///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ #ifdef __GNUG__ #pragma interface "menu.h" #endif #include "wx/defs.h" #include "wx/event.h" #include "wx/font.h" #include "wx/gdicmn.h" class WXDLLEXPORT wxMenuItem; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxMenu; WXDLLEXPORT_DATA(extern const char*) wxEmptyString; // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenu: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxMenu) public: // ctor & dtor #ifdef WXWIN_COMPATIBILITY wxMenu( const wxString& title, const wxFunction func) { Init(title, 0, func); } #endif // WXWIN_COMPATIBILITY wxMenu( const wxString& title = wxEmptyString, long style = 0 ) { Init(title, style); } virtual ~wxMenu(); // construct menu // append items to the menu // separator line void AppendSeparator(); // normal item void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString, bool checkable = FALSE); // a submenu void Append(int id, const wxString& Label, wxMenu *SubMenu, const wxString& helpString = wxEmptyString); // the most generic form (create wxMenuItem first and use it's functions) void Append(wxMenuItem *pItem); // insert a break in the menu void Break(); // delete an item void Delete(int id); // menu item control void Enable(int id, bool Flag); bool Enabled(int id) const; bool IsEnabled(int id) const { return Enabled(id); }; void Check(int id, bool Flag); bool Checked(int id) const; bool IsChecked(int id) const { return IsChecked(id); }; // Client data void SetClientData(void* clientData) { m_clientData = clientData; } void* GetClientData() const { return m_clientData; } // item properties // title void SetTitle(const wxString& label); const wxString GetTitle() const; // label void SetLabel(int id, const wxString& label); wxString GetLabel(int id) const; // help string virtual void SetHelpString(int id, const wxString& helpString); virtual wxString GetHelpString(int id) const ; // find item // Finds the item id matching the given string, -1 if not found. virtual int FindItem(const wxString& itemString) const ; // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL. wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const; // Updates the UI for a menu and all submenus recursively. // source is the object that has the update event handlers // defined for it. If NULL, the menu or associated window // will be used. void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL); void ProcessCommand(wxCommandEvent& event); #ifdef WXWIN_COMPATIBILITY void Callback(const wxFunction func) { m_callback = func; } #endif // WXWIN_COMPATIBILITY virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; } void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } wxEvtHandler *GetEventHandler() { return m_eventHandler; } wxList& GetItems() const { return (wxList&) m_menuItems; } void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; } wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; } //// Motif-specific WXWidget GetButtonWidget() const { return m_buttonWidget; } void SetButtonWidget(WXWidget buttonWidget) { m_buttonWidget = buttonWidget; } WXWidget GetMainWidget() const { return m_menuWidget; } wxMenu* GetParent() const { return m_menuParent; } int GetId() const { return m_menuId; } void SetId(int id) { m_menuId = id; } void SetMenuBar(wxMenuBar* menuBar) { m_menuBar = menuBar; } wxMenuBar* GetMenuBar() const { return m_menuBar; } void CreatePopup (WXWidget logicalParent, int x, int y); void DestroyPopup (void); void ShowPopup (int x, int y); void HidePopup (void); WXWidget CreateMenu(wxMenuBar *menuBar, WXWidget parent, wxMenu *topMenu, const wxString& title = "", bool isPulldown = FALSE); // For popups, need to destroy, then recreate menu for a different (or // possibly same) window, since the parent may change. void DestroyMenu(bool full); WXWidget FindMenuItem(int id, wxMenuItem **it = NULL) const; const wxColour& GetBackgroundColour() const { return m_backgroundColour; } const wxColour& GetForegroundColour() const { return m_foregroundColour; } const wxFont& GetFont() const { return m_font; } void SetBackgroundColour(const wxColour& colour); void SetForegroundColour(const wxColour& colour); void SetFont(const wxFont& colour); void ChangeFont(bool keepOriginalSize = FALSE); // implementation from now on WXWidget GetHandle() const { return m_menuWidget; } bool IsTearOff() const { return (m_style & wxMENU_TEAROFF) != 0; } public: #ifdef WXWIN_COMPATIBILITY wxFunction m_callback; #endif // WXWIN_COMPATIBILITY int m_noItems; wxString m_title; wxMenuBar * m_menuBar; wxList m_menuItems; wxEvtHandler * m_parent; wxEvtHandler * m_eventHandler; void* m_clientData; wxWindow* m_pInvokingWindow; long m_style; //// Motif-specific int m_numColumns; WXWidget m_menuWidget; WXWidget m_popupShell; // For holding the popup shell widget WXWidget m_buttonWidget; // The actual string, so we can grey it etc. int m_menuId; wxMenu* m_topLevelMenu ; wxMenu* m_menuParent; bool m_ownedByMenuBar; wxColour m_foregroundColour; wxColour m_backgroundColour; wxFont m_font; private: // common code for both constructors: void Init( const wxString& title, long style #ifdef WXWIN_COMPATIBILITY , const wxFunction func = (wxFunction) NULL #endif ); }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxMenuBar : public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxMenuBar) public: wxMenuBar( long style ); wxMenuBar(); wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); ~wxMenuBar(); void Append(wxMenu *menu, const wxString& title); // Must only be used AFTER menu has been attached to frame, // otherwise use individual menus to enable/disable items void Enable(int Id, bool Flag); bool Enabled(int Id) const ; bool IsEnabled(int Id) const { return Enabled(Id); }; void EnableTop(int pos, bool Flag); void Check(int id, bool Flag); bool Checked(int id) const ; bool IsChecked(int Id) const { return Checked(Id); }; void SetLabel(int id, const wxString& label) ; wxString GetLabel(int id) const ; void SetLabelTop(int pos, const wxString& label) ; wxString GetLabelTop(int pos) const ; virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */ virtual bool OnAppend(wxMenu *menu, const char *title); virtual bool OnDelete(wxMenu *menu, int index); virtual void SetHelpString(int Id, const wxString& helpString); virtual wxString GetHelpString(int Id) const ; virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ; // Find wxMenuItem for item ID, and return item's // menu too if itemMenu is non-NULL. wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ; void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } wxEvtHandler *GetEventHandler() { return m_eventHandler; } int GetMenuCount() const { return m_menuCount; } wxMenu* GetMenu(int i) const { return m_menus[i]; } //// Motif-specific wxFrame* GetMenuBarFrame() const { return m_menuBarFrame; } void SetMenuBarFrame(wxFrame* frame) { m_menuBarFrame = frame; } WXWidget GetMainWidget() const { return m_mainWidget; } void SetMainWidget(WXWidget widget) { m_mainWidget = widget; } // Create menubar bool CreateMenuBar(wxFrame* frame); // Destroy menubar, but keep data structures intact so we can recreate it. bool DestroyMenuBar(); const wxColour& GetBackgroundColour() const { return m_backgroundColour; } const wxColour& GetForegroundColour() const { return m_foregroundColour; } const wxFont& GetFont() const { return m_font; } void SetBackgroundColour(const wxColour& colour); void SetForegroundColour(const wxColour& colour); void SetFont(const wxFont& colour); void ChangeFont(bool keepOriginalSize = FALSE); public: wxEvtHandler * m_eventHandler; int m_menuCount; wxMenu ** m_menus; wxString * m_titles; wxFrame * m_menuBarFrame; //// Motif-specific WXWidget m_mainWidget; wxColour m_foregroundColour; wxColour m_backgroundColour; wxFont m_font; }; #endif // _WX_MENU_H_