///////////////////////////////////////////////////////////////////////////// // Name: wx/mdi.h // Purpose: wxMDI base header // Author: Julian Smart (original) // Vadim Zeitlin (base MDI classes refactoring) // Copyright: (c) 1998 Julian Smart // (c) 2008 Vadim Zeitlin // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MDI_H_BASE_ #define _WX_MDI_H_BASE_ #include "wx/defs.h" #if wxUSE_MDI #include "wx/frame.h" #include "wx/menu.h" // forward declarations class WXDLLIMPEXP_FWD_CORE wxMDIParentFrame; class WXDLLIMPEXP_FWD_CORE wxMDIChildFrame; class WXDLLIMPEXP_FWD_CORE wxMDIClientWindowBase; class WXDLLIMPEXP_FWD_CORE wxMDIClientWindow; // ---------------------------------------------------------------------------- // wxMDIParentFrameBase: base class for parent frame for MDI children // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMDIParentFrameBase : public wxFrame { public: wxMDIParentFrameBase() { m_clientWindow = NULL; m_currentChild = NULL; #if wxUSE_MENUS m_windowMenu = NULL; #endif // wxUSE_MENUS } /* Derived classes should provide ctor and Create() with the following declaration: bool Create(wxWindow *parent, wxWindowID winid, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE | wxVSCROLL | wxHSCROLL, const wxString& name = wxFrameNameStr); */ #if wxUSE_MENUS virtual ~wxMDIParentFrameBase() { delete m_windowMenu; } #endif // wxUSE_MENUS // accessors // --------- // Get or change the active MDI child window virtual wxMDIChildFrame *GetActiveChild() const { return m_currentChild; } virtual void SetActiveChild(wxMDIChildFrame *child) { m_currentChild = child; } // Get the client window wxMDIClientWindowBase *GetClientWindow() const { return m_clientWindow; } // MDI windows menu functions // -------------------------- #if wxUSE_MENUS // return the pointer to the current window menu or NULL if we don't have // because of wxFRAME_NO_WINDOW_MENU style wxMenu* GetWindowMenu() const { return m_windowMenu; } // use the given menu instead of the default window menu // // menu can be NULL to disable the window menu completely virtual void SetWindowMenu(wxMenu *menu) { if ( menu != m_windowMenu ) { delete m_windowMenu; m_windowMenu = menu; } } #endif // wxUSE_MENUS // standard MDI window management functions // ---------------------------------------- virtual void Cascade() { } virtual void Tile(wxOrientation WXUNUSED(orient) = wxHORIZONTAL) { } virtual void ArrangeIcons() { } virtual void ActivateNext() = 0; virtual void ActivatePrevious() = 0; /* Derived classes must provide the following function: static bool IsTDI(); */ // Create the client window class (don't Create() the window here, just // return a new object of a wxMDIClientWindow-derived class) // // Notice that if you override this method you should use the default // constructor and Create() and not the constructor creating the window // when creating the frame or your overridden version is not going to be // called (as the call to a virtual function from ctor will be dispatched // to this class version) virtual wxMDIClientWindow *OnCreateClient(); protected: // This is wxMDIClientWindow for all the native implementations but not for // the generic MDI version which has its own wxGenericMDIClientWindow and // so we store it as just a base class pointer because we don't need its // exact type anyhow wxMDIClientWindowBase *m_clientWindow; wxMDIChildFrame *m_currentChild; #if wxUSE_MENUS // the current window menu or NULL if we are not using it wxMenu *m_windowMenu; #endif // wxUSE_MENUS }; // ---------------------------------------------------------------------------- // wxMDIChildFrameBase: child frame managed by wxMDIParentFrame // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMDIChildFrameBase : public wxFrame { public: wxMDIChildFrameBase() { m_mdiParent = NULL; } /* Derived classes should provide Create() with the following signature: bool Create(wxMDIParentFrame *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); And setting m_mdiParent to parent parameter. */ // MDI children specific methods virtual void Activate() = 0; // Return the MDI parent frame: notice that it may not be the same as // GetParent() (our parent may be the client window or even its subwindow // in some implementations) wxMDIParentFrame *GetMDIParent() const { return m_mdiParent; } // Synonym for GetMDIParent(), was used in some other ports wxMDIParentFrame *GetMDIParentFrame() const { return GetMDIParent(); } // in most ports MDI children frames are not really top-level, the only // exception are the Mac ports in which MDI children are just normal top // level windows too virtual bool IsTopLevel() const { return false; } // In all ports keyboard navigation must stop at MDI child frame level and // can't cross its boundary. Indicate this by overriding this function to // return true. virtual bool IsTopNavigationDomain() const { return true; } // Raising any frame is supposed to show it but wxFrame Raise() // implementation doesn't work for MDI child frames in most forms so // forward this to Activate() which serves the same purpose by default. virtual void Raise() { Activate(); } protected: wxMDIParentFrame *m_mdiParent; }; // ---------------------------------------------------------------------------- // wxTDIChildFrame: