def OnLeftDown(self, evt): self.CaptureMouse() x, y = self.ClientToScreen(evt.GetPosition()) originx, originy = self.GetPosition() dx = x - originx dy = y - originy self.delta = ((dx, dy)) def OnLeftUp(self, evt): if self.HasCapture(): self.ReleaseMouse() def OnMouseMove(self, evt): if evt.Dragging() and evt.LeftIsDown(): x, y = self.ClientToScreen(evt.GetPosition()) fp = (x - self.delta[0], y - self.delta[1]) self.Move(fp) #---------------------------------------------------------------------- def runTest(frame, nb, log): win = TestFrame(nb, log) frame.otherWin = win win.Show(True) #---------------------------------------------------------------------- overview = """

Shaped Window

Top level windows now have a SetShape method that lets you set a non-rectangular shape for the window using a wxRegion. All pixels outside of the region will not be drawn and the window will not be sensitive to the mouse in those areas either. """ if __name__ == '__main__': import sys,os import run run.main(['', os.path.basename(sys.argv[0])])