///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. // Author: Ryan Norton // Modified by: // Created: 2004-10-02 // RCS-ID: $Id$ // Copyright: (c) Ryan Norton // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COCOA_SOUND_H_ #define _WX_COCOA_SOUND_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "sound.h" #endif #if wxUSE_SOUND #include "wx/object.h" #include "wx/cocoa/ObjcRef.h" class WXDLLEXPORT wxSound : public wxSoundBase { public: wxSound(); wxSound(const wxString& fileName, bool isResource = false); wxSound(int size, const wxByte* data); ~wxSound(); public: bool Create(const wxString& fileName, bool isResource = false); bool IsOk() const { return m_cocoaNSSound; } static void Stop(); static bool IsPlaying(); inline WX_NSSound GetNSSound() { return m_cocoaNSSound; } protected: bool DoPlay(unsigned flags) const; private: WX_NSSound m_cocoaNSSound; //NSSound handle wxString m_sndname; //file path int m_waveLength; //size of file in memory mode static const wxObjcAutoRefFromAlloc sm_cocoaDelegate; }; #endif #endif // _WX_COCOA_SOUND_H_