child frame used by TDI implementations // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxTDIChildFrame : public wxMDIChildFrameBase { public: // override wxFrame methods for this non top-level window #if wxUSE_STATUSBAR // no status bars // // TODO: MDI children should have their own status bars, why not? virtual wxStatusBar* CreateStatusBar(int WXUNUSED(number) = 1, long WXUNUSED(style) = 1, wxWindowID WXUNUSED(id) = 1, const wxString& WXUNUSED(name) = wxEmptyString) { return NULL; } virtual wxStatusBar *GetStatusBar() const { return NULL; } virtual void SetStatusText(const wxString &WXUNUSED(text), int WXUNUSED(number)=0) { } virtual void SetStatusWidths(int WXUNUSED(n), const int WXUNUSED(widths)[]) { } #endif // wxUSE_STATUSBAR #if wxUSE_TOOLBAR // no toolbar // // TODO: again, it should be possible to have tool bars virtual wxToolBar *CreateToolBar(long WXUNUSED(style), wxWindowID WXUNUSED(id), const wxString& WXUNUSED(name)) { return NULL; } virtual wxToolBar *GetToolBar() const { return NULL; } #endif // wxUSE_TOOLBAR // no icon virtual void SetIcons(const wxIconBundle& WXUNUSED(icons)) { } // title is used as the tab label virtual wxString GetTitle() const { return m_title; } virtual void SetTitle(const wxString& title) = 0; // no maximize etc virtual void Maximize(bool WXUNUSED(maximize) = true) { } virtual bool IsMaximized() const { return true; } virtual bool IsAlwaysMaximized() const { return true; } virtual void Iconize(bool WXUNUSED(iconize) = true) { } virtual bool IsIconized() const { return false; } virtual void Restore() { } virtual bool ShowFullScreen(bool WXUNUSED(show), long WXUNUSED(style)) { return false; } virtual bool IsFullScreen() const { return false; } // we need to override these functions to ensure that a child window is // created even though we derive from wxFrame -- basically we make it // behave as just a wxWindow by short-circuiting wxTLW changes to the base // class behaviour virtual void AddChild(wxWindowBase *child) { wxWindow::AddChild(child); } virtual bool Destroy() { return wxWindow::Destroy(); } // extra platform-specific hacks #ifdef __WXMSW__ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const { return wxWindow::MSWGetStyle(flags, exstyle); } virtual WXHWND MSWGetParent() const { return wxWindow::MSWGetParent(); } WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { return wxWindow::MSWWindowProc(message, wParam, lParam); } #endif // __WXMSW__ protected: virtual void DoGetSize(int *width, int *height) const { wxWindow::DoGetSize(width, height); } virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags) { wxWindow::DoSetSize(x, y, width, height, sizeFlags); } virtual void DoGetClientSize(int *width, int *height) const { wxWindow::DoGetClientSize(width, height); } virtual void DoSetClientSize(int width, int height) { wxWindow::DoSetClientSize(width, height); } // no size hints virtual void DoSetSizeHints(int WXUNUSED(minW), int WXUNUSED(minH), int WXUNUSED(maxW), int WXUNUSED(maxH), int WXUNUSED(incW), int WXUNUSED(incH)) { } wxString m_title; }; // ---------------------------------------------------------------------------- // wxMDIClientWindowBase: child of parent frame, parent of children frames // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMDIClientWindowBase : public wxWindow { public: /* The derived class must provide the default ctor only (CreateClient() will be called later). */ // Can be overridden in the derived classes but the base class version must // be usually called first to really create the client window. virtual bool CreateClient(wxMDIParentFrame *parent, long style = wxVSCROLL | wxHSCROLL) = 0; }; // ---------------------------------------------------------------------------- // Include the port-specific implementation of the base classes defined above // ---------------------------------------------------------------------------- // wxUSE_GENERIC_MDI_AS_NATIVE may be predefined to force the generic MDI // implementation use even on the platforms which usually don't use it // // notice that generic MDI can still be used without this, but you would need // to explicitly use wxGenericMDIXXX classes in your code (and currently also // add src/generic/mdig.cpp to your build as it's not compiled in if generic // MDI is not used by default -- but this may change later...) #ifndef wxUSE_GENERIC_MDI_AS_NATIVE // wxUniv always uses the generic MDI implementation and so do the ports // without native version (although wxCocoa seems to have one -- but it's // probably not functional?) #if defined(__WXCOCOA__) || \ defined(__WXMOTIF__) || \ defined(__WXPM__) || \ defined(__WXUNIVERSAL__) #define wxUSE_GENERIC_MDI_AS_NATIVE 1 #else #define wxUSE_GENERIC_MDI_AS_NATIVE 0 #endif #endif // wxUSE_GENERIC_MDI_AS_NATIVE #if wxUSE_GENERIC_MDI_AS_NATIVE #include "wx/generic/mdig.h" #elif defined(__WXMSW__) #include "wx/msw/mdi.h" #elif defined(__WXGTK20__) #include "wx/gtk/mdi.h" #elif defined(__WXGTK__) #include "wx/gtk1/mdi.h" #elif defined(__WXMAC__) #include "wx/osx/mdi.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/mdi.h" #endif inline wxMDIClientWindow *wxMDIParentFrameBase::OnCreateClient() { return new wxMDIClientWindow; } #endif // wxUSE_MDI #endif // _WX_MDI_H_BASE_