///////////////////////////////////////////////////////////////////////////// // Name: wx/osx/menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ class WXDLLIMPEXP_FWD_CORE wxFrame; #include "wx/arrstr.h" // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLIMPEXP_FWD_CORE wxMenuImpl ; class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase { public: // ctors & dtor wxMenu(const wxString& title, long style = 0) : wxMenuBase(title, style) { Init(); } wxMenu(long style = 0) : wxMenuBase(style) { Init(); } virtual ~wxMenu(); virtual void Attach(wxMenuBarBase *menubar) ; virtual void Break(); virtual void SetTitle(const wxString& title); bool ProcessCommand(wxCommandEvent& event); // get the menu handle WXHMENU GetHMenu() const ; // implementation only from now on // ------------------------------- bool HandleCommandUpdateStatus( wxMenuItem* menuItem, wxWindow* senderWindow = NULL); bool HandleCommandProcess( wxMenuItem* menuItem, wxWindow* senderWindow = NULL); void HandleMenuItemHighlighted( wxMenuItem* menuItem ); void HandleMenuOpened(); void HandleMenuClosed(); wxMenuImpl* GetPeer() { return m_peer; } // make sure we can veto void SetAllowRearrange( bool allow ); bool AllowRearrange() const { return m_allowRearrange; } // if a menu is used purely for internal implementation reasons (eg wxChoice) // we don't want native menu events being triggered void SetNoEventsMode( bool noEvents ); bool GetNoEventsMode() const { return m_noEventsMode; } protected: // hide special menu items like exit, preferences etc // that are expected in the app menu void DoRearrange() ; bool DoHandleMenuEvent( wxEvent& evt ); virtual wxMenuItem* DoAppend(wxMenuItem *item); virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); virtual wxMenuItem* DoRemove(wxMenuItem *item); private: // common part of all ctors void Init(); // common part of Append/Insert (behaves as Append is pos == (size_t)-1) bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1); // terminate the current radio group, if any void EndRadioGroup(); // Common part of HandleMenu{Opened,Closed}(). void DoHandleMenuOpenedOrClosed(wxEventType evtType); // if TRUE, insert a breal before appending the next item bool m_doBreak; // in this menu rearranging of menu items (esp hiding) is allowed bool m_allowRearrange; // don't trigger native events bool m_noEventsMode; // the position of the first item in the current radio group or -1 int m_startRadioGroup; wxMenuImpl* m_peer; DECLARE_DYNAMIC_CLASS(wxMenu) }; #if wxOSX_USE_COCOA_OR_CARBON // the iphone only has popup-menus // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase { public: // ctors & dtor // default constructor wxMenuBar(); // unused under MSW wxMenuBar(long style); // menubar takes ownership of the menus arrays but copies the titles wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0); virtual ~wxMenuBar(); // menubar construction virtual bool Append( wxMenu *menu, const wxString &title ); virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Remove(size_t pos); virtual void EnableTop( size_t pos, bool flag ); virtual bool IsEnabledTop(size_t pos) const; virtual void SetMenuLabel( size_t pos, const wxString& label ); virtual wxString GetMenuLabel( size_t pos ) const; virtual bool Enable( bool enable = true ); // for virtual function hiding virtual void Enable( int itemid, bool enable ) { wxMenuBarBase::Enable( itemid, enable ); } // implementation from now on void Detach(); // returns TRUE if we're attached to a frame bool IsAttached() const { return m_menuBarFrame != NULL; } // get the frame we live in wxFrame *GetFrame() const { return m_menuBarFrame; } // attach to a frame void Attach(wxFrame *frame); // if the menubar is modified, the display is not updated automatically, // call this function to update it (m_menuBarFrame should be !NULL) void Refresh(bool eraseBackground = true, const wxRect *rect = NULL); static void SetAutoWindowMenu( bool enable ) { s_macAutoWindowMenu = enable ; } static bool GetAutoWindowMenu() { return s_macAutoWindowMenu ; } void MacInstallMenuBar() ; static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; } static void MacSetCommonMenuBar(wxMenuBar* menubar) { s_macCommonMenuBar=menubar; } static wxMenuBar* MacGetCommonMenuBar() { return s_macCommonMenuBar; } static WXHMENU MacGetWindowMenuHMenu() { return s_macWindowMenuHandle ; } protected: // common part of all ctors void Init(); static bool s_macAutoWindowMenu ; static WXHMENU s_macWindowMenuHandle ; private: static wxMenuBar* s_macInstalledMenuBar ; static wxMenuBar* s_macCommonMenuBar ; wxMenu* m_rootMenu; wxMenu* m_appleMenu; DECLARE_DYNAMIC_CLASS(wxMenuBar) }; #endif #endif // _WX_MENU_H_